[Author]
Author = unknown
[Description]
Description = 
[Objectives]
Objectivescount = 69

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = 0.2770604
Objectives[0]positionY = 527.5777
Objectives[0]positionZ = 174.6277
Objectives[0]Heading = 240.1388
Objectives[0]model = player_one
Objectives[0]variation = Default
Objectives[0]SetWeather = Current
Objectives[0]SetTime = Current
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 5
Objectives[0]ActorPopulation = 1
Objectives[0]VehiclePopulation = 1
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 0
Objectives[0]mission_ActorsCount = 21
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 0
Objectives[0]mission_Actors[0]positionX = -1587.683
Objectives[0]mission_Actors[0]positionY = 2793.809
Objectives[0]mission_Actors[0]positionZ = 16.90386
Objectives[0]mission_Actors[0]Heading = 219.9999
Objectives[0]mission_Actors[0]String_Name = s_m_y_ranger_01
Objectives[0]mission_Actors[0]Relationship_Group = Friend
Objectives[0]mission_Actors[0]AddBlip = False
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = False
Objectives[0]mission_Actors[0]SetHealth = 100
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = MilitaryRifle
Objectives[0]mission_Actors[0]Variation = Random
Objectives[0]mission_Actors[0]Task = 0
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = NONE
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 12
Objectives[0]mission_Actors[1]Survive_Number = 0
Objectives[0]mission_Actors[1]Failed_Text = 
Objectives[0]mission_Actors[1]Remove_After = 0
Objectives[0]mission_Actors[1]positionX = -1589.052
Objectives[0]mission_Actors[1]positionY = 2792.21
Objectives[0]mission_Actors[1]positionZ = 16.90085
Objectives[0]mission_Actors[1]Heading = 219.9999
Objectives[0]mission_Actors[1]String_Name = s_m_y_ranger_01
Objectives[0]mission_Actors[1]Relationship_Group = Friend
Objectives[0]mission_Actors[1]AddBlip = False
Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincible = False
Objectives[0]mission_Actors[1]SetHealth = 100
Objectives[0]mission_Actors[1]DieFromHeadShot = True
Objectives[0]mission_Actors[1]CanExitVehicle = True
Objectives[0]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[1]AlwaysFight = True
Objectives[0]mission_Actors[1]Seeing_Range = 30
Objectives[0]mission_Actors[1]Hearing_Range = 30
Objectives[0]mission_Actors[1]CombatMovement = Offensive
Objectives[0]mission_Actors[1]weapon = MilitaryRifle
Objectives[0]mission_Actors[1]Variation = Random
Objectives[0]mission_Actors[1]Task = 0
Objectives[0]mission_Actors[1]Task_Guard_Range = 5
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = NONE
Objectives[0]mission_Actors[2]Survive_Number = 0
Objectives[0]mission_Actors[2]Failed_Text = 
Objectives[0]mission_Actors[2]Remove_After = 0
Objectives[0]mission_Actors[2]positionX = -1880.832
Objectives[0]mission_Actors[2]positionY = 3106.068
Objectives[0]mission_Actors[2]positionZ = 32.81026
Objectives[0]mission_Actors[2]Heading = 64.99994
Objectives[0]mission_Actors[2]String_Name = s_m_y_marine_01
Objectives[0]mission_Actors[2]Relationship_Group = Friend
Objectives[0]mission_Actors[2]AddBlip = False
Objectives[0]mission_Actors[2]ShowCone = False
Objectives[0]mission_Actors[2]Invincible = False
Objectives[0]mission_Actors[2]SetHealth = 100
Objectives[0]mission_Actors[2]DieFromHeadShot = True
Objectives[0]mission_Actors[2]CanExitVehicle = True
Objectives[0]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[2]AlwaysFight = True
Objectives[0]mission_Actors[2]Seeing_Range = 30
Objectives[0]mission_Actors[2]Hearing_Range = 30
Objectives[0]mission_Actors[2]CombatMovement = Offensive
Objectives[0]mission_Actors[2]weapon = Unarmed
Objectives[0]mission_Actors[2]Variation = Random
Objectives[0]mission_Actors[2]Task = 0
Objectives[0]mission_Actors[2]Task_Guard_Range = 5
Objectives[0]mission_Actors[2]Task_Stay_In_Range = True
Objectives[0]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[2]Task_Scenario = NONE
Objectives[0]mission_Actors[3]Survive_Number = 0
Objectives[0]mission_Actors[3]Failed_Text = 
Objectives[0]mission_Actors[3]Remove_After = 0
Objectives[0]mission_Actors[3]positionX = -1881.575
Objectives[0]mission_Actors[3]positionY = 3105.045
Objectives[0]mission_Actors[3]positionZ = 32.81026
Objectives[0]mission_Actors[3]Heading = 64.99994
Objectives[0]mission_Actors[3]String_Name = s_m_y_marine_01
Objectives[0]mission_Actors[3]Relationship_Group = Friend
Objectives[0]mission_Actors[3]AddBlip = False
Objectives[0]mission_Actors[3]ShowCone = False
Objectives[0]mission_Actors[3]Invincible = False
Objectives[0]mission_Actors[3]SetHealth = 100
Objectives[0]mission_Actors[3]DieFromHeadShot = True
Objectives[0]mission_Actors[3]CanExitVehicle = True
Objectives[0]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[3]AlwaysFight = True
Objectives[0]mission_Actors[3]Seeing_Range = 30
Objectives[0]mission_Actors[3]Hearing_Range = 30
Objectives[0]mission_Actors[3]CombatMovement = Offensive
Objectives[0]mission_Actors[3]weapon = Unarmed
Objectives[0]mission_Actors[3]Variation = Random
Objectives[0]mission_Actors[3]Task = 0
Objectives[0]mission_Actors[3]Task_Guard_Range = 5
Objectives[0]mission_Actors[3]Task_Stay_In_Range = True
Objectives[0]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[3]Task_Scenario = NONE
Objectives[0]mission_Actors[4]Survive_Number = 0
Objectives[0]mission_Actors[4]Failed_Text = 
Objectives[0]mission_Actors[4]Remove_After = 0
Objectives[0]mission_Actors[4]positionX = -1882.273
Objectives[0]mission_Actors[4]positionY = 3103.45
Objectives[0]mission_Actors[4]positionZ = 32.81026
Objectives[0]mission_Actors[4]Heading = 64.99994
Objectives[0]mission_Actors[4]String_Name = s_m_y_marine_01
Objectives[0]mission_Actors[4]Relationship_Group = Friend
Objectives[0]mission_Actors[4]AddBlip = False
Objectives[0]mission_Actors[4]ShowCone = False
Objectives[0]mission_Actors[4]Invincible = False
Objectives[0]mission_Actors[4]SetHealth = 100
Objectives[0]mission_Actors[4]DieFromHeadShot = True
Objectives[0]mission_Actors[4]CanExitVehicle = True
Objectives[0]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[4]AlwaysFight = True
Objectives[0]mission_Actors[4]Seeing_Range = 30
Objectives[0]mission_Actors[4]Hearing_Range = 30
Objectives[0]mission_Actors[4]CombatMovement = Offensive
Objectives[0]mission_Actors[4]weapon = Unarmed
Objectives[0]mission_Actors[4]Variation = Random
Objectives[0]mission_Actors[4]Task = 0
Objectives[0]mission_Actors[4]Task_Guard_Range = 5
Objectives[0]mission_Actors[4]Task_Stay_In_Range = True
Objectives[0]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[4]Task_Scenario = NONE
Objectives[0]mission_Actors[5]Survive_Number = 0
Objectives[0]mission_Actors[5]Failed_Text = 
Objectives[0]mission_Actors[5]Remove_After = 0
Objectives[0]mission_Actors[5]positionX = -1882.949
Objectives[0]mission_Actors[5]positionY = 3101.885
Objectives[0]mission_Actors[5]positionZ = 32.81026
Objectives[0]mission_Actors[5]Heading = 64.99994
Objectives[0]mission_Actors[5]String_Name = s_m_y_marine_01
Objectives[0]mission_Actors[5]Relationship_Group = Friend
Objectives[0]mission_Actors[5]AddBlip = False
Objectives[0]mission_Actors[5]ShowCone = False
Objectives[0]mission_Actors[5]Invincible = False
Objectives[0]mission_Actors[5]SetHealth = 100
Objectives[0]mission_Actors[5]DieFromHeadShot = True
Objectives[0]mission_Actors[5]CanExitVehicle = True
Objectives[0]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[5]AlwaysFight = True
Objectives[0]mission_Actors[5]Seeing_Range = 30
Objectives[0]mission_Actors[5]Hearing_Range = 30
Objectives[0]mission_Actors[5]CombatMovement = Offensive
Objectives[0]mission_Actors[5]weapon = Unarmed
Objectives[0]mission_Actors[5]Variation = Random
Objectives[0]mission_Actors[5]Task = 0
Objectives[0]mission_Actors[5]Task_Guard_Range = 5
Objectives[0]mission_Actors[5]Task_Stay_In_Range = True
Objectives[0]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[5]Task_Scenario = NONE
Objectives[0]mission_Actors[6]Survive_Number = 0
Objectives[0]mission_Actors[6]Failed_Text = 
Objectives[0]mission_Actors[6]Remove_After = 0
Objectives[0]mission_Actors[6]positionX = -1879.818
Objectives[0]mission_Actors[6]positionY = 3105.547
Objectives[0]mission_Actors[6]positionZ = 32.81026
Objectives[0]mission_Actors[6]Heading = 64.99994
Objectives[0]mission_Actors[6]String_Name = s_m_y_marine_01
Objectives[0]mission_Actors[6]Relationship_Group = Friend
Objectives[0]mission_Actors[6]AddBlip = False
Objectives[0]mission_Actors[6]ShowCone = False
Objectives[0]mission_Actors[6]Invincible = False
Objectives[0]mission_Actors[6]SetHealth = 100
Objectives[0]mission_Actors[6]DieFromHeadShot = True
Objectives[0]mission_Actors[6]CanExitVehicle = True
Objectives[0]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[6]AlwaysFight = True
Objectives[0]mission_Actors[6]Seeing_Range = 30
Objectives[0]mission_Actors[6]Hearing_Range = 30
Objectives[0]mission_Actors[6]CombatMovement = Offensive
Objectives[0]mission_Actors[6]weapon = Unarmed
Objectives[0]mission_Actors[6]Variation = Random
Objectives[0]mission_Actors[6]Task = 0
Objectives[0]mission_Actors[6]Task_Guard_Range = 5
Objectives[0]mission_Actors[6]Task_Stay_In_Range = True
Objectives[0]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[6]Task_Scenario = NONE
Objectives[0]mission_Actors[7]Survive_Number = 0
Objectives[0]mission_Actors[7]Failed_Text = 
Objectives[0]mission_Actors[7]Remove_After = 0
Objectives[0]mission_Actors[7]positionX = -1880.661
Objectives[0]mission_Actors[7]positionY = 3104.493
Objectives[0]mission_Actors[7]positionZ = 32.81026
Objectives[0]mission_Actors[7]Heading = 64.99994
Objectives[0]mission_Actors[7]String_Name = s_m_y_marine_01
Objectives[0]mission_Actors[7]Relationship_Group = Friend
Objectives[0]mission_Actors[7]AddBlip = False
Objectives[0]mission_Actors[7]ShowCone = False
Objectives[0]mission_Actors[7]Invincible = False
Objectives[0]mission_Actors[7]SetHealth = 100
Objectives[0]mission_Actors[7]DieFromHeadShot = True
Objectives[0]mission_Actors[7]CanExitVehicle = True
Objectives[0]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[7]AlwaysFight = True
Objectives[0]mission_Actors[7]Seeing_Range = 30
Objectives[0]mission_Actors[7]Hearing_Range = 30
Objectives[0]mission_Actors[7]CombatMovement = Offensive
Objectives[0]mission_Actors[7]weapon = Unarmed
Objectives[0]mission_Actors[7]Variation = Random
Objectives[0]mission_Actors[7]Task = 0
Objectives[0]mission_Actors[7]Task_Guard_Range = 5
Objectives[0]mission_Actors[7]Task_Stay_In_Range = True
Objectives[0]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[7]Task_Scenario = NONE
Objectives[0]mission_Actors[8]Survive_Number = 0
Objectives[0]mission_Actors[8]Failed_Text = 
Objectives[0]mission_Actors[8]Remove_After = 0
Objectives[0]mission_Actors[8]positionX = -1881.366
Objectives[0]mission_Actors[8]positionY = 3102.895
Objectives[0]mission_Actors[8]positionZ = 32.81026
Objectives[0]mission_Actors[8]Heading = 64.99994
Objectives[0]mission_Actors[8]String_Name = s_m_y_marine_01
Objectives[0]mission_Actors[8]Relationship_Group = Friend
Objectives[0]mission_Actors[8]AddBlip = False
Objectives[0]mission_Actors[8]ShowCone = False
Objectives[0]mission_Actors[8]Invincible = False
Objectives[0]mission_Actors[8]SetHealth = 100
Objectives[0]mission_Actors[8]DieFromHeadShot = True
Objectives[0]mission_Actors[8]CanExitVehicle = True
Objectives[0]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[8]AlwaysFight = True
Objectives[0]mission_Actors[8]Seeing_Range = 30
Objectives[0]mission_Actors[8]Hearing_Range = 30
Objectives[0]mission_Actors[8]CombatMovement = Offensive
Objectives[0]mission_Actors[8]weapon = Unarmed
Objectives[0]mission_Actors[8]Variation = Random
Objectives[0]mission_Actors[8]Task = 0
Objectives[0]mission_Actors[8]Task_Guard_Range = 5
Objectives[0]mission_Actors[8]Task_Stay_In_Range = True
Objectives[0]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[8]Task_Scenario = NONE
Objectives[0]mission_Actors[9]Survive_Number = 0
Objectives[0]mission_Actors[9]Failed_Text = 
Objectives[0]mission_Actors[9]Remove_After = 0
Objectives[0]mission_Actors[9]positionX = -1882.169
Objectives[0]mission_Actors[9]positionY = 3101.37
Objectives[0]mission_Actors[9]positionZ = 32.81026
Objectives[0]mission_Actors[9]Heading = 64.99994
Objectives[0]mission_Actors[9]String_Name = s_m_y_marine_01
Objectives[0]mission_Actors[9]Relationship_Group = Friend
Objectives[0]mission_Actors[9]AddBlip = False
Objectives[0]mission_Actors[9]ShowCone = False
Objectives[0]mission_Actors[9]Invincible = False
Objectives[0]mission_Actors[9]SetHealth = 100
Objectives[0]mission_Actors[9]DieFromHeadShot = True
Objectives[0]mission_Actors[9]CanExitVehicle = True
Objectives[0]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[9]AlwaysFight = True
Objectives[0]mission_Actors[9]Seeing_Range = 30
Objectives[0]mission_Actors[9]Hearing_Range = 30
Objectives[0]mission_Actors[9]CombatMovement = Offensive
Objectives[0]mission_Actors[9]weapon = Unarmed
Objectives[0]mission_Actors[9]Variation = Random
Objectives[0]mission_Actors[9]Task = 0
Objectives[0]mission_Actors[9]Task_Guard_Range = 5
Objectives[0]mission_Actors[9]Task_Stay_In_Range = True
Objectives[0]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[9]Task_Scenario = NONE
Objectives[0]mission_Actors[10]Survive_Number = 0
Objectives[0]mission_Actors[10]Failed_Text = 
Objectives[0]mission_Actors[10]Remove_After = 0
Objectives[0]mission_Actors[10]positionX = -1880.908
Objectives[0]mission_Actors[10]positionY = 3101.634
Objectives[0]mission_Actors[10]positionZ = 32.81026
Objectives[0]mission_Actors[10]Heading = 64.99994
Objectives[0]mission_Actors[10]String_Name = s_m_y_marine_01
Objectives[0]mission_Actors[10]Relationship_Group = Friend
Objectives[0]mission_Actors[10]AddBlip = False
Objectives[0]mission_Actors[10]ShowCone = False
Objectives[0]mission_Actors[10]Invincible = False
Objectives[0]mission_Actors[10]SetHealth = 100
Objectives[0]mission_Actors[10]DieFromHeadShot = True
Objectives[0]mission_Actors[10]CanExitVehicle = True
Objectives[0]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[10]AlwaysFight = True
Objectives[0]mission_Actors[10]Seeing_Range = 30
Objectives[0]mission_Actors[10]Hearing_Range = 30
Objectives[0]mission_Actors[10]CombatMovement = Offensive
Objectives[0]mission_Actors[10]weapon = Unarmed
Objectives[0]mission_Actors[10]Variation = Random
Objectives[0]mission_Actors[10]Task = 0
Objectives[0]mission_Actors[10]Task_Guard_Range = 5
Objectives[0]mission_Actors[10]Task_Stay_In_Range = True
Objectives[0]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[10]Task_Scenario = NONE
Objectives[0]mission_Actors[11]Survive_Number = 0
Objectives[0]mission_Actors[11]Failed_Text = 
Objectives[0]mission_Actors[11]Remove_After = 0
Objectives[0]mission_Actors[11]positionX = -1883.12
Objectives[0]mission_Actors[11]positionY = 3102.731
Objectives[0]mission_Actors[11]positionZ = 32.81026
Objectives[0]mission_Actors[11]Heading = 64.99994
Objectives[0]mission_Actors[11]String_Name = s_m_y_marine_01
Objectives[0]mission_Actors[11]Relationship_Group = Friend
Objectives[0]mission_Actors[11]AddBlip = False
Objectives[0]mission_Actors[11]ShowCone = False
Objectives[0]mission_Actors[11]Invincible = False
Objectives[0]mission_Actors[11]SetHealth = 100
Objectives[0]mission_Actors[11]DieFromHeadShot = True
Objectives[0]mission_Actors[11]CanExitVehicle = True
Objectives[0]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[11]AlwaysFight = True
Objectives[0]mission_Actors[11]Seeing_Range = 30
Objectives[0]mission_Actors[11]Hearing_Range = 30
Objectives[0]mission_Actors[11]CombatMovement = Offensive
Objectives[0]mission_Actors[11]weapon = Unarmed
Objectives[0]mission_Actors[11]Variation = Random
Objectives[0]mission_Actors[11]Task = 0
Objectives[0]mission_Actors[11]Task_Guard_Range = 5
Objectives[0]mission_Actors[11]Task_Stay_In_Range = True
Objectives[0]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[11]Task_Scenario = NONE
Objectives[0]mission_Actors[12]Survive_Number = 0
Objectives[0]mission_Actors[12]Failed_Text = 
Objectives[0]mission_Actors[12]Remove_After = 0
Objectives[0]mission_Actors[12]positionX = -1880.06
Objectives[0]mission_Actors[12]positionY = 3103.359
Objectives[0]mission_Actors[12]positionZ = 32.81026
Objectives[0]mission_Actors[12]Heading = 64.99994
Objectives[0]mission_Actors[12]String_Name = s_m_y_marine_01
Objectives[0]mission_Actors[12]Relationship_Group = Friend
Objectives[0]mission_Actors[12]AddBlip = False
Objectives[0]mission_Actors[12]ShowCone = False
Objectives[0]mission_Actors[12]Invincible = False
Objectives[0]mission_Actors[12]SetHealth = 100
Objectives[0]mission_Actors[12]DieFromHeadShot = True
Objectives[0]mission_Actors[12]CanExitVehicle = True
Objectives[0]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[12]AlwaysFight = True
Objectives[0]mission_Actors[12]Seeing_Range = 30
Objectives[0]mission_Actors[12]Hearing_Range = 30
Objectives[0]mission_Actors[12]CombatMovement = Offensive
Objectives[0]mission_Actors[12]weapon = Unarmed
Objectives[0]mission_Actors[12]Variation = Random
Objectives[0]mission_Actors[12]Task = 0
Objectives[0]mission_Actors[12]Task_Guard_Range = 5
Objectives[0]mission_Actors[12]Task_Stay_In_Range = True
Objectives[0]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[12]Task_Scenario = NONE
Objectives[0]mission_Actors[13]Survive_Number = 0
Objectives[0]mission_Actors[13]Failed_Text = 
Objectives[0]mission_Actors[13]Remove_After = 0
Objectives[0]mission_Actors[13]positionX = -1882.512
Objectives[0]mission_Actors[13]positionY = 3104.536
Objectives[0]mission_Actors[13]positionZ = 32.81026
Objectives[0]mission_Actors[13]Heading = 64.99994
Objectives[0]mission_Actors[13]String_Name = s_m_y_marine_01
Objectives[0]mission_Actors[13]Relationship_Group = Friend
Objectives[0]mission_Actors[13]AddBlip = False
Objectives[0]mission_Actors[13]ShowCone = False
Objectives[0]mission_Actors[13]Invincible = False
Objectives[0]mission_Actors[13]SetHealth = 100
Objectives[0]mission_Actors[13]DieFromHeadShot = True
Objectives[0]mission_Actors[13]CanExitVehicle = True
Objectives[0]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[13]AlwaysFight = True
Objectives[0]mission_Actors[13]Seeing_Range = 30
Objectives[0]mission_Actors[13]Hearing_Range = 30
Objectives[0]mission_Actors[13]CombatMovement = Offensive
Objectives[0]mission_Actors[13]weapon = Unarmed
Objectives[0]mission_Actors[13]Variation = Random
Objectives[0]mission_Actors[13]Task = 0
Objectives[0]mission_Actors[13]Task_Guard_Range = 5
Objectives[0]mission_Actors[13]Task_Stay_In_Range = True
Objectives[0]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[13]Task_Scenario = NONE
Objectives[0]mission_Actors[14]Survive_Number = 0
Objectives[0]mission_Actors[14]Failed_Text = 
Objectives[0]mission_Actors[14]Remove_After = 0
Objectives[0]mission_Actors[14]positionX = -1881.605
Objectives[0]mission_Actors[14]positionY = 3105.992
Objectives[0]mission_Actors[14]positionZ = 32.81026
Objectives[0]mission_Actors[14]Heading = 64.99994
Objectives[0]mission_Actors[14]String_Name = s_m_y_marine_01
Objectives[0]mission_Actors[14]Relationship_Group = Friend
Objectives[0]mission_Actors[14]AddBlip = False
Objectives[0]mission_Actors[14]ShowCone = False
Objectives[0]mission_Actors[14]Invincible = False
Objectives[0]mission_Actors[14]SetHealth = 100
Objectives[0]mission_Actors[14]DieFromHeadShot = True
Objectives[0]mission_Actors[14]CanExitVehicle = True
Objectives[0]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[14]AlwaysFight = True
Objectives[0]mission_Actors[14]Seeing_Range = 30
Objectives[0]mission_Actors[14]Hearing_Range = 30
Objectives[0]mission_Actors[14]CombatMovement = Offensive
Objectives[0]mission_Actors[14]weapon = Unarmed
Objectives[0]mission_Actors[14]Variation = Random
Objectives[0]mission_Actors[14]Task = 0
Objectives[0]mission_Actors[14]Task_Guard_Range = 5
Objectives[0]mission_Actors[14]Task_Stay_In_Range = True
Objectives[0]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[14]Task_Scenario = NONE
Objectives[0]mission_Actors[15]Survive_Number = 0
Objectives[0]mission_Actors[15]Failed_Text = 
Objectives[0]mission_Actors[15]Remove_After = 0
Objectives[0]mission_Actors[15]positionX = -1879.27
Objectives[0]mission_Actors[15]positionY = 3104.664
Objectives[0]mission_Actors[15]positionZ = 32.81026
Objectives[0]mission_Actors[15]Heading = 64.99994
Objectives[0]mission_Actors[15]String_Name = s_m_y_marine_01
Objectives[0]mission_Actors[15]Relationship_Group = Friend
Objectives[0]mission_Actors[15]AddBlip = False
Objectives[0]mission_Actors[15]ShowCone = False
Objectives[0]mission_Actors[15]Invincible = False
Objectives[0]mission_Actors[15]SetHealth = 100
Objectives[0]mission_Actors[15]DieFromHeadShot = True
Objectives[0]mission_Actors[15]CanExitVehicle = True
Objectives[0]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[15]AlwaysFight = True
Objectives[0]mission_Actors[15]Seeing_Range = 30
Objectives[0]mission_Actors[15]Hearing_Range = 30
Objectives[0]mission_Actors[15]CombatMovement = Offensive
Objectives[0]mission_Actors[15]weapon = Unarmed
Objectives[0]mission_Actors[15]Variation = Random
Objectives[0]mission_Actors[15]Task = 0
Objectives[0]mission_Actors[15]Task_Guard_Range = 5
Objectives[0]mission_Actors[15]Task_Stay_In_Range = True
Objectives[0]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[15]Task_Scenario = NONE
Objectives[0]mission_Actors[16]Survive_Number = 0
Objectives[0]mission_Actors[16]Failed_Text = 
Objectives[0]mission_Actors[16]Remove_After = 0
Objectives[0]mission_Actors[16]positionX = -1979.797
Objectives[0]mission_Actors[16]positionY = 3136.219
Objectives[0]mission_Actors[16]positionZ = 32.81032
Objectives[0]mission_Actors[16]Heading = 330
Objectives[0]mission_Actors[16]String_Name = s_m_y_marine_03
Objectives[0]mission_Actors[16]Relationship_Group = Friend
Objectives[0]mission_Actors[16]AddBlip = False
Objectives[0]mission_Actors[16]ShowCone = False
Objectives[0]mission_Actors[16]Invincible = False
Objectives[0]mission_Actors[16]SetHealth = 100
Objectives[0]mission_Actors[16]DieFromHeadShot = True
Objectives[0]mission_Actors[16]CanExitVehicle = True
Objectives[0]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[16]AlwaysFight = True
Objectives[0]mission_Actors[16]Seeing_Range = 30
Objectives[0]mission_Actors[16]Hearing_Range = 30
Objectives[0]mission_Actors[16]CombatMovement = Offensive
Objectives[0]mission_Actors[16]weapon = AssaultrifleMk2
Objectives[0]mission_Actors[16]Variation = Random
Objectives[0]mission_Actors[16]Task = 0
Objectives[0]mission_Actors[16]Task_Guard_Range = 5
Objectives[0]mission_Actors[16]Task_Stay_In_Range = True
Objectives[0]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[16]Task_Scenario = NONE
Objectives[0]mission_Actors[17]SpawnInVehicle = True
Objectives[0]mission_Actors[17]SeatIndex = 1
Objectives[0]mission_Actors[17]Survive_Number = 0
Objectives[0]mission_Actors[17]Failed_Text = 
Objectives[0]mission_Actors[17]Remove_After = 0
Objectives[0]mission_Actors[17]positionX = -1974.353
Objectives[0]mission_Actors[17]positionY = 3130.589
Objectives[0]mission_Actors[17]positionZ = 33.26784
Objectives[0]mission_Actors[17]Heading = 50.4523
Objectives[0]mission_Actors[17]String_Name = s_m_y_marine_03
Objectives[0]mission_Actors[17]Relationship_Group = Friend
Objectives[0]mission_Actors[17]AddBlip = False
Objectives[0]mission_Actors[17]ShowCone = False
Objectives[0]mission_Actors[17]Invincible = False
Objectives[0]mission_Actors[17]SetHealth = 100
Objectives[0]mission_Actors[17]DieFromHeadShot = True
Objectives[0]mission_Actors[17]CanExitVehicle = True
Objectives[0]mission_Actors[17]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[17]AlwaysFight = True
Objectives[0]mission_Actors[17]Seeing_Range = 30
Objectives[0]mission_Actors[17]Hearing_Range = 30
Objectives[0]mission_Actors[17]CombatMovement = Offensive
Objectives[0]mission_Actors[17]weapon = AssaultrifleMk2
Objectives[0]mission_Actors[17]Variation = Random
Objectives[0]mission_Actors[17]Task = 0
Objectives[0]mission_Actors[17]Task_Guard_Range = 5
Objectives[0]mission_Actors[17]Task_Stay_In_Range = True
Objectives[0]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[17]Task_Scenario = NONE
Objectives[0]mission_Actors[18]SpawnInVehicle = True
Objectives[0]mission_Actors[18]SeatIndex = 2
Objectives[0]mission_Actors[18]Survive_Number = 0
Objectives[0]mission_Actors[18]Failed_Text = 
Objectives[0]mission_Actors[18]Remove_After = 0
Objectives[0]mission_Actors[18]positionX = -1974.353
Objectives[0]mission_Actors[18]positionY = 3130.589
Objectives[0]mission_Actors[18]positionZ = 33.26784
Objectives[0]mission_Actors[18]Heading = 50.4523
Objectives[0]mission_Actors[18]String_Name = s_m_y_marine_03
Objectives[0]mission_Actors[18]Relationship_Group = Friend
Objectives[0]mission_Actors[18]AddBlip = False
Objectives[0]mission_Actors[18]ShowCone = False
Objectives[0]mission_Actors[18]Invincible = False
Objectives[0]mission_Actors[18]SetHealth = 100
Objectives[0]mission_Actors[18]DieFromHeadShot = True
Objectives[0]mission_Actors[18]CanExitVehicle = True
Objectives[0]mission_Actors[18]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[18]AlwaysFight = True
Objectives[0]mission_Actors[18]Seeing_Range = 30
Objectives[0]mission_Actors[18]Hearing_Range = 30
Objectives[0]mission_Actors[18]CombatMovement = Offensive
Objectives[0]mission_Actors[18]weapon = AssaultrifleMk2
Objectives[0]mission_Actors[18]Variation = Random
Objectives[0]mission_Actors[18]Task = 0
Objectives[0]mission_Actors[18]Task_Guard_Range = 5
Objectives[0]mission_Actors[18]Task_Stay_In_Range = True
Objectives[0]mission_Actors[18]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[18]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[18]Task_Scenario = NONE
Objectives[0]mission_Actors[19]SpawnInVehicle = True
Objectives[0]mission_Actors[19]SeatIndex = 3
Objectives[0]mission_Actors[19]Survive_Number = 0
Objectives[0]mission_Actors[19]Failed_Text = 
Objectives[0]mission_Actors[19]Remove_After = 0
Objectives[0]mission_Actors[19]positionX = -1974.353
Objectives[0]mission_Actors[19]positionY = 3130.589
Objectives[0]mission_Actors[19]positionZ = 33.26784
Objectives[0]mission_Actors[19]Heading = 50.4523
Objectives[0]mission_Actors[19]String_Name = s_m_y_marine_03
Objectives[0]mission_Actors[19]Relationship_Group = Friend
Objectives[0]mission_Actors[19]AddBlip = False
Objectives[0]mission_Actors[19]ShowCone = False
Objectives[0]mission_Actors[19]Invincible = False
Objectives[0]mission_Actors[19]SetHealth = 100
Objectives[0]mission_Actors[19]DieFromHeadShot = True
Objectives[0]mission_Actors[19]CanExitVehicle = True
Objectives[0]mission_Actors[19]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[19]AlwaysFight = True
Objectives[0]mission_Actors[19]Seeing_Range = 30
Objectives[0]mission_Actors[19]Hearing_Range = 30
Objectives[0]mission_Actors[19]CombatMovement = Offensive
Objectives[0]mission_Actors[19]weapon = Unarmed
Objectives[0]mission_Actors[19]Variation = Random
Objectives[0]mission_Actors[19]Task = 0
Objectives[0]mission_Actors[19]Task_Guard_Range = 5
Objectives[0]mission_Actors[19]Task_Stay_In_Range = True
Objectives[0]mission_Actors[19]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[19]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[19]Task_Scenario = NONE
Objectives[0]mission_Actors[20]SpawnInVehicle = True
Objectives[0]mission_Actors[20]SeatIndex = 4
Objectives[0]mission_Actors[20]Survive_Number = 0
Objectives[0]mission_Actors[20]Failed_Text = 
Objectives[0]mission_Actors[20]Remove_After = 0
Objectives[0]mission_Actors[20]positionX = -1974.353
Objectives[0]mission_Actors[20]positionY = 3130.589
Objectives[0]mission_Actors[20]positionZ = 33.26784
Objectives[0]mission_Actors[20]Heading = 50.4523
Objectives[0]mission_Actors[20]String_Name = s_m_y_marine_03
Objectives[0]mission_Actors[20]Relationship_Group = Friend
Objectives[0]mission_Actors[20]AddBlip = False
Objectives[0]mission_Actors[20]ShowCone = False
Objectives[0]mission_Actors[20]Invincible = False
Objectives[0]mission_Actors[20]SetHealth = 100
Objectives[0]mission_Actors[20]DieFromHeadShot = True
Objectives[0]mission_Actors[20]CanExitVehicle = True
Objectives[0]mission_Actors[20]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[20]AlwaysFight = True
Objectives[0]mission_Actors[20]Seeing_Range = 30
Objectives[0]mission_Actors[20]Hearing_Range = 30
Objectives[0]mission_Actors[20]CombatMovement = Offensive
Objectives[0]mission_Actors[20]weapon = Unarmed
Objectives[0]mission_Actors[20]Variation = Random
Objectives[0]mission_Actors[20]Task = 0
Objectives[0]mission_Actors[20]Task_Guard_Range = 5
Objectives[0]mission_Actors[20]Task_Stay_In_Range = True
Objectives[0]mission_Actors[20]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[20]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[20]Task_Scenario = NONE
Objectives[0]mission_Vehicles = 13
Objectives[0]mission_Vehicles[0]positionX = 14.05215
Objectives[0]mission_Vehicles[0]positionY = 548.1552
Objectives[0]mission_Vehicles[0]positionZ = 175.7637
Objectives[0]mission_Vehicles[0]Heading = 33.17832
Objectives[0]mission_Vehicles[0]Name = Buffalo
Objectives[0]mission_Vehicles[0]Model = buffalo
Objectives[0]mission_Vehicles[0]PrimaryColor = PureWhite
Objectives[0]mission_Vehicles[0]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 9
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[0]mission_Vehicles[1]positionX = -1974.353
Objectives[0]mission_Vehicles[1]positionY = 3130.589
Objectives[0]mission_Vehicles[1]positionZ = 33.26784
Objectives[0]mission_Vehicles[1]Heading = 50.4523
Objectives[0]mission_Vehicles[1]Name = Cargobob
Objectives[0]mission_Vehicles[1]Model = cargobob
Objectives[0]mission_Vehicles[1]PrimaryColor = PureWhite
Objectives[0]mission_Vehicles[1]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[1]HasPearlescent = False
Objectives[0]mission_Vehicles[1]Livery = 0
Objectives[0]mission_Vehicles[1]DirtLevel = 0
Objectives[0]mission_Vehicles[1]LockedForPlayer = False
Objectives[0]mission_Vehicles[1]Locked = False
Objectives[0]mission_Vehicles[1]Alarm = False
Objectives[0]mission_Vehicles[1]HotWired = False
Objectives[0]mission_Vehicles[1]Invincible = False
Objectives[0]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[1]Remove_After = 0
Objectives[0]mission_Vehicles[1]Survive_Number = 0
Objectives[0]mission_Vehicles[1]Failed_Text = 
Objectives[0]mission_Vehicles[1]NeededForObjectivesCount = 2
Objectives[0]mission_Vehicles[1]NeededForVehicleObjectiveNumber[0] = 30
Objectives[0]mission_Vehicles[1]NeededForVehicleIndex[0] = 1
Objectives[0]mission_Vehicles[1]NeededForVehicleObjectiveNumber[1] = 9
Objectives[0]mission_Vehicles[1]NeededForVehicleIndex[1] = 1
Objectives[0]mission_Vehicles[2]positionX = 1174.263
Objectives[0]mission_Vehicles[2]positionY = 3118.433
Objectives[0]mission_Vehicles[2]positionZ = 40.07756
Objectives[0]mission_Vehicles[2]Heading = 285.0679
Objectives[0]mission_Vehicles[2]Name = Barracks
Objectives[0]mission_Vehicles[2]Model = barracks
Objectives[0]mission_Vehicles[2]PrimaryColor = PureWhite
Objectives[0]mission_Vehicles[2]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[2]HasPearlescent = False
Objectives[0]mission_Vehicles[2]Livery = 0
Objectives[0]mission_Vehicles[2]DirtLevel = 0
Objectives[0]mission_Vehicles[2]LockedForPlayer = False
Objectives[0]mission_Vehicles[2]Locked = False
Objectives[0]mission_Vehicles[2]Alarm = False
Objectives[0]mission_Vehicles[2]HotWired = False
Objectives[0]mission_Vehicles[2]Invincible = False
Objectives[0]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[2]Remove_After = 0
Objectives[0]mission_Vehicles[2]Survive_Number = 0
Objectives[0]mission_Vehicles[2]Failed_Text = 
Objectives[0]mission_Vehicles[3]positionX = 1178.83
Objectives[0]mission_Vehicles[3]positionY = 3102.097
Objectives[0]mission_Vehicles[3]positionZ = 40.04076
Objectives[0]mission_Vehicles[3]Heading = 280.4614
Objectives[0]mission_Vehicles[3]Name = Barracks
Objectives[0]mission_Vehicles[3]Model = barracks
Objectives[0]mission_Vehicles[3]PrimaryColor = PureWhite
Objectives[0]mission_Vehicles[3]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[3]HasPearlescent = False
Objectives[0]mission_Vehicles[3]Livery = 0
Objectives[0]mission_Vehicles[3]DirtLevel = 0
Objectives[0]mission_Vehicles[3]LockedForPlayer = False
Objectives[0]mission_Vehicles[3]Locked = False
Objectives[0]mission_Vehicles[3]Alarm = False
Objectives[0]mission_Vehicles[3]HotWired = False
Objectives[0]mission_Vehicles[3]Invincible = False
Objectives[0]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[3]Remove_After = 0
Objectives[0]mission_Vehicles[3]Survive_Number = 0
Objectives[0]mission_Vehicles[3]Failed_Text = 
Objectives[0]mission_Vehicles[4]positionX = 1256.851
Objectives[0]mission_Vehicles[4]positionY = 3123.832
Objectives[0]mission_Vehicles[4]positionZ = 40.04903
Objectives[0]mission_Vehicles[4]Heading = 10.01225
Objectives[0]mission_Vehicles[4]Name = Barracks
Objectives[0]mission_Vehicles[4]Model = barracks
Objectives[0]mission_Vehicles[4]PrimaryColor = PureWhite
Objectives[0]mission_Vehicles[4]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[4]HasPearlescent = False
Objectives[0]mission_Vehicles[4]Livery = 0
Objectives[0]mission_Vehicles[4]DirtLevel = 0
Objectives[0]mission_Vehicles[4]LockedForPlayer = False
Objectives[0]mission_Vehicles[4]Locked = False
Objectives[0]mission_Vehicles[4]Alarm = False
Objectives[0]mission_Vehicles[4]HotWired = False
Objectives[0]mission_Vehicles[4]Invincible = False
Objectives[0]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[4]Remove_After = 0
Objectives[0]mission_Vehicles[4]Survive_Number = 0
Objectives[0]mission_Vehicles[4]Failed_Text = 
Objectives[0]mission_Vehicles[5]positionX = 1251.758
Objectives[0]mission_Vehicles[5]positionY = 3144.616
Objectives[0]mission_Vehicles[5]positionZ = 40.16606
Objectives[0]mission_Vehicles[5]Heading = 195.0954
Objectives[0]mission_Vehicles[5]Name = Barracks
Objectives[0]mission_Vehicles[5]Model = barracks
Objectives[0]mission_Vehicles[5]PrimaryColor = PureWhite
Objectives[0]mission_Vehicles[5]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[5]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[5]HasPearlescent = False
Objectives[0]mission_Vehicles[5]Livery = 0
Objectives[0]mission_Vehicles[5]DirtLevel = 0
Objectives[0]mission_Vehicles[5]LockedForPlayer = False
Objectives[0]mission_Vehicles[5]Locked = False
Objectives[0]mission_Vehicles[5]Alarm = False
Objectives[0]mission_Vehicles[5]HotWired = False
Objectives[0]mission_Vehicles[5]Invincible = False
Objectives[0]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[5]Remove_After = 0
Objectives[0]mission_Vehicles[5]Survive_Number = 0
Objectives[0]mission_Vehicles[5]Failed_Text = 
Objectives[0]mission_Vehicles[6]positionX = 1246.771
Objectives[0]mission_Vehicles[6]positionY = 3141.254
Objectives[0]mission_Vehicles[6]positionZ = 40.20304
Objectives[0]mission_Vehicles[6]Heading = 244.9873
Objectives[0]mission_Vehicles[6]Name = Barrage
Objectives[0]mission_Vehicles[6]Model = barrage
Objectives[0]mission_Vehicles[6]PrimaryColor = MetallicBeechwood
Objectives[0]mission_Vehicles[6]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[6]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[6]HasPearlescent = False
Objectives[0]mission_Vehicles[6]Livery = -1
Objectives[0]mission_Vehicles[6]DirtLevel = 0
Objectives[0]mission_Vehicles[6]LockedForPlayer = False
Objectives[0]mission_Vehicles[6]Locked = False
Objectives[0]mission_Vehicles[6]Alarm = False
Objectives[0]mission_Vehicles[6]HotWired = False
Objectives[0]mission_Vehicles[6]Invincible = False
Objectives[0]mission_Vehicles[6]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[6]Remove_After = 0
Objectives[0]mission_Vehicles[6]Survive_Number = 0
Objectives[0]mission_Vehicles[6]Failed_Text = 
Objectives[0]mission_Vehicles[7]positionX = 1249.789
Objectives[0]mission_Vehicles[7]positionY = 3126.319
Objectives[0]mission_Vehicles[7]positionZ = 40.13052
Objectives[0]mission_Vehicles[7]Heading = 325.001
Objectives[0]mission_Vehicles[7]Name = Barrage
Objectives[0]mission_Vehicles[7]Model = barrage
Objectives[0]mission_Vehicles[7]PrimaryColor = MetallicBeechwood
Objectives[0]mission_Vehicles[7]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[7]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[7]HasPearlescent = False
Objectives[0]mission_Vehicles[7]Livery = -1
Objectives[0]mission_Vehicles[7]DirtLevel = 0
Objectives[0]mission_Vehicles[7]LockedForPlayer = False
Objectives[0]mission_Vehicles[7]Locked = False
Objectives[0]mission_Vehicles[7]Alarm = False
Objectives[0]mission_Vehicles[7]HotWired = False
Objectives[0]mission_Vehicles[7]Invincible = False
Objectives[0]mission_Vehicles[7]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[7]Remove_After = 0
Objectives[0]mission_Vehicles[7]Survive_Number = 0
Objectives[0]mission_Vehicles[7]Failed_Text = 
Objectives[0]mission_Vehicles[8]positionX = 1189.081
Objectives[0]mission_Vehicles[8]positionY = 3113.018
Objectives[0]mission_Vehicles[8]positionZ = 40.03144
Objectives[0]mission_Vehicles[8]Heading = 284.9936
Objectives[0]mission_Vehicles[8]Name = Barracks
Objectives[0]mission_Vehicles[8]Model = barracks3
Objectives[0]mission_Vehicles[8]PrimaryColor = MetallicBeechwood
Objectives[0]mission_Vehicles[8]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[8]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[8]HasPearlescent = False
Objectives[0]mission_Vehicles[8]Livery = 0
Objectives[0]mission_Vehicles[8]DirtLevel = 0
Objectives[0]mission_Vehicles[8]LockedForPlayer = False
Objectives[0]mission_Vehicles[8]Locked = False
Objectives[0]mission_Vehicles[8]Alarm = False
Objectives[0]mission_Vehicles[8]HotWired = False
Objectives[0]mission_Vehicles[8]Invincible = False
Objectives[0]mission_Vehicles[8]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[8]Remove_After = 0
Objectives[0]mission_Vehicles[8]Survive_Number = 0
Objectives[0]mission_Vehicles[8]Failed_Text = 
Objectives[0]mission_Vehicles[8]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[8]NeededForVehicleObjectiveNumber[0] = 36
Objectives[0]mission_Vehicles[8]NeededForVehicleIndex[0] = 8
Objectives[0]mission_Vehicles[9]positionX = 1360.311
Objectives[0]mission_Vehicles[9]positionY = 3182.891
Objectives[0]mission_Vehicles[9]positionZ = 40.36932
Objectives[0]mission_Vehicles[9]Heading = 105.3843
Objectives[0]mission_Vehicles[9]Name = Dozer
Objectives[0]mission_Vehicles[9]Model = bulldozer
Objectives[0]mission_Vehicles[9]PrimaryColor = MetallicBeechwood
Objectives[0]mission_Vehicles[9]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[9]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[9]HasPearlescent = False
Objectives[0]mission_Vehicles[9]Livery = 0
Objectives[0]mission_Vehicles[9]DirtLevel = 0
Objectives[0]mission_Vehicles[9]LockedForPlayer = False
Objectives[0]mission_Vehicles[9]Locked = False
Objectives[0]mission_Vehicles[9]Alarm = False
Objectives[0]mission_Vehicles[9]HotWired = False
Objectives[0]mission_Vehicles[9]Invincible = False
Objectives[0]mission_Vehicles[9]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[9]Remove_After = 0
Objectives[0]mission_Vehicles[9]Survive_Number = 0
Objectives[0]mission_Vehicles[9]Failed_Text = 
Objectives[0]mission_Vehicles[10]positionX = 1361.01
Objectives[0]mission_Vehicles[10]positionY = 3178.186
Objectives[0]mission_Vehicles[10]positionZ = 40.09598
Objectives[0]mission_Vehicles[10]Heading = 104.9194
Objectives[0]mission_Vehicles[10]Name = Dozer
Objectives[0]mission_Vehicles[10]Model = bulldozer
Objectives[0]mission_Vehicles[10]PrimaryColor = MetallicBeechwood
Objectives[0]mission_Vehicles[10]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[10]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[10]HasPearlescent = False
Objectives[0]mission_Vehicles[10]Livery = 0
Objectives[0]mission_Vehicles[10]DirtLevel = 0
Objectives[0]mission_Vehicles[10]LockedForPlayer = False
Objectives[0]mission_Vehicles[10]Locked = False
Objectives[0]mission_Vehicles[10]Alarm = False
Objectives[0]mission_Vehicles[10]HotWired = False
Objectives[0]mission_Vehicles[10]Invincible = False
Objectives[0]mission_Vehicles[10]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[10]Remove_After = 0
Objectives[0]mission_Vehicles[10]Survive_Number = 0
Objectives[0]mission_Vehicles[10]Failed_Text = 
Objectives[0]mission_Vehicles[11]positionX = 1367.334
Objectives[0]mission_Vehicles[11]positionY = 3181.7
Objectives[0]mission_Vehicles[11]positionZ = 40.5998
Objectives[0]mission_Vehicles[11]Heading = 104.8217
Objectives[0]mission_Vehicles[11]Name = Tipper
Objectives[0]mission_Vehicles[11]Model = tiptruck2
Objectives[0]mission_Vehicles[11]PrimaryColor = MetallicBeechwood
Objectives[0]mission_Vehicles[11]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[11]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[11]HasPearlescent = False
Objectives[0]mission_Vehicles[11]Livery = 0
Objectives[0]mission_Vehicles[11]DirtLevel = 0
Objectives[0]mission_Vehicles[11]LockedForPlayer = False
Objectives[0]mission_Vehicles[11]Locked = False
Objectives[0]mission_Vehicles[11]Alarm = False
Objectives[0]mission_Vehicles[11]HotWired = False
Objectives[0]mission_Vehicles[11]Invincible = False
Objectives[0]mission_Vehicles[11]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[11]Remove_After = 0
Objectives[0]mission_Vehicles[11]Survive_Number = 0
Objectives[0]mission_Vehicles[11]Failed_Text = 
Objectives[0]mission_Vehicles[12]positionX = 1754.752
Objectives[0]mission_Vehicles[12]positionY = 3291.016
Objectives[0]mission_Vehicles[12]positionZ = 40.73604
Objectives[0]mission_Vehicles[12]Heading = 45.00175
Objectives[0]mission_Vehicles[12]Name = Buffalo S
Objectives[0]mission_Vehicles[12]Model = buffalo2
Objectives[0]mission_Vehicles[12]PrimaryColor = MetallicBlack
Objectives[0]mission_Vehicles[12]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[12]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[12]HasPearlescent = False
Objectives[0]mission_Vehicles[12]Livery = 0
Objectives[0]mission_Vehicles[12]DirtLevel = 0
Objectives[0]mission_Vehicles[12]LockedForPlayer = False
Objectives[0]mission_Vehicles[12]Locked = False
Objectives[0]mission_Vehicles[12]Alarm = False
Objectives[0]mission_Vehicles[12]HotWired = False
Objectives[0]mission_Vehicles[12]Invincible = False
Objectives[0]mission_Vehicles[12]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[12]Remove_After = 0
Objectives[0]mission_Vehicles[12]Survive_Number = 0
Objectives[0]mission_Vehicles[12]Failed_Text = 
Objectives[0]mission_Vehicles[12]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[12]NeededForVehicleObjectiveNumber[0] = 61
Objectives[0]mission_Vehicles[12]NeededForVehicleIndex[0] = 12
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 30
Objectives[0]mission_Props[0]Model = prop_barrier_work05
Objectives[0]mission_Props[0]PlaceOnGround = False
Objectives[0]mission_Props[0]FreesePosition = True
Objectives[0]mission_Props[0]positionX = 1278.651
Objectives[0]mission_Props[0]positionY = 3118.979
Objectives[0]mission_Props[0]positionZ = 39.52229
Objectives[0]mission_Props[0]rotationX = 0
Objectives[0]mission_Props[0]rotationY = 0
Objectives[0]mission_Props[0]rotationZ = 0
Objectives[0]mission_Props[1]Model = prop_barrier_work05
Objectives[0]mission_Props[1]PlaceOnGround = False
Objectives[0]mission_Props[1]FreesePosition = True
Objectives[0]mission_Props[1]positionX = 1275.75
Objectives[0]mission_Props[1]positionY = 3119.245
Objectives[0]mission_Props[1]positionZ = 39.51444
Objectives[0]mission_Props[1]rotationX = 0
Objectives[0]mission_Props[1]rotationY = 0
Objectives[0]mission_Props[1]rotationZ = 0
Objectives[0]mission_Props[2]Model = prop_barrier_work05
Objectives[0]mission_Props[2]PlaceOnGround = False
Objectives[0]mission_Props[2]FreesePosition = True
Objectives[0]mission_Props[2]positionX = 1272.312
Objectives[0]mission_Props[2]positionY = 3119.769
Objectives[0]mission_Props[2]positionZ = 39.50086
Objectives[0]mission_Props[2]rotationX = 0
Objectives[0]mission_Props[2]rotationY = 0
Objectives[0]mission_Props[2]rotationZ = -17.5
Objectives[0]mission_Props[3]Model = prop_barrier_work05
Objectives[0]mission_Props[3]PlaceOnGround = False
Objectives[0]mission_Props[3]FreesePosition = True
Objectives[0]mission_Props[3]positionX = 1269.257
Objectives[0]mission_Props[3]positionY = 3121.654
Objectives[0]mission_Props[3]positionZ = 39.47443
Objectives[0]mission_Props[3]rotationX = 0
Objectives[0]mission_Props[3]rotationY = 0
Objectives[0]mission_Props[3]rotationZ = -35.00001
Objectives[0]mission_Props[4]Model = prop_barrier_work05
Objectives[0]mission_Props[4]PlaceOnGround = False
Objectives[0]mission_Props[4]FreesePosition = True
Objectives[0]mission_Props[4]positionX = 1266.34
Objectives[0]mission_Props[4]positionY = 3124.234
Objectives[0]mission_Props[4]positionZ = 39.44138
Objectives[0]mission_Props[4]rotationX = 0
Objectives[0]mission_Props[4]rotationY = 0
Objectives[0]mission_Props[4]rotationZ = -60
Objectives[0]mission_Props[5]Model = prop_barrier_work05
Objectives[0]mission_Props[5]PlaceOnGround = False
Objectives[0]mission_Props[5]FreesePosition = True
Objectives[0]mission_Props[5]positionX = 1264.851
Objectives[0]mission_Props[5]positionY = 3127.428
Objectives[0]mission_Props[5]positionZ = 39.41873
Objectives[0]mission_Props[5]rotationX = 0
Objectives[0]mission_Props[5]rotationY = 0
Objectives[0]mission_Props[5]rotationZ = -72.49998
Objectives[0]mission_Props[6]Model = prop_barrier_work05
Objectives[0]mission_Props[6]PlaceOnGround = False
Objectives[0]mission_Props[6]FreesePosition = True
Objectives[0]mission_Props[6]positionX = 1263.058
Objectives[0]mission_Props[6]positionY = 3129.292
Objectives[0]mission_Props[6]positionZ = 39.41873
Objectives[0]mission_Props[6]rotationX = 0
Objectives[0]mission_Props[6]rotationY = 0
Objectives[0]mission_Props[6]rotationZ = -35.00001
Objectives[0]mission_Props[7]Model = prop_barrier_work05
Objectives[0]mission_Props[7]PlaceOnGround = False
Objectives[0]mission_Props[7]FreesePosition = True
Objectives[0]mission_Props[7]positionX = 1260.866
Objectives[0]mission_Props[7]positionY = 3130.374
Objectives[0]mission_Props[7]positionZ = 39.41873
Objectives[0]mission_Props[7]rotationX = 0
Objectives[0]mission_Props[7]rotationY = 0
Objectives[0]mission_Props[7]rotationZ = -12.5
Objectives[0]mission_Props[8]Model = prop_barrier_work05
Objectives[0]mission_Props[8]PlaceOnGround = False
Objectives[0]mission_Props[8]FreesePosition = True
Objectives[0]mission_Props[8]positionX = 1257.944
Objectives[0]mission_Props[8]positionY = 3130.48
Objectives[0]mission_Props[8]positionZ = 39.41873
Objectives[0]mission_Props[8]rotationX = 0
Objectives[0]mission_Props[8]rotationY = 0
Objectives[0]mission_Props[8]rotationZ = 15
Objectives[0]mission_Props[9]Model = prop_barrier_work05
Objectives[0]mission_Props[9]PlaceOnGround = False
Objectives[0]mission_Props[9]FreesePosition = True
Objectives[0]mission_Props[9]positionX = 1255.312
Objectives[0]mission_Props[9]positionY = 3129.899
Objectives[0]mission_Props[9]positionZ = 39.41873
Objectives[0]mission_Props[9]rotationX = 0
Objectives[0]mission_Props[9]rotationY = 0
Objectives[0]mission_Props[9]rotationZ = 15
Objectives[0]mission_Props[10]Model = prop_barrier_work05
Objectives[0]mission_Props[10]PlaceOnGround = False
Objectives[0]mission_Props[10]FreesePosition = True
Objectives[0]mission_Props[10]positionX = 1258.531
Objectives[0]mission_Props[10]positionY = 3143.041
Objectives[0]mission_Props[10]positionZ = 39.48335
Objectives[0]mission_Props[10]rotationX = 0
Objectives[0]mission_Props[10]rotationY = 0
Objectives[0]mission_Props[10]rotationZ = -125
Objectives[0]mission_Props[11]Model = prop_barrier_work05
Objectives[0]mission_Props[11]PlaceOnGround = False
Objectives[0]mission_Props[11]FreesePosition = True
Objectives[0]mission_Props[11]positionX = 1256.471
Objectives[0]mission_Props[11]positionY = 3140.992
Objectives[0]mission_Props[11]positionZ = 39.46794
Objectives[0]mission_Props[11]rotationX = 0
Objectives[0]mission_Props[11]rotationY = 0
Objectives[0]mission_Props[11]rotationZ = -147.5
Objectives[0]mission_Props[12]Model = prop_barrier_work05
Objectives[0]mission_Props[12]PlaceOnGround = False
Objectives[0]mission_Props[12]FreesePosition = True
Objectives[0]mission_Props[12]positionX = 1253.82
Objectives[0]mission_Props[12]positionY = 3139.317
Objectives[0]mission_Props[12]positionZ = 39.45732
Objectives[0]mission_Props[12]rotationX = 0
Objectives[0]mission_Props[12]rotationY = 0
Objectives[0]mission_Props[12]rotationZ = 20
Objectives[0]mission_Props[13]Model = prop_barrier_work05
Objectives[0]mission_Props[13]PlaceOnGround = False
Objectives[0]mission_Props[13]FreesePosition = True
Objectives[0]mission_Props[13]positionX = 1281.1
Objectives[0]mission_Props[13]positionY = 3120.151
Objectives[0]mission_Props[13]positionZ = 39.51712
Objectives[0]mission_Props[13]rotationX = 0
Objectives[0]mission_Props[13]rotationY = 0
Objectives[0]mission_Props[13]rotationZ = 20
Objectives[0]mission_Props[14]Model = prop_barrier_work05
Objectives[0]mission_Props[14]PlaceOnGround = False
Objectives[0]mission_Props[14]FreesePosition = True
Objectives[0]mission_Props[14]positionX = 1283.107
Objectives[0]mission_Props[14]positionY = 3121.528
Objectives[0]mission_Props[14]positionZ = 39.51106
Objectives[0]mission_Props[14]rotationX = 0
Objectives[0]mission_Props[14]rotationY = 0
Objectives[0]mission_Props[14]rotationZ = 30
Objectives[0]mission_Props[15]Model = prop_barrier_work05
Objectives[0]mission_Props[15]PlaceOnGround = False
Objectives[0]mission_Props[15]FreesePosition = True
Objectives[0]mission_Props[15]positionX = 1285.983
Objectives[0]mission_Props[15]positionY = 3123.959
Objectives[0]mission_Props[15]positionZ = 39.49523
Objectives[0]mission_Props[15]rotationX = 0
Objectives[0]mission_Props[15]rotationY = 0
Objectives[0]mission_Props[15]rotationZ = 30
Objectives[0]mission_Props[16]Model = prop_barrier_work05
Objectives[0]mission_Props[16]PlaceOnGround = False
Objectives[0]mission_Props[16]FreesePosition = True
Objectives[0]mission_Props[16]positionX = 1284.871
Objectives[0]mission_Props[16]positionY = 3122.99
Objectives[0]mission_Props[16]positionZ = 39.50164
Objectives[0]mission_Props[16]rotationX = 0
Objectives[0]mission_Props[16]rotationY = 0
Objectives[0]mission_Props[16]rotationZ = 30
Objectives[0]mission_Props[17]Model = prop_barrier_work05
Objectives[0]mission_Props[17]PlaceOnGround = False
Objectives[0]mission_Props[17]FreesePosition = True
Objectives[0]mission_Props[17]positionX = 1288.242
Objectives[0]mission_Props[17]positionY = 3125.945
Objectives[0]mission_Props[17]positionZ = 39.48203
Objectives[0]mission_Props[17]rotationX = 0
Objectives[0]mission_Props[17]rotationY = 0
Objectives[0]mission_Props[17]rotationZ = 30
Objectives[0]mission_Props[18]Model = prop_barrier_work05
Objectives[0]mission_Props[18]PlaceOnGround = False
Objectives[0]mission_Props[18]FreesePosition = True
Objectives[0]mission_Props[18]positionX = 1290.087
Objectives[0]mission_Props[18]positionY = 3127.838
Objectives[0]mission_Props[18]positionZ = 39.46856
Objectives[0]mission_Props[18]rotationX = 0
Objectives[0]mission_Props[18]rotationY = 0
Objectives[0]mission_Props[18]rotationZ = 42.5
Objectives[0]mission_Props[19]Model = prop_barrier_work05
Objectives[0]mission_Props[19]PlaceOnGround = False
Objectives[0]mission_Props[19]FreesePosition = True
Objectives[0]mission_Props[19]positionX = 1291.19
Objectives[0]mission_Props[19]positionY = 3130.172
Objectives[0]mission_Props[19]positionZ = 39.44861
Objectives[0]mission_Props[19]rotationX = 0
Objectives[0]mission_Props[19]rotationY = 0
Objectives[0]mission_Props[19]rotationZ = 50
Objectives[0]mission_Props[20]Model = prop_barrier_work05
Objectives[0]mission_Props[20]PlaceOnGround = False
Objectives[0]mission_Props[20]FreesePosition = True
Objectives[0]mission_Props[20]positionX = 1292.316
Objectives[0]mission_Props[20]positionY = 3132.948
Objectives[0]mission_Props[20]positionZ = 39.42433
Objectives[0]mission_Props[20]rotationX = 0
Objectives[0]mission_Props[20]rotationY = 0
Objectives[0]mission_Props[20]rotationZ = 57.5
Objectives[0]mission_Props[21]Model = prop_gar_door_03_ld
Objectives[0]mission_Props[21]PlaceOnGround = False
Objectives[0]mission_Props[21]FreesePosition = True
Objectives[0]mission_Props[21]positionX = -1105.935
Objectives[0]mission_Props[21]positionY = -1627.246
Objectives[0]mission_Props[21]positionZ = 4.477577
Objectives[0]mission_Props[21]rotationX = 0
Objectives[0]mission_Props[21]rotationY = 0
Objectives[0]mission_Props[21]rotationZ = 0
Objectives[0]mission_Props[22]Model = prop_gar_door_03_ld
Objectives[0]mission_Props[22]PlaceOnGround = False
Objectives[0]mission_Props[22]FreesePosition = True
Objectives[0]mission_Props[22]positionX = -1101.701
Objectives[0]mission_Props[22]positionY = -1629.38
Objectives[0]mission_Props[22]positionZ = 4.477577
Objectives[0]mission_Props[22]rotationX = 8.905553E-14
Objectives[0]mission_Props[22]rotationY = -4.359332E-07
Objectives[0]mission_Props[22]rotationZ = -53.99237
Objectives[0]mission_Props[23]Model = prop_gar_door_03_ld
Objectives[0]mission_Props[23]PlaceOnGround = False
Objectives[0]mission_Props[23]FreesePosition = True
Objectives[0]mission_Props[23]positionX = -1100.706
Objectives[0]mission_Props[23]positionY = -1634.275
Objectives[0]mission_Props[23]positionZ = 4.477578
Objectives[0]mission_Props[23]rotationX = 8.651108E-13
Objectives[0]mission_Props[23]rotationY = 2.186155E-06
Objectives[0]mission_Props[23]rotationZ = -103.7932
Objectives[0]mission_Props[24]Model = prop_gar_door_03_ld
Objectives[0]mission_Props[24]PlaceOnGround = False
Objectives[0]mission_Props[24]FreesePosition = True
Objectives[0]mission_Props[24]positionX = -1102.559
Objectives[0]mission_Props[24]positionY = -1637.876
Objectives[0]mission_Props[24]positionZ = 4.690887
Objectives[0]mission_Props[24]rotationX = -2.646221E-12
Objectives[0]mission_Props[24]rotationY = 1.460262E-06
Objectives[0]mission_Props[24]rotationZ = -144.5012
Objectives[0]mission_Props[25]Model = prop_conc_blocks01a
Objectives[0]mission_Props[25]PlaceOnGround = False
Objectives[0]mission_Props[25]FreesePosition = True
Objectives[0]mission_Props[25]positionX = -1105.906
Objectives[0]mission_Props[25]positionY = -1635.294
Objectives[0]mission_Props[25]positionZ = 3.620908
Objectives[0]mission_Props[25]rotationX = 0
Objectives[0]mission_Props[25]rotationY = 0
Objectives[0]mission_Props[25]rotationZ = -56.0625
Objectives[0]mission_Props[26]Model = prop_conc_blocks01a
Objectives[0]mission_Props[26]PlaceOnGround = False
Objectives[0]mission_Props[26]FreesePosition = True
Objectives[0]mission_Props[26]positionX = -1106.932
Objectives[0]mission_Props[26]positionY = -1633.817
Objectives[0]mission_Props[26]positionZ = 3.620908
Objectives[0]mission_Props[26]rotationX = 0
Objectives[0]mission_Props[26]rotationY = 0
Objectives[0]mission_Props[26]rotationZ = -54.50327
Objectives[0]mission_Props[27]Model = prop_gar_door_03_ld
Objectives[0]mission_Props[27]PlaceOnGround = False
Objectives[0]mission_Props[27]FreesePosition = True
Objectives[0]mission_Props[27]positionX = -1101.708
Objectives[0]mission_Props[27]positionY = -1629.424
Objectives[0]mission_Props[27]positionZ = 6.620309
Objectives[0]mission_Props[27]rotationX = 0
Objectives[0]mission_Props[27]rotationY = -4.422738E-07
Objectives[0]mission_Props[27]rotationZ = -53.21078
Objectives[0]mission_Props[28]Model = prop_water_ramp_01
Objectives[0]mission_Props[28]PlaceOnGround = False
Objectives[0]mission_Props[28]FreesePosition = True
Objectives[0]mission_Props[28]positionX = 0
Objectives[0]mission_Props[28]positionY = 0
Objectives[0]mission_Props[28]positionZ = 0
Objectives[0]mission_Props[28]rotationX = 0
Objectives[0]mission_Props[28]rotationY = 0
Objectives[0]mission_Props[28]rotationZ = 0
Objectives[0]mission_Props[29]Model = prop_mp_ramp_03
Objectives[0]mission_Props[29]PlaceOnGround = False
Objectives[0]mission_Props[29]FreesePosition = True
Objectives[0]mission_Props[29]positionX = 0
Objectives[0]mission_Props[29]positionY = 0
Objectives[0]mission_Props[29]positionZ = 0
Objectives[0]mission_Props[29]rotationX = 0
Objectives[0]mission_Props[29]rotationY = 0
Objectives[0]mission_Props[29]rotationZ = 0
Objectives[0]mission_Pickup_Props_Count = 4
Objectives[0]mission_Pickup_Props[0]Model = PICKUP_WEAPON_SPECIALCARBINE
Objectives[0]mission_Pickup_Props[0]Value = 0
Objectives[0]mission_Pickup_Props[0]positionX = -1979.498
Objectives[0]mission_Pickup_Props[0]positionY = 3147.454
Objectives[0]mission_Pickup_Props[0]positionZ = 33.21929
Objectives[0]mission_Pickup_Props[0]rotationX = 0
Objectives[0]mission_Pickup_Props[0]rotationY = 0
Objectives[0]mission_Pickup_Props[0]rotationZ = 40.00001
Objectives[0]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective_Count = 2
Objectives[0]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective[0] = 28
Objectives[0]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective[1] = 28
Objectives[0]mission_Pickup_Props[1]Model = PICKUP_WEAPON_ADVANCEDRIFLE
Objectives[0]mission_Pickup_Props[1]Value = 0
Objectives[0]mission_Pickup_Props[1]positionX = -1979.339
Objectives[0]mission_Pickup_Props[1]positionY = 3148.205
Objectives[0]mission_Pickup_Props[1]positionZ = 33.21929
Objectives[0]mission_Pickup_Props[1]rotationX = 0
Objectives[0]mission_Pickup_Props[1]rotationY = 0
Objectives[0]mission_Pickup_Props[1]rotationZ = 40.00001
Objectives[0]mission_Pickup_Props[1]Needed_For_Pickup_Prop_Objective_Count = 3
Objectives[0]mission_Pickup_Props[1]Needed_For_Pickup_Prop_Objective[0] = 28
Objectives[0]mission_Pickup_Props[1]Needed_For_Pickup_Prop_Objective[1] = 28
Objectives[0]mission_Pickup_Props[1]Needed_For_Pickup_Prop_Objective[2] = 28
Objectives[0]mission_Pickup_Props[2]Model = PICKUP_WEAPON_ASSAULTRIFLE_MK2
Objectives[0]mission_Pickup_Props[2]Value = 0
Objectives[0]mission_Pickup_Props[2]positionX = -1978.824
Objectives[0]mission_Pickup_Props[2]positionY = 3148.721
Objectives[0]mission_Pickup_Props[2]positionZ = 33.21929
Objectives[0]mission_Pickup_Props[2]rotationX = 0
Objectives[0]mission_Pickup_Props[2]rotationY = 0
Objectives[0]mission_Pickup_Props[2]rotationZ = 40.00001
Objectives[0]mission_Pickup_Props[2]Needed_For_Pickup_Prop_Objective_Count = 3
Objectives[0]mission_Pickup_Props[2]Needed_For_Pickup_Prop_Objective[0] = 28
Objectives[0]mission_Pickup_Props[2]Needed_For_Pickup_Prop_Objective[1] = 28
Objectives[0]mission_Pickup_Props[2]Needed_For_Pickup_Prop_Objective[2] = 28
Objectives[0]mission_Pickup_Props[3]Model = PICKUP_WEAPON_ASSAULTRIFLE_MK2
Objectives[0]mission_Pickup_Props[3]Value = 0
Objectives[0]mission_Pickup_Props[3]positionX = -1979.341
Objectives[0]mission_Pickup_Props[3]positionY = 3148.258
Objectives[0]mission_Pickup_Props[3]positionZ = 33.21929
Objectives[0]mission_Pickup_Props[3]rotationX = 0
Objectives[0]mission_Pickup_Props[3]rotationY = 0
Objectives[0]mission_Pickup_Props[3]rotationZ = 40.00001
Objectives[0]mission_Pickup_Props[3]Needed_For_Pickup_Prop_Objective_Count = 3
Objectives[0]mission_Pickup_Props[3]Needed_For_Pickup_Prop_Objective[0] = 28
Objectives[0]mission_Pickup_Props[3]Needed_For_Pickup_Prop_Objective[1] = 28
Objectives[0]mission_Pickup_Props[3]Needed_For_Pickup_Prop_Objective[2] = 28
Objectives[0]ObjectiveMessages = 0

Objectives[1]Type = Set_Player_Actor_Objective
Objectives[1]Text = 
Objectives[1]positionX = 0.08409882
Objectives[1]positionY = 527.3399
Objectives[1]positionZ = 173.6276
Objectives[1]SetPlayerActor_Use_Player = True
Objectives[1]SetPlayerActor_Player_Controllable = True
Objectives[1]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[1]SetPlayerActor_Use_Actor = False
Objectives[1]SetPlayerActor_RelationshipGroup_Change = False
Objectives[1]SetPlayerActor_RelationshipGroup = Neutral
Objectives[1]SetPlayerActor_Invincible_Change = False
Objectives[1]SetPlayerActor_Invincible = False
Objectives[1]SetPlayerActor_NewTask = True
Objectives[1]Int_Task = 3
Objectives[1]Task_Repeat = False
Objectives[1]Task_Timeout = False
Objectives[1]Task_Guard_Range = 10
Objectives[1]Task_Stay_In_Range = True
Objectives[1]Task_Wander_Range = 10
Objectives[1]Task_Scenario = WORLD_HUMAN_AA_COFFEE
Objectives[1]Task_TalkingAnimation = mic_chatter
Objectives[1]Task_Time = 1
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Text = ~y~Franklin : ~w~Wow , its so fun to be free in Los santos again .
Objectives[2]Type = Timeout_Objective
Objectives[2]positionX = 1.345267
Objectives[2]positionY = 527.0929
Objectives[2]positionZ = 173.6277
Objectives[2]Timeout_Min = 0
Objectives[2]Timeout_Sec = 6
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Type = Set_Player_Actor_Objective
Objectives[3]Text = 
Objectives[3]positionX = 2.703921
Objectives[3]positionY = 524.0441
Objectives[3]positionZ = 173.628
Objectives[3]SetPlayerActor_Use_Player = True
Objectives[3]SetPlayerActor_Player_Controllable = True
Objectives[3]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[3]SetPlayerActor_Use_Actor = False
Objectives[3]SetPlayerActor_RelationshipGroup_Change = False
Objectives[3]SetPlayerActor_RelationshipGroup = Neutral
Objectives[3]SetPlayerActor_Invincible_Change = False
Objectives[3]SetPlayerActor_Invincible = False
Objectives[3]SetPlayerActor_NewTask = True
Objectives[3]Int_Task = 99
Objectives[3]Task_Repeat = False
Objectives[3]Task_Timeout = False
Objectives[3]Task_Guard_Range = 10
Objectives[3]Task_Stay_In_Range = True
Objectives[3]Task_Wander_Range = 10
Objectives[3]Task_Scenario = NONE
Objectives[3]Task_TalkingAnimation = mic_chatter
Objectives[3]Task_Time = 1
Objectives[3]TaskListCount = 1
Objectives[3]Task_List[0]Type = UseMoblePhone
Objectives[3]Task_List[0]positionX = 2.310464
Objectives[3]Task_List[0]positionY = 524.4796
Objectives[3]Task_List[0]positionZ = 174.1279
Objectives[3]Task_List[0]time = 10
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Text = 
Objectives[4]Type = Timeout_Objective
Objectives[4]positionX = 5.037271
Objectives[4]positionY = 527.6479
Objectives[4]positionZ = 173.6281
Objectives[4]Timeout_Min = 0
Objectives[4]Timeout_Sec = 6
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 1
Objectives[4]ObjectiveMessages[0]positionX = 3.460151
Objectives[4]ObjectiveMessages[0]positionY = 529.3511
Objectives[4]ObjectiveMessages[0]positionZ = 173.6281
Objectives[4]ObjectiveMessages[0]Message = ~b~Lester : ~w~Franklin ! Michael and Trevor kidnapped and they need help !
Objectives[4]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[4]ObjectiveMessages[0]Sender = Lester
Objectives[4]ObjectiveMessages[0]Subject = 
Objectives[4]ObjectiveMessages[0]MessageColor = Red
Objectives[4]ObjectiveMessages[0]PlayFromStart = True
Objectives[4]ObjectiveMessages[0]Delay = False
Objectives[4]ObjectiveMessages[0]DelayTime = 0
Objectives[4]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[4]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[4]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[4]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[4]ObjectiveMessages[0]TypeSubtitle = False
Objectives[4]ObjectiveMessages[0]TypeTextMesage = True
Objectives[4]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[4]ObjectiveMessages[0]PhoneMessageDisplayTime = 6

Objectives[5]Text = ~y~Franklin : ~w~They what ? i'll take care of that i got some connections
Objectives[5]Type = Timeout_Objective
Objectives[5]positionX = 1.671268
Objectives[5]positionY = 530.0992
Objectives[5]positionZ = 173.628
Objectives[5]Timeout_Min = 0
Objectives[5]Timeout_Sec = 5
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Text = ~y~Franklin : ~w~damn ... Who is the best connection that can help me ??
Objectives[6]Type = Timeout_Objective
Objectives[6]positionX = 3.449972
Objectives[6]positionY = 525.0789
Objectives[6]positionZ = 169.6172
Objectives[6]Timeout_Min = 0
Objectives[6]Timeout_Sec = 6
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Text = ~y~Franklin : ~w~The army again ? fuck.... ok everything for michael and trevor....
Objectives[7]Type = Timeout_Objective
Objectives[7]positionX = 0.6425721
Objectives[7]positionY = 525.6967
Objectives[7]positionZ = 169.6172
Objectives[7]Timeout_Min = 0
Objectives[7]Timeout_Sec = 7
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Text = Get out of the ~y~House
Objectives[8]Text2 = 
Objectives[8]Text3 = 
Objectives[8]Failed_Text = 
Objectives[8]Type = Checkpoint
Objectives[8]Checkpoint_Type = 45
Objectives[8]Reserved = 1
Objectives[8]ColorR = 255
Objectives[8]ColorG = 255
Objectives[8]ColorB = 0
Objectives[8]ColorA = 255
Objectives[8]IconColorR = 255
Objectives[8]IconColorG = 255
Objectives[8]IconColorB = 0
Objectives[8]IconColorA = 255
Objectives[8]positionX = 10.82919
Objectives[8]positionY = 544.9413
Objectives[8]positionZ = 174.7815
Objectives[8]Heading = 840
Objectives[8]Diameter = 1
Objectives[8]minimum_hight = 1
Objectives[8]maximum_hight = 10
Objectives[8]TriggerDistance = 5
Objectives[8]PlaySound = True
Objectives[8]LoseWanted = False
Objectives[8]Stop_Vehicle = False
Objectives[8]DeliverVehicleOnly = False
Objectives[8]DeliverTrailor = False
Objectives[8]DeliverTowTruck = False
Objectives[8]DeliverVehicleCargobob = False
Objectives[8]DeliverPropCargobob = False
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Text = Get in your ~b~Car
Objectives[9]FaildText = 
Objectives[9]Type = Enter_Vehicle
Objectives[9]positionX = 13.52961
Objectives[9]positionY = 548.6442
Objectives[9]positionZ = 175.1481
Objectives[9]EnterVehicle_AsPassenger = False
Objectives[9]EnterVehicle_CanExit = True
Objectives[9]EnterVehicle_SetIsWanted = False
Objectives[9]EnterVehicle_SeatIndex = -1
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Text = Drive to the ~y~Army base
Objectives[10]Text2 = 
Objectives[10]Text3 = 
Objectives[10]Failed_Text = 
Objectives[10]Type = Checkpoint
Objectives[10]Checkpoint_Type = 45
Objectives[10]Reserved = 1
Objectives[10]ColorR = 255
Objectives[10]ColorG = 255
Objectives[10]ColorB = 0
Objectives[10]ColorA = 255
Objectives[10]IconColorR = 255
Objectives[10]IconColorG = 255
Objectives[10]IconColorB = 0
Objectives[10]IconColorA = 255
Objectives[10]positionX = -1588.396
Objectives[10]positionY = 2793.105
Objectives[10]positionZ = 15.91511
Objectives[10]Heading = 1205
Objectives[10]Diameter = 1
Objectives[10]minimum_hight = 1
Objectives[10]maximum_hight = 10
Objectives[10]TriggerDistance = 7.5
Objectives[10]PlaySound = True
Objectives[10]LoseWanted = False
Objectives[10]Stop_Vehicle = False
Objectives[10]DeliverVehicleOnly = False
Objectives[10]DeliverTrailor = False
Objectives[10]DeliverTowTruck = False
Objectives[10]DeliverVehicleCargobob = False
Objectives[10]DeliverPropCargobob = False
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Type = Mission_Settings_Objective
Objectives[11]positionX = -1668.293
Objectives[11]positionY = 2913.897
Objectives[11]positionZ = 31.14481
Objectives[11]MissionSettings_TimesOfDay = Current
Objectives[11]MissionSettings_Weather = Current
Objectives[11]MissionSettings_WantedLevel = 0
Objectives[11]MissionSettings_SetWantedLevelNow = Current
Objectives[11]MissionSettings_StartNightvision = False
Objectives[11]MissionSettings_StopNightvision = False
Objectives[11]MissionSettings_StartSeethrough = False
Objectives[11]MissionSettings_StopSeethrough = False
Objectives[11]MissionSettings_StartMusic = False
Objectives[11]MissionSettings_StopMusic = False
Objectives[11]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 0

Objectives[12]Type = Set_Player_Actor_Objective
Objectives[12]Text = ~b~Guard : ~w~Stop ! your id pls
Objectives[12]positionX = -1587.229
Objectives[12]positionY = 2792.041
Objectives[12]positionZ = 15.91892
Objectives[12]SetPlayerActor_Use_Player = False
Objectives[12]SetPlayerActor_Player_Controllable = True
Objectives[12]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[12]SetPlayerActor_Use_Actor = True
Objectives[12]SetPlayerActor_RelationshipGroup_Change = False
Objectives[12]SetPlayerActor_RelationshipGroup = Neutral
Objectives[12]SetPlayerActor_Invincible_Change = False
Objectives[12]SetPlayerActor_Invincible = False
Objectives[12]SetPlayerActor_NewTask = True
Objectives[12]Int_Task = 5
Objectives[12]Task_Repeat = False
Objectives[12]Task_Timeout = False
Objectives[12]Task_Guard_Range = 10
Objectives[12]Task_Stay_In_Range = True
Objectives[12]Task_Wander_Range = 10
Objectives[12]Task_Scenario = NONE
Objectives[12]Task_TalkingAnimation = gesture_i_will
Objectives[12]Task_Time = 5
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

Objectives[13]Type = Set_Player_Actor_Objective
Objectives[13]Text = ~y~Franklin : ~w~Take , (shows)
Objectives[13]positionX = -1585.773
Objectives[13]positionY = 2790.442
Objectives[13]positionZ = 15.92605
Objectives[13]SetPlayerActor_Use_Player = True
Objectives[13]SetPlayerActor_Player_Controllable = True
Objectives[13]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[13]SetPlayerActor_Use_Actor = False
Objectives[13]SetPlayerActor_RelationshipGroup_Change = False
Objectives[13]SetPlayerActor_RelationshipGroup = Neutral
Objectives[13]SetPlayerActor_Invincible_Change = False
Objectives[13]SetPlayerActor_Invincible = False
Objectives[13]SetPlayerActor_NewTask = True
Objectives[13]Int_Task = 5
Objectives[13]Task_Repeat = False
Objectives[13]Task_Timeout = False
Objectives[13]Task_Guard_Range = 10
Objectives[13]Task_Stay_In_Range = True
Objectives[13]Task_Wander_Range = 10
Objectives[13]Task_Scenario = NONE
Objectives[13]Task_TalkingAnimation = mic_chatter
Objectives[13]Task_Time = 4
Objectives[13]mission_ActorsCount = 0
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 0

Objectives[14]Text = Get in the ~y~Base
Objectives[14]Text2 = 
Objectives[14]Text3 = 
Objectives[14]Failed_Text = 
Objectives[14]Type = Checkpoint
Objectives[14]Checkpoint_Type = 45
Objectives[14]Reserved = 1
Objectives[14]ColorR = 255
Objectives[14]ColorG = 255
Objectives[14]ColorB = 0
Objectives[14]ColorA = 255
Objectives[14]IconColorR = 255
Objectives[14]IconColorG = 255
Objectives[14]IconColorB = 0
Objectives[14]IconColorA = 255
Objectives[14]positionX = -1632.933
Objectives[14]positionY = 2848.83
Objectives[14]positionZ = 21.81928
Objectives[14]Heading = 1375
Objectives[14]Diameter = 1
Objectives[14]minimum_hight = 1
Objectives[14]maximum_hight = 10
Objectives[14]TriggerDistance = 50
Objectives[14]PlaySound = True
Objectives[14]LoseWanted = False
Objectives[14]Stop_Vehicle = False
Objectives[14]DeliverVehicleOnly = False
Objectives[14]DeliverTrailor = False
Objectives[14]DeliverTowTruck = False
Objectives[14]DeliverVehicleCargobob = False
Objectives[14]DeliverPropCargobob = False
Objectives[14]mission_ActorsCount = 1
Objectives[14]mission_Actors[0]Survive_Number = 0
Objectives[14]mission_Actors[0]Failed_Text = 
Objectives[14]mission_Actors[0]Remove_After = 0
Objectives[14]mission_Actors[0]positionX = -1891.217
Objectives[14]mission_Actors[0]positionY = 3109.344
Objectives[14]mission_Actors[0]positionZ = 32.81026
Objectives[14]mission_Actors[0]Heading = 235.0007
Objectives[14]mission_Actors[0]String_Name = s_m_m_marine_02
Objectives[14]mission_Actors[0]Relationship_Group = Friend
Objectives[14]mission_Actors[0]AddBlip = True
Objectives[14]mission_Actors[0]ShowCone = False
Objectives[14]mission_Actors[0]Invincible = False
Objectives[14]mission_Actors[0]SetHealth = 100
Objectives[14]mission_Actors[0]DieFromHeadShot = True
Objectives[14]mission_Actors[0]CanExitVehicle = True
Objectives[14]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[0]AlwaysFight = True
Objectives[14]mission_Actors[0]Seeing_Range = 30
Objectives[14]mission_Actors[0]Hearing_Range = 30
Objectives[14]mission_Actors[0]CombatMovement = Offensive
Objectives[14]mission_Actors[0]weapon = MilitaryRifle
Objectives[14]mission_Actors[0]Variation = Random
Objectives[14]mission_Actors[0]Task = 0
Objectives[14]mission_Actors[0]Task_Guard_Range = 5
Objectives[14]mission_Actors[0]Task_Stay_In_Range = True
Objectives[14]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[0]Task_Scenario = NONE
Objectives[14]mission_Actors[0]NeededForFollowActorCount = 1
Objectives[14]mission_Actors[0]NeddedForObjectiveFollowActor[0] = 26
Objectives[14]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 6
Objectives[14]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 17
Objectives[14]mission_Actors[0]NeededForObjectiveSetPlayerActor[1] = 18
Objectives[14]mission_Actors[0]NeededForObjectiveSetPlayerActor[2] = 20
Objectives[14]mission_Actors[0]NeededForObjectiveSetPlayerActor[3] = 22
Objectives[14]mission_Actors[0]NeededForObjectiveSetPlayerActor[4] = 24
Objectives[14]mission_Actors[0]NeededForObjectiveSetPlayerActor[5] = 25
Objectives[14]mission_Actors[0]NeededForObjectiveGoToActorCount = 1
Objectives[14]mission_Actors[0]NeededForObjectiveGoToActor[0] = 16
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 0

Objectives[15]Text = Get inside the ~y~Military base
Objectives[15]Text2 = 
Objectives[15]Text3 = 
Objectives[15]Failed_Text = 
Objectives[15]Type = Checkpoint
Objectives[15]Checkpoint_Type = 45
Objectives[15]Reserved = 1
Objectives[15]ColorR = 255
Objectives[15]ColorG = 255
Objectives[15]ColorB = 0
Objectives[15]ColorA = 255
Objectives[15]IconColorR = 255
Objectives[15]IconColorG = 255
Objectives[15]IconColorB = 0
Objectives[15]IconColorA = 255
Objectives[15]positionX = -1900.496
Objectives[15]positionY = 3062.29
Objectives[15]positionZ = 31.81049
Objectives[15]Heading = 1375
Objectives[15]Diameter = 1
Objectives[15]minimum_hight = 1
Objectives[15]maximum_hight = 10
Objectives[15]TriggerDistance = 75
Objectives[15]PlaySound = True
Objectives[15]LoseWanted = False
Objectives[15]Stop_Vehicle = False
Objectives[15]DeliverVehicleOnly = False
Objectives[15]DeliverTrailor = False
Objectives[15]DeliverTowTruck = False
Objectives[15]DeliverVehicleCargobob = False
Objectives[15]DeliverPropCargobob = False
Objectives[15]mission_ActorsCount = 0
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 0

Objectives[16]Type = GoTo_Actor
Objectives[16]Text = Go talk to your ~y~commander
Objectives[16]positionX = -1890.83
Objectives[16]positionY = 3108.58
Objectives[16]positionZ = 31.81026
Objectives[16]GoTo_Actor_ChangToCompanion = False
Objectives[16]GoTo_Actor_Distance = 2
Objectives[16]GoTo_Actor_Remove_Blip = True
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 0

Objectives[17]Type = Set_Player_Actor_Objective
Objectives[17]Text = ~b~Commander : ~w~Yes , who is the annoying ?
Objectives[17]positionX = -1891.278
Objectives[17]positionY = 3107.446
Objectives[17]positionZ = 31.81026
Objectives[17]SetPlayerActor_Use_Player = False
Objectives[17]SetPlayerActor_Player_Controllable = True
Objectives[17]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[17]SetPlayerActor_Use_Actor = True
Objectives[17]SetPlayerActor_RelationshipGroup_Change = False
Objectives[17]SetPlayerActor_RelationshipGroup = Neutral
Objectives[17]SetPlayerActor_Invincible_Change = False
Objectives[17]SetPlayerActor_Invincible = False
Objectives[17]SetPlayerActor_NewTask = True
Objectives[17]Int_Task = 5
Objectives[17]Task_Repeat = False
Objectives[17]Task_Timeout = False
Objectives[17]Task_Guard_Range = 10
Objectives[17]Task_Stay_In_Range = True
Objectives[17]Task_Wander_Range = 10
Objectives[17]Task_Scenario = NONE
Objectives[17]Task_TalkingAnimation = mic_chatter
Objectives[17]Task_Time = 5
Objectives[17]mission_ActorsCount = 0
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 0

Objectives[18]Type = Set_Player_Actor_Objective
Objectives[18]Text = ~b~Commander : ~w~Oh , its you franklin . AGAIN....
Objectives[18]positionX = -1888.236
Objectives[18]positionY = 3107.806
Objectives[18]positionZ = 31.81026
Objectives[18]SetPlayerActor_Use_Player = False
Objectives[18]SetPlayerActor_Player_Controllable = True
Objectives[18]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[18]SetPlayerActor_Use_Actor = True
Objectives[18]SetPlayerActor_RelationshipGroup_Change = False
Objectives[18]SetPlayerActor_RelationshipGroup = Neutral
Objectives[18]SetPlayerActor_Invincible_Change = False
Objectives[18]SetPlayerActor_Invincible = False
Objectives[18]SetPlayerActor_NewTask = True
Objectives[18]Int_Task = 5
Objectives[18]Task_Repeat = False
Objectives[18]Task_Timeout = False
Objectives[18]Task_Guard_Range = 10
Objectives[18]Task_Stay_In_Range = True
Objectives[18]Task_Wander_Range = 10
Objectives[18]Task_Scenario = NONE
Objectives[18]Task_TalkingAnimation = gesture_i_will
Objectives[18]Task_Time = 6
Objectives[18]mission_ActorsCount = 0
Objectives[18]mission_Vehicles = 0
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 0

Objectives[19]Type = Set_Player_Actor_Objective
Objectives[19]Text = ~y~Franklin : ~w~Listen idk if u remember u own me a fevor
Objectives[19]positionX = -1889.113
Objectives[19]positionY = 3105.797
Objectives[19]positionZ = 31.81026
Objectives[19]SetPlayerActor_Use_Player = True
Objectives[19]SetPlayerActor_Player_Controllable = True
Objectives[19]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[19]SetPlayerActor_Use_Actor = False
Objectives[19]SetPlayerActor_RelationshipGroup_Change = False
Objectives[19]SetPlayerActor_RelationshipGroup = Neutral
Objectives[19]SetPlayerActor_Invincible_Change = False
Objectives[19]SetPlayerActor_Invincible = False
Objectives[19]SetPlayerActor_NewTask = True
Objectives[19]Int_Task = 5
Objectives[19]Task_Repeat = False
Objectives[19]Task_Timeout = False
Objectives[19]Task_Guard_Range = 10
Objectives[19]Task_Stay_In_Range = True
Objectives[19]Task_Wander_Range = 10
Objectives[19]Task_Scenario = NONE
Objectives[19]Task_TalkingAnimation = mic_chatter
Objectives[19]Task_Time = 5
Objectives[19]mission_ActorsCount = 0
Objectives[19]mission_Vehicles = 0
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 0

Objectives[20]Type = Set_Player_Actor_Objective
Objectives[20]Text = ~b~Commander : ~w~I do . what do you need ?
Objectives[20]positionX = -1891.968
Objectives[20]positionY = 3104.839
Objectives[20]positionZ = 31.81026
Objectives[20]SetPlayerActor_Use_Player = False
Objectives[20]SetPlayerActor_Player_Controllable = True
Objectives[20]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[20]SetPlayerActor_Use_Actor = True
Objectives[20]SetPlayerActor_RelationshipGroup_Change = False
Objectives[20]SetPlayerActor_RelationshipGroup = Neutral
Objectives[20]SetPlayerActor_Invincible_Change = False
Objectives[20]SetPlayerActor_Invincible = False
Objectives[20]SetPlayerActor_NewTask = True
Objectives[20]Int_Task = 5
Objectives[20]Task_Repeat = False
Objectives[20]Task_Timeout = False
Objectives[20]Task_Guard_Range = 10
Objectives[20]Task_Stay_In_Range = True
Objectives[20]Task_Wander_Range = 10
Objectives[20]Task_Scenario = NONE
Objectives[20]Task_TalkingAnimation = gesture_i_will
Objectives[20]Task_Time = 6
Objectives[20]mission_ActorsCount = 0
Objectives[20]mission_Vehicles = 0
Objectives[20]Mission_Needed_Vehicles = 0
Objectives[20]mission_PropsCount = 0
Objectives[20]mission_Pickup_Props_Count = 0
Objectives[20]ObjectiveMessages = 0

Objectives[21]Type = Set_Player_Actor_Objective
Objectives[21]Text = ~y~Franklin : ~w~I need you and your solider for a operation . On group of terrorist .
Objectives[21]positionX = -1889.186
Objectives[21]positionY = 3110.291
Objectives[21]positionZ = 31.81026
Objectives[21]SetPlayerActor_Use_Player = True
Objectives[21]SetPlayerActor_Player_Controllable = True
Objectives[21]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[21]SetPlayerActor_Use_Actor = False
Objectives[21]SetPlayerActor_RelationshipGroup_Change = False
Objectives[21]SetPlayerActor_RelationshipGroup = Neutral
Objectives[21]SetPlayerActor_Invincible_Change = False
Objectives[21]SetPlayerActor_Invincible = False
Objectives[21]SetPlayerActor_NewTask = True
Objectives[21]Int_Task = 5
Objectives[21]Task_Repeat = False
Objectives[21]Task_Timeout = False
Objectives[21]Task_Guard_Range = 10
Objectives[21]Task_Stay_In_Range = True
Objectives[21]Task_Wander_Range = 10
Objectives[21]Task_Scenario = NONE
Objectives[21]Task_TalkingAnimation = gesture_me
Objectives[21]Task_Time = 7
Objectives[21]mission_ActorsCount = 0
Objectives[21]mission_Vehicles = 0
Objectives[21]Mission_Needed_Vehicles = 0
Objectives[21]mission_PropsCount = 0
Objectives[21]mission_Pickup_Props_Count = 0
Objectives[21]ObjectiveMessages = 0

Objectives[22]Type = Set_Player_Actor_Objective
Objectives[22]Text = ~b~Commander : ~w~There is only 1 group of terrorist in LS and we know every details on them , we can help you
Objectives[22]positionX = -1886.674
Objectives[22]positionY = 3113.17
Objectives[22]positionZ = 31.81026
Objectives[22]SetPlayerActor_Use_Player = False
Objectives[22]SetPlayerActor_Player_Controllable = True
Objectives[22]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[22]SetPlayerActor_Use_Actor = True
Objectives[22]SetPlayerActor_RelationshipGroup_Change = False
Objectives[22]SetPlayerActor_RelationshipGroup = Neutral
Objectives[22]SetPlayerActor_Invincible_Change = False
Objectives[22]SetPlayerActor_Invincible = False
Objectives[22]SetPlayerActor_NewTask = True
Objectives[22]Int_Task = 5
Objectives[22]Task_Repeat = False
Objectives[22]Task_Timeout = False
Objectives[22]Task_Guard_Range = 10
Objectives[22]Task_Stay_In_Range = True
Objectives[22]Task_Wander_Range = 10
Objectives[22]Task_Scenario = NONE
Objectives[22]Task_TalkingAnimation = mic_chatter
Objectives[22]Task_Time = 7
Objectives[22]mission_ActorsCount = 0
Objectives[22]mission_Vehicles = 0
Objectives[22]Mission_Needed_Vehicles = 0
Objectives[22]mission_PropsCount = 0
Objectives[22]mission_Pickup_Props_Count = 0
Objectives[22]ObjectiveMessages = 0

Objectives[23]Type = Set_Player_Actor_Objective
Objectives[23]Text = ~y~Franklin : Really ? great but the operation is going to be now my friend ...
Objectives[23]positionX = -1889.826
Objectives[23]positionY = 3114.594
Objectives[23]positionZ = 31.81026
Objectives[23]SetPlayerActor_Use_Player = True
Objectives[23]SetPlayerActor_Player_Controllable = True
Objectives[23]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[23]SetPlayerActor_Use_Actor = False
Objectives[23]SetPlayerActor_RelationshipGroup_Change = False
Objectives[23]SetPlayerActor_RelationshipGroup = Neutral
Objectives[23]SetPlayerActor_Invincible_Change = False
Objectives[23]SetPlayerActor_Invincible = False
Objectives[23]SetPlayerActor_NewTask = True
Objectives[23]Int_Task = 5
Objectives[23]Task_Repeat = False
Objectives[23]Task_Timeout = False
Objectives[23]Task_Guard_Range = 10
Objectives[23]Task_Stay_In_Range = True
Objectives[23]Task_Wander_Range = 10
Objectives[23]Task_Scenario = NONE
Objectives[23]Task_TalkingAnimation = mic_chatter
Objectives[23]Task_Time = 6
Objectives[23]mission_ActorsCount = 0
Objectives[23]mission_Vehicles = 0
Objectives[23]Mission_Needed_Vehicles = 0
Objectives[23]mission_PropsCount = 0
Objectives[23]mission_Pickup_Props_Count = 0
Objectives[23]ObjectiveMessages = 0

Objectives[24]Type = Set_Player_Actor_Objective
Objectives[24]Text = ~b~Commander : ~w~Rly ? ok i got everything setup follow me
Objectives[24]positionX = -1893.683
Objectives[24]positionY = 3115.354
Objectives[24]positionZ = 31.81026
Objectives[24]SetPlayerActor_Use_Player = False
Objectives[24]SetPlayerActor_Player_Controllable = True
Objectives[24]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[24]SetPlayerActor_Use_Actor = True
Objectives[24]SetPlayerActor_RelationshipGroup_Change = False
Objectives[24]SetPlayerActor_RelationshipGroup = Neutral
Objectives[24]SetPlayerActor_Invincible_Change = False
Objectives[24]SetPlayerActor_Invincible = False
Objectives[24]SetPlayerActor_NewTask = True
Objectives[24]Int_Task = 5
Objectives[24]Task_Repeat = False
Objectives[24]Task_Timeout = False
Objectives[24]Task_Guard_Range = 10
Objectives[24]Task_Stay_In_Range = True
Objectives[24]Task_Wander_Range = 10
Objectives[24]Task_Scenario = NONE
Objectives[24]Task_TalkingAnimation = mic_chatter
Objectives[24]Task_Time = 6
Objectives[24]mission_ActorsCount = 0
Objectives[24]mission_Vehicles = 0
Objectives[24]Mission_Needed_Vehicles = 0
Objectives[24]mission_PropsCount = 0
Objectives[24]mission_Pickup_Props_Count = 0
Objectives[24]ObjectiveMessages = 0

Objectives[25]Type = Set_Player_Actor_Objective
Objectives[25]Text = 
Objectives[25]positionX = -1893.118
Objectives[25]positionY = 3109.973
Objectives[25]positionZ = 31.81026
Objectives[25]SetPlayerActor_Use_Player = False
Objectives[25]SetPlayerActor_Player_Controllable = True
Objectives[25]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[25]SetPlayerActor_Use_Actor = True
Objectives[25]SetPlayerActor_RelationshipGroup_Change = False
Objectives[25]SetPlayerActor_RelationshipGroup = Neutral
Objectives[25]SetPlayerActor_Invincible_Change = False
Objectives[25]SetPlayerActor_Invincible = False
Objectives[25]SetPlayerActor_NewTask = True
Objectives[25]Int_Task = 99
Objectives[25]Task_Repeat = False
Objectives[25]Task_Timeout = False
Objectives[25]Task_Guard_Range = 10
Objectives[25]Task_Stay_In_Range = True
Objectives[25]Task_Wander_Range = 10
Objectives[25]Task_Scenario = NONE
Objectives[25]Task_TalkingAnimation = mic_chatter
Objectives[25]Task_Time = 1
Objectives[25]TaskListCount = 3
Objectives[25]Task_List[0]Type = WalkTo
Objectives[25]Task_List[0]DestinationX = -1891.907
Objectives[25]Task_List[0]DestinationY = 3107.685
Objectives[25]Task_List[0]DestinationZ = 32.31026
Objectives[25]Task_List[0]Rotation = 1215
Objectives[25]Task_List[0]Speed = 1.5
Objectives[25]Task_List[0]GoStraitToCoord = False
Objectives[25]Task_List[1]Type = WalkTo
Objectives[25]Task_List[1]DestinationX = -1897.505
Objectives[25]Task_List[1]DestinationY = 3103.031
Objectives[25]Task_List[1]DestinationZ = 32.31026
Objectives[25]Task_List[1]Rotation = 1145
Objectives[25]Task_List[1]Speed = 1.5
Objectives[25]Task_List[1]GoStraitToCoord = False
Objectives[25]Task_List[2]Type = WalkTo
Objectives[25]Task_List[2]DestinationX = -1960.362
Objectives[25]Task_List[2]DestinationY = 3138.654
Objectives[25]Task_List[2]DestinationZ = 32.31031
Objectives[25]Task_List[2]Rotation = 1145
Objectives[25]Task_List[2]Speed = 1.5
Objectives[25]Task_List[2]GoStraitToCoord = False
Objectives[25]mission_ActorsCount = 0
Objectives[25]mission_Vehicles = 0
Objectives[25]Mission_Needed_Vehicles = 0
Objectives[25]mission_PropsCount = 0
Objectives[25]mission_Pickup_Props_Count = 0
Objectives[25]ObjectiveMessages = 0

Objectives[26]Type = Follow_Actor
Objectives[26]Text = Follow your ~b~Commander
Objectives[26]Failed_Text = 
Objectives[26]Follow_Actor_Trigger_Distance = 17.5
Objectives[26]positionX = -1967.732
Objectives[26]positionY = 3140.792
Objectives[26]positionZ = 31.81032
Objectives[26]Follow_Actor_Wait_For_Player = True
Objectives[26]Follow_Actor_Wait_For_Player_Drive_Speed = 25
Objectives[26]Follow_Actor_Min_Distance = 0.25
Objectives[26]Follow_Actor_Use_SpookOMeter = False
Objectives[26]Follow_Actor_Min_Distance_Warning_Text = 
Objectives[26]Follow_Actor_Min_Distance_Failed_Text = 
Objectives[26]Follow_Actor_Use_Max_Distance = True
Objectives[26]Follow_Actor_Max_Distance_Warning_Text = The commander is getting away .
Objectives[26]Follow_Actor_Use_Max_Failed_Distance = True
Objectives[26]Follow_Actor_Max_Distance_Failed_Text = You lost the commander
Objectives[26]Follow_Actor_Max_Distance = 37.5
Objectives[26]Follow_Actor_Max_Warning_Distance = 25
Objectives[26]mission_ActorsCount = 0
Objectives[26]mission_Vehicles = 0
Objectives[26]Mission_Needed_Vehicles = 0
Objectives[26]mission_PropsCount = 0
Objectives[26]mission_Pickup_Props_Count = 0
Objectives[26]ObjectiveMessages = 0

Objectives[27]Text = From now your alone , my unit waiting for you in the Location .
Objectives[27]Type = Timeout_Objective
Objectives[27]positionX = -1967.213
Objectives[27]positionY = 3142.942
Objectives[27]positionZ = 31.81032
Objectives[27]Timeout_Min = 0
Objectives[27]Timeout_Sec = 6
Objectives[27]mission_ActorsCount = 0
Objectives[27]mission_Vehicles = 0
Objectives[27]Mission_Needed_Vehicles = 0
Objectives[27]mission_PropsCount = 0
Objectives[27]mission_Pickup_Props_Count = 0
Objectives[27]ObjectiveMessages = 0

Objectives[28]Text = ~b~Commander : ~w~Take your self a weapon
Objectives[28]CollectPickupsAddBlips = True
Objectives[28]FaildText = 
Objectives[28]Type = Collect_Pickup
Objectives[28]positionX = -1979.003
Objectives[28]positionY = 3147.903
Objectives[28]positionZ = 32.71929
Objectives[28]mission_ActorsCount = 0
Objectives[28]mission_Vehicles = 0
Objectives[28]Mission_Needed_Vehicles = 0
Objectives[28]mission_PropsCount = 0
Objectives[28]mission_Pickup_Props_Count = 0
Objectives[28]ObjectiveMessages = 0

Objectives[29]Type = Set_Player_Actor_Objective
Objectives[29]Text = 
Objectives[29]positionX = -1971.561
Objectives[29]positionY = 3134.194
Objectives[29]positionZ = 31.81032
Objectives[29]SetPlayerActor_Use_Player = True
Objectives[29]SetPlayerActor_Player_Controllable = True
Objectives[29]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[29]SetPlayerActor_Use_Actor = False
Objectives[29]SetPlayerActor_RelationshipGroup_Change = False
Objectives[29]SetPlayerActor_RelationshipGroup = Neutral
Objectives[29]SetPlayerActor_Invincible_Change = False
Objectives[29]SetPlayerActor_Invincible = False
Objectives[29]SetPlayerActor_NewTask = False
Objectives[29]Int_Task = 0
Objectives[29]Task_Repeat = False
Objectives[29]Task_Timeout = False
Objectives[29]Task_Guard_Range = 10
Objectives[29]Task_Stay_In_Range = True
Objectives[29]Task_Wander_Range = 10
Objectives[29]Task_Scenario = NONE
Objectives[29]Task_TalkingAnimation = mic_chatter
Objectives[29]Task_Time = 1
Objectives[29]mission_ActorsCount = 0
Objectives[29]mission_Vehicles = 0
Objectives[29]Mission_Needed_Vehicles = 0
Objectives[29]mission_PropsCount = 0
Objectives[29]mission_Pickup_Props_Count = 0
Objectives[29]ObjectiveMessages = 0

Objectives[30]Text = Enter the ~b~Helicopter
Objectives[30]FaildText = 
Objectives[30]Type = Enter_Vehicle
Objectives[30]positionX = -1978.658
Objectives[30]positionY = 3135.968
Objectives[30]positionZ = 31.81032
Objectives[30]EnterVehicle_AsPassenger = False
Objectives[30]EnterVehicle_CanExit = True
Objectives[30]EnterVehicle_SetIsWanted = False
Objectives[30]EnterVehicle_SeatIndex = -1
Objectives[30]mission_ActorsCount = 0
Objectives[30]mission_Vehicles = 0
Objectives[30]Mission_Needed_Vehicles = 0
Objectives[30]mission_PropsCount = 0
Objectives[30]mission_Pickup_Props_Count = 0
Objectives[30]ObjectiveMessages = 0

Objectives[31]Type = Teleport_Objective
Objectives[31]Text = 
Objectives[31]positionX = 1166.39
Objectives[31]positionY = 3105.533
Objectives[31]positionZ = 39.41412
Objectives[31]ObjectiveRotation = 3275
Objectives[31]mission_ActorsCount = 0
Objectives[31]mission_Vehicles = 0
Objectives[31]Mission_Needed_Vehicles = 0
Objectives[31]mission_PropsCount = 0
Objectives[31]mission_Pickup_Props_Count = 0
Objectives[31]ObjectiveMessages = 0

Objectives[32]Text = Fly to the ~y~Terrorist hideout
Objectives[32]Text2 = 
Objectives[32]Text3 = 
Objectives[32]Failed_Text = 
Objectives[32]Type = Checkpoint
Objectives[32]Checkpoint_Type = 45
Objectives[32]Reserved = 1
Objectives[32]ColorR = 255
Objectives[32]ColorG = 255
Objectives[32]ColorB = 0
Objectives[32]ColorA = 255
Objectives[32]IconColorR = 255
Objectives[32]IconColorG = 255
Objectives[32]IconColorB = 0
Objectives[32]IconColorA = 255
Objectives[32]positionX = 1165.406
Objectives[32]positionY = 3101.445
Objectives[32]positionZ = 39.41411
Objectives[32]Heading = 900
Objectives[32]Diameter = 1
Objectives[32]minimum_hight = 1
Objectives[32]maximum_hight = 10
Objectives[32]TriggerDistance = 15
Objectives[32]PlaySound = True
Objectives[32]LoseWanted = False
Objectives[32]Stop_Vehicle = False
Objectives[32]DeliverVehicleOnly = False
Objectives[32]DeliverTrailor = False
Objectives[32]DeliverTowTruck = False
Objectives[32]DeliverVehicleCargobob = False
Objectives[32]DeliverPropCargobob = False
Objectives[32]mission_ActorsCount = 13
Objectives[32]mission_Actors[0]Survive_Number = 0
Objectives[32]mission_Actors[0]Failed_Text = 
Objectives[32]mission_Actors[0]Remove_After = 0
Objectives[32]mission_Actors[0]positionX = 1242.746
Objectives[32]mission_Actors[0]positionY = 3142.909
Objectives[32]mission_Actors[0]positionZ = 40.51734
Objectives[32]mission_Actors[0]Heading = 255
Objectives[32]mission_Actors[0]String_Name = s_m_y_marine_03
Objectives[32]mission_Actors[0]Relationship_Group = Friend
Objectives[32]mission_Actors[0]AddBlip = False
Objectives[32]mission_Actors[0]ShowCone = False
Objectives[32]mission_Actors[0]Invincible = False
Objectives[32]mission_Actors[0]SetHealth = 100
Objectives[32]mission_Actors[0]DieFromHeadShot = True
Objectives[32]mission_Actors[0]CanExitVehicle = True
Objectives[32]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[32]mission_Actors[0]AlwaysFight = True
Objectives[32]mission_Actors[0]Seeing_Range = 30
Objectives[32]mission_Actors[0]Hearing_Range = 30
Objectives[32]mission_Actors[0]CombatMovement = Offensive
Objectives[32]mission_Actors[0]weapon = AssaultrifleMk2
Objectives[32]mission_Actors[0]Variation = Random
Objectives[32]mission_Actors[0]Task = 0
Objectives[32]mission_Actors[0]Task_Guard_Range = 5
Objectives[32]mission_Actors[0]Task_Stay_In_Range = True
Objectives[32]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[32]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[32]mission_Actors[0]Task_Scenario = NONE
Objectives[32]mission_Actors[1]Survive_Number = 0
Objectives[32]mission_Actors[1]Failed_Text = 
Objectives[32]mission_Actors[1]Remove_After = 0
Objectives[32]mission_Actors[1]positionX = 1246.625
Objectives[32]mission_Actors[1]positionY = 3145.145
Objectives[32]mission_Actors[1]positionZ = 40.52383
Objectives[32]mission_Actors[1]Heading = 190
Objectives[32]mission_Actors[1]String_Name = s_m_y_marine_03
Objectives[32]mission_Actors[1]Relationship_Group = Friend
Objectives[32]mission_Actors[1]AddBlip = False
Objectives[32]mission_Actors[1]ShowCone = False
Objectives[32]mission_Actors[1]Invincible = False
Objectives[32]mission_Actors[1]SetHealth = 100
Objectives[32]mission_Actors[1]DieFromHeadShot = True
Objectives[32]mission_Actors[1]CanExitVehicle = True
Objectives[32]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[32]mission_Actors[1]AlwaysFight = True
Objectives[32]mission_Actors[1]Seeing_Range = 30
Objectives[32]mission_Actors[1]Hearing_Range = 30
Objectives[32]mission_Actors[1]CombatMovement = Offensive
Objectives[32]mission_Actors[1]weapon = AssaultrifleMk2
Objectives[32]mission_Actors[1]Variation = Random
Objectives[32]mission_Actors[1]Task = 0
Objectives[32]mission_Actors[1]Task_Guard_Range = 5
Objectives[32]mission_Actors[1]Task_Stay_In_Range = True
Objectives[32]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[32]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[32]mission_Actors[1]Task_Scenario = NONE
Objectives[32]mission_Actors[2]Survive_Number = 0
Objectives[32]mission_Actors[2]Failed_Text = 
Objectives[32]mission_Actors[2]Remove_After = 0
Objectives[32]mission_Actors[2]positionX = 1248.04
Objectives[32]mission_Actors[2]positionY = 3129.263
Objectives[32]mission_Actors[2]positionZ = 40.41411
Objectives[32]mission_Actors[2]Heading = 20.00001
Objectives[32]mission_Actors[2]String_Name = s_m_y_marine_03
Objectives[32]mission_Actors[2]Relationship_Group = Friend
Objectives[32]mission_Actors[2]AddBlip = False
Objectives[32]mission_Actors[2]ShowCone = False
Objectives[32]mission_Actors[2]Invincible = False
Objectives[32]mission_Actors[2]SetHealth = 100
Objectives[32]mission_Actors[2]DieFromHeadShot = True
Objectives[32]mission_Actors[2]CanExitVehicle = True
Objectives[32]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[32]mission_Actors[2]AlwaysFight = True
Objectives[32]mission_Actors[2]Seeing_Range = 30
Objectives[32]mission_Actors[2]Hearing_Range = 30
Objectives[32]mission_Actors[2]CombatMovement = Offensive
Objectives[32]mission_Actors[2]weapon = AssaultrifleMk2
Objectives[32]mission_Actors[2]Variation = Random
Objectives[32]mission_Actors[2]Task = 0
Objectives[32]mission_Actors[2]Task_Guard_Range = 5
Objectives[32]mission_Actors[2]Task_Stay_In_Range = True
Objectives[32]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[32]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[32]mission_Actors[2]Task_Scenario = NONE
Objectives[32]mission_Actors[3]Survive_Number = 0
Objectives[32]mission_Actors[3]Failed_Text = 
Objectives[32]mission_Actors[3]Remove_After = 0
Objectives[32]mission_Actors[3]positionX = 1254.291
Objectives[32]mission_Actors[3]positionY = 3128.855
Objectives[32]mission_Actors[3]positionZ = 40.41411
Objectives[32]mission_Actors[3]Heading = 355.2234
Objectives[32]mission_Actors[3]String_Name = s_m_y_marine_03
Objectives[32]mission_Actors[3]Relationship_Group = Friend
Objectives[32]mission_Actors[3]AddBlip = False
Objectives[32]mission_Actors[3]ShowCone = False
Objectives[32]mission_Actors[3]Invincible = False
Objectives[32]mission_Actors[3]SetHealth = 100
Objectives[32]mission_Actors[3]DieFromHeadShot = True
Objectives[32]mission_Actors[3]CanExitVehicle = True
Objectives[32]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[32]mission_Actors[3]AlwaysFight = True
Objectives[32]mission_Actors[3]Seeing_Range = 30
Objectives[32]mission_Actors[3]Hearing_Range = 30
Objectives[32]mission_Actors[3]CombatMovement = Offensive
Objectives[32]mission_Actors[3]weapon = AssaultrifleMk2
Objectives[32]mission_Actors[3]Variation = Random
Objectives[32]mission_Actors[3]Task = 0
Objectives[32]mission_Actors[3]Task_Guard_Range = 5
Objectives[32]mission_Actors[3]Task_Stay_In_Range = True
Objectives[32]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[32]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[32]mission_Actors[3]Task_Scenario = NONE
Objectives[32]mission_Actors[4]Survive_Number = 0
Objectives[32]mission_Actors[4]Failed_Text = 
Objectives[32]mission_Actors[4]Remove_After = 0
Objectives[32]mission_Actors[4]positionX = 1172.376
Objectives[32]mission_Actors[4]positionY = 3099.839
Objectives[32]mission_Actors[4]positionZ = 40.42937
Objectives[32]mission_Actors[4]Heading = 105.2094
Objectives[32]mission_Actors[4]String_Name = s_m_m_marine_01
Objectives[32]mission_Actors[4]Relationship_Group = Friend
Objectives[32]mission_Actors[4]AddBlip = False
Objectives[32]mission_Actors[4]ShowCone = False
Objectives[32]mission_Actors[4]Invincible = False
Objectives[32]mission_Actors[4]SetHealth = 100
Objectives[32]mission_Actors[4]DieFromHeadShot = True
Objectives[32]mission_Actors[4]CanExitVehicle = True
Objectives[32]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[32]mission_Actors[4]AlwaysFight = True
Objectives[32]mission_Actors[4]Seeing_Range = 30
Objectives[32]mission_Actors[4]Hearing_Range = 30
Objectives[32]mission_Actors[4]CombatMovement = Offensive
Objectives[32]mission_Actors[4]weapon = AssaultrifleMk2
Objectives[32]mission_Actors[4]Variation = Random
Objectives[32]mission_Actors[4]Task = 0
Objectives[32]mission_Actors[4]Task_Guard_Range = 5
Objectives[32]mission_Actors[4]Task_Stay_In_Range = True
Objectives[32]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[32]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[32]mission_Actors[4]Task_Scenario = NONE
Objectives[32]mission_Actors[5]Survive_Number = 0
Objectives[32]mission_Actors[5]Failed_Text = 
Objectives[32]mission_Actors[5]Remove_After = 0
Objectives[32]mission_Actors[5]positionX = 1173.095
Objectives[32]mission_Actors[5]positionY = 3100.263
Objectives[32]mission_Actors[5]positionZ = 40.42698
Objectives[32]mission_Actors[5]Heading = 104.9999
Objectives[32]mission_Actors[5]String_Name = s_m_m_marine_01
Objectives[32]mission_Actors[5]Relationship_Group = Friend
Objectives[32]mission_Actors[5]AddBlip = False
Objectives[32]mission_Actors[5]ShowCone = False
Objectives[32]mission_Actors[5]Invincible = False
Objectives[32]mission_Actors[5]SetHealth = 100
Objectives[32]mission_Actors[5]DieFromHeadShot = True
Objectives[32]mission_Actors[5]CanExitVehicle = True
Objectives[32]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[32]mission_Actors[5]AlwaysFight = True
Objectives[32]mission_Actors[5]Seeing_Range = 30
Objectives[32]mission_Actors[5]Hearing_Range = 30
Objectives[32]mission_Actors[5]CombatMovement = Offensive
Objectives[32]mission_Actors[5]weapon = AssaultrifleMk2
Objectives[32]mission_Actors[5]Variation = Random
Objectives[32]mission_Actors[5]Task = 0
Objectives[32]mission_Actors[5]Task_Guard_Range = 5
Objectives[32]mission_Actors[5]Task_Stay_In_Range = True
Objectives[32]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[32]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[32]mission_Actors[5]Task_Scenario = NONE
Objectives[32]mission_Actors[6]Survive_Number = 0
Objectives[32]mission_Actors[6]Failed_Text = 
Objectives[32]mission_Actors[6]Remove_After = 0
Objectives[32]mission_Actors[6]positionX = 1168.66
Objectives[32]mission_Actors[6]positionY = 3118.754
Objectives[32]mission_Actors[6]positionZ = 40.47689
Objectives[32]mission_Actors[6]Heading = 104.9999
Objectives[32]mission_Actors[6]String_Name = s_m_m_marine_01
Objectives[32]mission_Actors[6]Relationship_Group = Friend
Objectives[32]mission_Actors[6]AddBlip = False
Objectives[32]mission_Actors[6]ShowCone = False
Objectives[32]mission_Actors[6]Invincible = False
Objectives[32]mission_Actors[6]SetHealth = 100
Objectives[32]mission_Actors[6]DieFromHeadShot = True
Objectives[32]mission_Actors[6]CanExitVehicle = True
Objectives[32]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[32]mission_Actors[6]AlwaysFight = True
Objectives[32]mission_Actors[6]Seeing_Range = 30
Objectives[32]mission_Actors[6]Hearing_Range = 30
Objectives[32]mission_Actors[6]CombatMovement = Offensive
Objectives[32]mission_Actors[6]weapon = AssaultrifleMk2
Objectives[32]mission_Actors[6]Variation = Random
Objectives[32]mission_Actors[6]Task = 0
Objectives[32]mission_Actors[6]Task_Guard_Range = 5
Objectives[32]mission_Actors[6]Task_Stay_In_Range = True
Objectives[32]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[32]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[32]mission_Actors[6]Task_Scenario = NONE
Objectives[32]mission_Actors[7]Survive_Number = 0
Objectives[32]mission_Actors[7]Failed_Text = 
Objectives[32]mission_Actors[7]Remove_After = 0
Objectives[32]mission_Actors[7]positionX = 1168.775
Objectives[32]mission_Actors[7]positionY = 3116.346
Objectives[32]mission_Actors[7]positionZ = 40.45254
Objectives[32]mission_Actors[7]Heading = 104.9999
Objectives[32]mission_Actors[7]String_Name = s_m_m_marine_01
Objectives[32]mission_Actors[7]Relationship_Group = Friend
Objectives[32]mission_Actors[7]AddBlip = False
Objectives[32]mission_Actors[7]ShowCone = False
Objectives[32]mission_Actors[7]Invincible = False
Objectives[32]mission_Actors[7]SetHealth = 100
Objectives[32]mission_Actors[7]DieFromHeadShot = True
Objectives[32]mission_Actors[7]CanExitVehicle = True
Objectives[32]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[32]mission_Actors[7]AlwaysFight = True
Objectives[32]mission_Actors[7]Seeing_Range = 30
Objectives[32]mission_Actors[7]Hearing_Range = 30
Objectives[32]mission_Actors[7]CombatMovement = Offensive
Objectives[32]mission_Actors[7]weapon = AssaultrifleMk2
Objectives[32]mission_Actors[7]Variation = Random
Objectives[32]mission_Actors[7]Task = 0
Objectives[32]mission_Actors[7]Task_Guard_Range = 5
Objectives[32]mission_Actors[7]Task_Stay_In_Range = True
Objectives[32]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[32]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[32]mission_Actors[7]Task_Scenario = NONE
Objectives[32]mission_Actors[8]Survive_Number = 0
Objectives[32]mission_Actors[8]Failed_Text = 
Objectives[32]mission_Actors[8]Remove_After = 0
Objectives[32]mission_Actors[8]positionX = 1178.916
Objectives[32]mission_Actors[8]positionY = 3105.299
Objectives[32]mission_Actors[8]positionZ = 40.41411
Objectives[32]mission_Actors[8]Heading = 69.99993
Objectives[32]mission_Actors[8]String_Name = s_m_m_marine_02
Objectives[32]mission_Actors[8]Relationship_Group = Friend
Objectives[32]mission_Actors[8]AddBlip = False
Objectives[32]mission_Actors[8]ShowCone = False
Objectives[32]mission_Actors[8]Invincible = False
Objectives[32]mission_Actors[8]SetHealth = 100
Objectives[32]mission_Actors[8]DieFromHeadShot = True
Objectives[32]mission_Actors[8]CanExitVehicle = True
Objectives[32]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[32]mission_Actors[8]AlwaysFight = True
Objectives[32]mission_Actors[8]Seeing_Range = 30
Objectives[32]mission_Actors[8]Hearing_Range = 30
Objectives[32]mission_Actors[8]CombatMovement = Offensive
Objectives[32]mission_Actors[8]weapon = HeavyShotgun
Objectives[32]mission_Actors[8]Variation = Random
Objectives[32]mission_Actors[8]Task = 0
Objectives[32]mission_Actors[8]Task_Guard_Range = 5
Objectives[32]mission_Actors[8]Task_Stay_In_Range = True
Objectives[32]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[32]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[32]mission_Actors[8]Task_Scenario = NONE
Objectives[32]mission_Actors[8]NeededForObjectiveSetPlayerActorCount = 1
Objectives[32]mission_Actors[8]NeededForObjectiveSetPlayerActor[0] = 34
Objectives[32]mission_Actors[8]NeededForObjectiveGoToActorCount = 1
Objectives[32]mission_Actors[8]NeededForObjectiveGoToActor[0] = 33
Objectives[32]mission_Actors[9]Survive_Number = 0
Objectives[32]mission_Actors[9]Failed_Text = 
Objectives[32]mission_Actors[9]Remove_After = 0
Objectives[32]mission_Actors[9]positionX = 1189.484
Objectives[32]mission_Actors[9]positionY = 3114.84
Objectives[32]mission_Actors[9]positionZ = 40.41411
Objectives[32]mission_Actors[9]Heading = 19.9999
Objectives[32]mission_Actors[9]String_Name = s_m_y_marine_03
Objectives[32]mission_Actors[9]Relationship_Group = Friend
Objectives[32]mission_Actors[9]AddBlip = False
Objectives[32]mission_Actors[9]ShowCone = False
Objectives[32]mission_Actors[9]Invincible = True
Objectives[32]mission_Actors[9]SetHealth = 100
Objectives[32]mission_Actors[9]DieFromHeadShot = True
Objectives[32]mission_Actors[9]CanExitVehicle = True
Objectives[32]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[32]mission_Actors[9]AlwaysFight = True
Objectives[32]mission_Actors[9]Seeing_Range = 30
Objectives[32]mission_Actors[9]Hearing_Range = 30
Objectives[32]mission_Actors[9]CombatMovement = Offensive
Objectives[32]mission_Actors[9]weapon = MilitaryRifle
Objectives[32]mission_Actors[9]Variation = Random
Objectives[32]mission_Actors[9]Task = 0
Objectives[32]mission_Actors[9]Task_Guard_Range = 5
Objectives[32]mission_Actors[9]Task_Stay_In_Range = True
Objectives[32]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[32]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[32]mission_Actors[9]Task_Scenario = NONE
Objectives[32]mission_Actors[9]NeededForObjectiveSetPlayerActorCount = 2
Objectives[32]mission_Actors[9]NeededForObjectiveSetPlayerActor[0] = 37
Objectives[32]mission_Actors[9]NeededForObjectiveSetPlayerActor[1] = 58
Objectives[32]mission_Actors[10]Survive_Number = 0
Objectives[32]mission_Actors[10]Failed_Text = 
Objectives[32]mission_Actors[10]Remove_After = 0
Objectives[32]mission_Actors[10]positionX = 1187.218
Objectives[32]mission_Actors[10]positionY = 3114.319
Objectives[32]mission_Actors[10]positionZ = 40.41411
Objectives[32]mission_Actors[10]Heading = 19.9999
Objectives[32]mission_Actors[10]String_Name = s_m_y_marine_03
Objectives[32]mission_Actors[10]Relationship_Group = Friend
Objectives[32]mission_Actors[10]AddBlip = False
Objectives[32]mission_Actors[10]ShowCone = False
Objectives[32]mission_Actors[10]Invincible = True
Objectives[32]mission_Actors[10]SetHealth = 100
Objectives[32]mission_Actors[10]DieFromHeadShot = True
Objectives[32]mission_Actors[10]CanExitVehicle = True
Objectives[32]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[32]mission_Actors[10]AlwaysFight = True
Objectives[32]mission_Actors[10]Seeing_Range = 30
Objectives[32]mission_Actors[10]Hearing_Range = 30
Objectives[32]mission_Actors[10]CombatMovement = Offensive
Objectives[32]mission_Actors[10]weapon = MilitaryRifle
Objectives[32]mission_Actors[10]Variation = Random
Objectives[32]mission_Actors[10]Task = 0
Objectives[32]mission_Actors[10]Task_Guard_Range = 5
Objectives[32]mission_Actors[10]Task_Stay_In_Range = True
Objectives[32]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[32]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[32]mission_Actors[10]Task_Scenario = NONE
Objectives[32]mission_Actors[10]NeededForObjectiveSetPlayerActorCount = 2
Objectives[32]mission_Actors[10]NeededForObjectiveSetPlayerActor[0] = 38
Objectives[32]mission_Actors[10]NeededForObjectiveSetPlayerActor[1] = 59
Objectives[32]mission_Actors[11]Survive_Number = 0
Objectives[32]mission_Actors[11]Failed_Text = 
Objectives[32]mission_Actors[11]Remove_After = 0
Objectives[32]mission_Actors[11]positionX = 1186.173
Objectives[32]mission_Actors[11]positionY = 3110.328
Objectives[32]mission_Actors[11]positionZ = 40.41411
Objectives[32]mission_Actors[11]Heading = 160
Objectives[32]mission_Actors[11]String_Name = s_m_y_marine_03
Objectives[32]mission_Actors[11]Relationship_Group = Friend
Objectives[32]mission_Actors[11]AddBlip = False
Objectives[32]mission_Actors[11]ShowCone = False
Objectives[32]mission_Actors[11]Invincible = True
Objectives[32]mission_Actors[11]SetHealth = 100
Objectives[32]mission_Actors[11]DieFromHeadShot = True
Objectives[32]mission_Actors[11]CanExitVehicle = True
Objectives[32]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[32]mission_Actors[11]AlwaysFight = True
Objectives[32]mission_Actors[11]Seeing_Range = 30
Objectives[32]mission_Actors[11]Hearing_Range = 30
Objectives[32]mission_Actors[11]CombatMovement = Offensive
Objectives[32]mission_Actors[11]weapon = MilitaryRifle
Objectives[32]mission_Actors[11]Variation = Random
Objectives[32]mission_Actors[11]Task = 0
Objectives[32]mission_Actors[11]Task_Guard_Range = 5
Objectives[32]mission_Actors[11]Task_Stay_In_Range = True
Objectives[32]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[32]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[32]mission_Actors[11]Task_Scenario = NONE
Objectives[32]mission_Actors[11]NeededForObjectiveSetPlayerActorCount = 2
Objectives[32]mission_Actors[11]NeededForObjectiveSetPlayerActor[0] = 39
Objectives[32]mission_Actors[11]NeededForObjectiveSetPlayerActor[1] = 56
Objectives[32]mission_Actors[12]Survive_Number = 0
Objectives[32]mission_Actors[12]Failed_Text = 
Objectives[32]mission_Actors[12]Remove_After = 0
Objectives[32]mission_Actors[12]positionX = 1188.777
Objectives[32]mission_Actors[12]positionY = 3110.589
Objectives[32]mission_Actors[12]positionZ = 40.41411
Objectives[32]mission_Actors[12]Heading = 174.9999
Objectives[32]mission_Actors[12]String_Name = s_m_y_marine_03
Objectives[32]mission_Actors[12]Relationship_Group = Friend
Objectives[32]mission_Actors[12]AddBlip = False
Objectives[32]mission_Actors[12]ShowCone = False
Objectives[32]mission_Actors[12]Invincible = True
Objectives[32]mission_Actors[12]SetHealth = 100
Objectives[32]mission_Actors[12]DieFromHeadShot = True
Objectives[32]mission_Actors[12]CanExitVehicle = True
Objectives[32]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[32]mission_Actors[12]AlwaysFight = True
Objectives[32]mission_Actors[12]Seeing_Range = 30
Objectives[32]mission_Actors[12]Hearing_Range = 30
Objectives[32]mission_Actors[12]CombatMovement = Offensive
Objectives[32]mission_Actors[12]weapon = MilitaryRifle
Objectives[32]mission_Actors[12]Variation = Random
Objectives[32]mission_Actors[12]Task = 0
Objectives[32]mission_Actors[12]Task_Guard_Range = 5
Objectives[32]mission_Actors[12]Task_Stay_In_Range = True
Objectives[32]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[32]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[32]mission_Actors[12]Task_Scenario = NONE
Objectives[32]mission_Actors[12]NeededForObjectiveSetPlayerActorCount = 2
Objectives[32]mission_Actors[12]NeededForObjectiveSetPlayerActor[0] = 40
Objectives[32]mission_Actors[12]NeededForObjectiveSetPlayerActor[1] = 57
Objectives[32]mission_Vehicles = 0
Objectives[32]Mission_Needed_Vehicles = 0
Objectives[32]mission_PropsCount = 0
Objectives[32]mission_Pickup_Props_Count = 0
Objectives[32]ObjectiveMessages = 0

Objectives[33]Type = GoTo_Actor
Objectives[33]Text = Talk to the~y~ Operation Manager
Objectives[33]positionX = 1178.472
Objectives[33]positionY = 3105.69
Objectives[33]positionZ = 39.41411
Objectives[33]GoTo_Actor_ChangToCompanion = False
Objectives[33]GoTo_Actor_Distance = 2
Objectives[33]GoTo_Actor_Remove_Blip = True
Objectives[33]mission_ActorsCount = 0
Objectives[33]mission_Vehicles = 0
Objectives[33]Mission_Needed_Vehicles = 0
Objectives[33]mission_PropsCount = 0
Objectives[33]mission_Pickup_Props_Count = 0
Objectives[33]ObjectiveMessages = 0

Objectives[34]Type = Set_Player_Actor_Objective
Objectives[34]Text = ~b~Manager : ~w~what are you doing here ? get out
Objectives[34]positionX = 1178.698
Objectives[34]positionY = 3106.529
Objectives[34]positionZ = 39.41411
Objectives[34]SetPlayerActor_Use_Player = False
Objectives[34]SetPlayerActor_Player_Controllable = True
Objectives[34]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[34]SetPlayerActor_Use_Actor = True
Objectives[34]SetPlayerActor_RelationshipGroup_Change = False
Objectives[34]SetPlayerActor_RelationshipGroup = Neutral
Objectives[34]SetPlayerActor_Invincible_Change = False
Objectives[34]SetPlayerActor_Invincible = False
Objectives[34]SetPlayerActor_NewTask = True
Objectives[34]Int_Task = 5
Objectives[34]Task_Repeat = False
Objectives[34]Task_Timeout = False
Objectives[34]Task_Guard_Range = 10
Objectives[34]Task_Stay_In_Range = True
Objectives[34]Task_Wander_Range = 10
Objectives[34]Task_Scenario = NONE
Objectives[34]Task_TalkingAnimation = mic_chatter
Objectives[34]Task_Time = 5
Objectives[34]mission_ActorsCount = 61
Objectives[34]mission_Actors[0]Survive_Number = 0
Objectives[34]mission_Actors[0]Failed_Text = 
Objectives[34]mission_Actors[0]Remove_After = 0
Objectives[34]mission_Actors[0]positionX = 1633.93
Objectives[34]mission_Actors[0]positionY = 3277.064
Objectives[34]mission_Actors[0]positionZ = 40.28022
Objectives[34]mission_Actors[0]Heading = 160
Objectives[34]mission_Actors[0]String_Name = g_m_m_chicold_01
Objectives[34]mission_Actors[0]Relationship_Group = Enemy1
Objectives[34]mission_Actors[0]AddBlip = True
Objectives[34]mission_Actors[0]ShowCone = False
Objectives[34]mission_Actors[0]Invincible = False
Objectives[34]mission_Actors[0]SetHealth = 100
Objectives[34]mission_Actors[0]DieFromHeadShot = True
Objectives[34]mission_Actors[0]CanExitVehicle = True
Objectives[34]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[34]mission_Actors[0]AlwaysFight = True
Objectives[34]mission_Actors[0]Seeing_Range = 30
Objectives[34]mission_Actors[0]Hearing_Range = 30
Objectives[34]mission_Actors[0]CombatMovement = Offensive
Objectives[34]mission_Actors[0]weapon = BullpupRifle
Objectives[34]mission_Actors[0]Variation = Random
Objectives[34]mission_Actors[0]Task = 0
Objectives[34]mission_Actors[0]Task_Guard_Range = 5
Objectives[34]mission_Actors[0]Task_Stay_In_Range = True
Objectives[34]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[34]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[34]mission_Actors[0]Task_Scenario = NONE
Objectives[34]mission_Actors[1]Survive_Number = 0
Objectives[34]mission_Actors[1]Failed_Text = 
Objectives[34]mission_Actors[1]Remove_After = 0
Objectives[34]mission_Actors[1]positionX = 1625.241
Objectives[34]mission_Actors[1]positionY = 3276.195
Objectives[34]mission_Actors[1]positionZ = 40.24717
Objectives[34]mission_Actors[1]Heading = 204.9999
Objectives[34]mission_Actors[1]String_Name = g_m_m_chicold_01
Objectives[34]mission_Actors[1]Relationship_Group = Enemy1
Objectives[34]mission_Actors[1]AddBlip = True
Objectives[34]mission_Actors[1]ShowCone = False
Objectives[34]mission_Actors[1]Invincible = False
Objectives[34]mission_Actors[1]SetHealth = 100
Objectives[34]mission_Actors[1]DieFromHeadShot = True
Objectives[34]mission_Actors[1]CanExitVehicle = True
Objectives[34]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[34]mission_Actors[1]AlwaysFight = True
Objectives[34]mission_Actors[1]Seeing_Range = 30
Objectives[34]mission_Actors[1]Hearing_Range = 30
Objectives[34]mission_Actors[1]CombatMovement = Offensive
Objectives[34]mission_Actors[1]weapon = SMGMk2
Objectives[34]mission_Actors[1]Variation = Random
Objectives[34]mission_Actors[1]Task = 0
Objectives[34]mission_Actors[1]Task_Guard_Range = 5
Objectives[34]mission_Actors[1]Task_Stay_In_Range = True
Objectives[34]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[34]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[34]mission_Actors[1]Task_Scenario = NONE
Objectives[34]mission_Actors[2]Survive_Number = 0
Objectives[34]mission_Actors[2]Failed_Text = 
Objectives[34]mission_Actors[2]Remove_After = 0
Objectives[34]mission_Actors[2]positionX = 1621.367
Objectives[34]mission_Actors[2]positionY = 3272.221
Objectives[34]mission_Actors[2]positionZ = 40.19593
Objectives[34]mission_Actors[2]Heading = 274.9999
Objectives[34]mission_Actors[2]String_Name = g_m_m_chicold_01
Objectives[34]mission_Actors[2]Relationship_Group = Enemy1
Objectives[34]mission_Actors[2]AddBlip = True
Objectives[34]mission_Actors[2]ShowCone = False
Objectives[34]mission_Actors[2]Invincible = False
Objectives[34]mission_Actors[2]SetHealth = 100
Objectives[34]mission_Actors[2]DieFromHeadShot = True
Objectives[34]mission_Actors[2]CanExitVehicle = True
Objectives[34]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[34]mission_Actors[2]AlwaysFight = True
Objectives[34]mission_Actors[2]Seeing_Range = 30
Objectives[34]mission_Actors[2]Hearing_Range = 30
Objectives[34]mission_Actors[2]CombatMovement = Offensive
Objectives[34]mission_Actors[2]weapon = SMGMk2
Objectives[34]mission_Actors[2]Variation = Random
Objectives[34]mission_Actors[2]Task = 0
Objectives[34]mission_Actors[2]Task_Guard_Range = 5
Objectives[34]mission_Actors[2]Task_Stay_In_Range = True
Objectives[34]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[34]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[34]mission_Actors[2]Task_Scenario = NONE
Objectives[34]mission_Actors[3]Survive_Number = 0
Objectives[34]mission_Actors[3]Failed_Text = 
Objectives[34]mission_Actors[3]Remove_After = 0
Objectives[34]mission_Actors[3]positionX = 1628.2
Objectives[34]mission_Actors[3]positionY = 3270.247
Objectives[34]mission_Actors[3]positionZ = 40.25619
Objectives[34]mission_Actors[3]Heading = 345
Objectives[34]mission_Actors[3]String_Name = g_m_m_chicold_01
Objectives[34]mission_Actors[3]Relationship_Group = Enemy1
Objectives[34]mission_Actors[3]AddBlip = True
Objectives[34]mission_Actors[3]ShowCone = False
Objectives[34]mission_Actors[3]Invincible = False
Objectives[34]mission_Actors[3]SetHealth = 100
Objectives[34]mission_Actors[3]DieFromHeadShot = True
Objectives[34]mission_Actors[3]CanExitVehicle = True
Objectives[34]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[34]mission_Actors[3]AlwaysFight = True
Objectives[34]mission_Actors[3]Seeing_Range = 30
Objectives[34]mission_Actors[3]Hearing_Range = 30
Objectives[34]mission_Actors[3]CombatMovement = Offensive
Objectives[34]mission_Actors[3]weapon = SMGMk2
Objectives[34]mission_Actors[3]Variation = Random
Objectives[34]mission_Actors[3]Task = 0
Objectives[34]mission_Actors[3]Task_Guard_Range = 5
Objectives[34]mission_Actors[3]Task_Stay_In_Range = True
Objectives[34]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[34]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[34]mission_Actors[3]Task_Scenario = NONE
Objectives[34]mission_Actors[4]Survive_Number = 0
Objectives[34]mission_Actors[4]Failed_Text = 
Objectives[34]mission_Actors[4]Remove_After = 0
Objectives[34]mission_Actors[4]positionX = 1659.265
Objectives[34]mission_Actors[4]positionY = 3275.092
Objectives[34]mission_Actors[4]positionZ = 40.61832
Objectives[34]mission_Actors[4]Heading = 185
Objectives[34]mission_Actors[4]String_Name = g_m_m_chicold_01
Objectives[34]mission_Actors[4]Relationship_Group = Enemy1
Objectives[34]mission_Actors[4]AddBlip = True
Objectives[34]mission_Actors[4]ShowCone = False
Objectives[34]mission_Actors[4]Invincible = False
Objectives[34]mission_Actors[4]SetHealth = 100
Objectives[34]mission_Actors[4]DieFromHeadShot = True
Objectives[34]mission_Actors[4]CanExitVehicle = True
Objectives[34]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[34]mission_Actors[4]AlwaysFight = True
Objectives[34]mission_Actors[4]Seeing_Range = 30
Objectives[34]mission_Actors[4]Hearing_Range = 30
Objectives[34]mission_Actors[4]CombatMovement = Offensive
Objectives[34]mission_Actors[4]weapon = SMGMk2
Objectives[34]mission_Actors[4]Variation = Random
Objectives[34]mission_Actors[4]Task = 0
Objectives[34]mission_Actors[4]Task_Guard_Range = 5
Objectives[34]mission_Actors[4]Task_Stay_In_Range = True
Objectives[34]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[34]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[34]mission_Actors[4]Task_Scenario = NONE
Objectives[34]mission_Actors[5]Survive_Number = 0
Objectives[34]mission_Actors[5]Failed_Text = 
Objectives[34]mission_Actors[5]Remove_After = 0
Objectives[34]mission_Actors[5]positionX = 1668.602
Objectives[34]mission_Actors[5]positionY = 3263.056
Objectives[34]mission_Actors[5]positionZ = 40.7044
Objectives[34]mission_Actors[5]Heading = 120
Objectives[34]mission_Actors[5]String_Name = g_m_m_chicold_01
Objectives[34]mission_Actors[5]Relationship_Group = Enemy1
Objectives[34]mission_Actors[5]AddBlip = True
Objectives[34]mission_Actors[5]ShowCone = False
Objectives[34]mission_Actors[5]Invincible = False
Objectives[34]mission_Actors[5]SetHealth = 100
Objectives[34]mission_Actors[5]DieFromHeadShot = True
Objectives[34]mission_Actors[5]CanExitVehicle = True
Objectives[34]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[34]mission_Actors[5]AlwaysFight = True
Objectives[34]mission_Actors[5]Seeing_Range = 30
Objectives[34]mission_Actors[5]Hearing_Range = 30
Objectives[34]mission_Actors[5]CombatMovement = Offensive
Objectives[34]mission_Actors[5]weapon = SMGMk2
Objectives[34]mission_Actors[5]Variation = Random
Objectives[34]mission_Actors[5]Task = 0
Objectives[34]mission_Actors[5]Task_Guard_Range = 5
Objectives[34]mission_Actors[5]Task_Stay_In_Range = True
Objectives[34]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[34]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[34]mission_Actors[5]Task_Scenario = NONE
Objectives[34]mission_Actors[6]Survive_Number = 0
Objectives[34]mission_Actors[6]Failed_Text = 
Objectives[34]mission_Actors[6]Remove_After = 0
Objectives[34]mission_Actors[6]positionX = 1672.48
Objectives[34]mission_Actors[6]positionY = 3270.053
Objectives[34]mission_Actors[6]positionZ = 41.26725
Objectives[34]mission_Actors[6]Heading = 64.99992
Objectives[34]mission_Actors[6]String_Name = g_m_m_chicold_01
Objectives[34]mission_Actors[6]Relationship_Group = Enemy1
Objectives[34]mission_Actors[6]AddBlip = True
Objectives[34]mission_Actors[6]ShowCone = False
Objectives[34]mission_Actors[6]Invincible = False
Objectives[34]mission_Actors[6]SetHealth = 100
Objectives[34]mission_Actors[6]DieFromHeadShot = True
Objectives[34]mission_Actors[6]CanExitVehicle = True
Objectives[34]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[34]mission_Actors[6]AlwaysFight = True
Objectives[34]mission_Actors[6]Seeing_Range = 30
Objectives[34]mission_Actors[6]Hearing_Range = 30
Objectives[34]mission_Actors[6]CombatMovement = Offensive
Objectives[34]mission_Actors[6]weapon = SMGMk2
Objectives[34]mission_Actors[6]Variation = Random
Objectives[34]mission_Actors[6]Task = 0
Objectives[34]mission_Actors[6]Task_Guard_Range = 5
Objectives[34]mission_Actors[6]Task_Stay_In_Range = True
Objectives[34]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[34]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[34]mission_Actors[6]Task_Scenario = NONE
Objectives[34]mission_Actors[7]Survive_Number = 0
Objectives[34]mission_Actors[7]Failed_Text = 
Objectives[34]mission_Actors[7]Remove_After = 0
Objectives[34]mission_Actors[7]positionX = 1624.209
Objectives[34]mission_Actors[7]positionY = 3251.078
Objectives[34]mission_Actors[7]positionZ = 40.90398
Objectives[34]mission_Actors[7]Heading = 30.00001
Objectives[34]mission_Actors[7]String_Name = g_m_m_chicold_01
Objectives[34]mission_Actors[7]Relationship_Group = Enemy1
Objectives[34]mission_Actors[7]AddBlip = True
Objectives[34]mission_Actors[7]ShowCone = False
Objectives[34]mission_Actors[7]Invincible = False
Objectives[34]mission_Actors[7]SetHealth = 100
Objectives[34]mission_Actors[7]DieFromHeadShot = True
Objectives[34]mission_Actors[7]CanExitVehicle = True
Objectives[34]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[34]mission_Actors[7]AlwaysFight = True
Objectives[34]mission_Actors[7]Seeing_Range = 30
Objectives[34]mission_Actors[7]Hearing_Range = 30
Objectives[34]mission_Actors[7]CombatMovement = Offensive
Objectives[34]mission_Actors[7]weapon = SMGMk2
Objectives[34]mission_Actors[7]Variation = Random
Objectives[34]mission_Actors[7]Task = 0
Objectives[34]mission_Actors[7]Task_Guard_Range = 5
Objectives[34]mission_Actors[7]Task_Stay_In_Range = True
Objectives[34]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[34]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[34]mission_Actors[7]Task_Scenario = NONE
Objectives[34]mission_Actors[8]Survive_Number = 0
Objectives[34]mission_Actors[8]Failed_Text = 
Objectives[34]mission_Actors[8]Remove_After = 0
Objectives[34]mission_Actors[8]positionX = 1614.227
Objectives[34]mission_Actors[8]positionY = 3247.465
Objectives[34]mission_Actors[8]positionZ = 40.8375
Objectives[34]mission_Actors[8]Heading = 29.99995
Objectives[34]mission_Actors[8]String_Name = g_m_m_chicold_01
Objectives[34]mission_Actors[8]Relationship_Group = Enemy1
Objectives[34]mission_Actors[8]AddBlip = True
Objectives[34]mission_Actors[8]ShowCone = False
Objectives[34]mission_Actors[8]Invincible = False
Objectives[34]mission_Actors[8]SetHealth = 100
Objectives[34]mission_Actors[8]DieFromHeadShot = True
Objectives[34]mission_Actors[8]CanExitVehicle = True
Objectives[34]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[34]mission_Actors[8]AlwaysFight = True
Objectives[34]mission_Actors[8]Seeing_Range = 30
Objectives[34]mission_Actors[8]Hearing_Range = 30
Objectives[34]mission_Actors[8]CombatMovement = Offensive
Objectives[34]mission_Actors[8]weapon = SMGMk2
Objectives[34]mission_Actors[8]Variation = Random
Objectives[34]mission_Actors[8]Task = 0
Objectives[34]mission_Actors[8]Task_Guard_Range = 5
Objectives[34]mission_Actors[8]Task_Stay_In_Range = True
Objectives[34]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[34]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[34]mission_Actors[8]Task_Scenario = NONE
Objectives[34]mission_Actors[9]Survive_Number = 0
Objectives[34]mission_Actors[9]Failed_Text = 
Objectives[34]mission_Actors[9]Remove_After = 0
Objectives[34]mission_Actors[9]positionX = 1585.648
Objectives[34]mission_Actors[9]positionY = 3270.168
Objectives[34]mission_Actors[9]positionZ = 41.66245
Objectives[34]mission_Actors[9]Heading = 129.9999
Objectives[34]mission_Actors[9]String_Name = g_m_m_chicold_01
Objectives[34]mission_Actors[9]Relationship_Group = Enemy1
Objectives[34]mission_Actors[9]AddBlip = True
Objectives[34]mission_Actors[9]ShowCone = False
Objectives[34]mission_Actors[9]Invincible = False
Objectives[34]mission_Actors[9]SetHealth = 100
Objectives[34]mission_Actors[9]DieFromHeadShot = True
Objectives[34]mission_Actors[9]CanExitVehicle = True
Objectives[34]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[34]mission_Actors[9]AlwaysFight = True
Objectives[34]mission_Actors[9]Seeing_Range = 30
Objectives[34]mission_Actors[9]Hearing_Range = 30
Objectives[34]mission_Actors[9]CombatMovement = Offensive
Objectives[34]mission_Actors[9]weapon = SMGMk2
Objectives[34]mission_Actors[9]Variation = Random
Objectives[34]mission_Actors[9]Task = 0
Objectives[34]mission_Actors[9]Task_Guard_Range = 5
Objectives[34]mission_Actors[9]Task_Stay_In_Range = True
Objectives[34]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[34]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[34]mission_Actors[9]Task_Scenario = NONE
Objectives[34]mission_Actors[10]Survive_Number = 0
Objectives[34]mission_Actors[10]Failed_Text = 
Objectives[34]mission_Actors[10]Remove_After = 0
Objectives[34]mission_Actors[10]positionX = 1569.058
Objectives[34]mission_Actors[10]positionY = 3222.301
Objectives[34]mission_Actors[10]positionZ = 41.10221
Objectives[34]mission_Actors[10]Heading = 160
Objectives[34]mission_Actors[10]String_Name = g_m_m_chicold_01
Objectives[34]mission_Actors[10]Relationship_Group = Enemy1
Objectives[34]mission_Actors[10]AddBlip = True
Objectives[34]mission_Actors[10]ShowCone = False
Objectives[34]mission_Actors[10]Invincible = False
Objectives[34]mission_Actors[10]SetHealth = 100
Objectives[34]mission_Actors[10]DieFromHeadShot = True
Objectives[34]mission_Actors[10]CanExitVehicle = True
Objectives[34]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[34]mission_Actors[10]AlwaysFight = True
Objectives[34]mission_Actors[10]Seeing_Range = 30
Objectives[34]mission_Actors[10]Hearing_Range = 30
Objectives[34]mission_Actors[10]CombatMovement = Offensive
Objectives[34]mission_Actors[10]weapon = CombatMG
Objectives[34]mission_Actors[10]Variation = Random
Objectives[34]mission_Actors[10]Task = 0
Objectives[34]mission_Actors[10]Task_Guard_Range = 5
Objectives[34]mission_Actors[10]Task_Stay_In_Range = True
Objectives[34]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[34]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[34]mission_Actors[10]Task_Scenario = NONE
Objectives[34]mission_Actors[11]Survive_Number = 0
Objectives[34]mission_Actors[11]Failed_Text = 
Objectives[34]mission_Actors[11]Remove_After = 0
Objectives[34]mission_Actors[11]positionX = 1562.7
Objectives[34]mission_Actors[11]positionY = 3228.972
Objectives[34]mission_Actors[11]positionZ = 40.51835
Objectives[34]mission_Actors[11]Heading = 160
Objectives[34]mission_Actors[11]String_Name = g_m_m_chigoon_01
Objectives[34]mission_Actors[11]Relationship_Group = Enemy1
Objectives[34]mission_Actors[11]AddBlip = True
Objectives[34]mission_Actors[11]ShowCone = False
Objectives[34]mission_Actors[11]Invincible = False
Objectives[34]mission_Actors[11]SetHealth = 100
Objectives[34]mission_Actors[11]DieFromHeadShot = True
Objectives[34]mission_Actors[11]CanExitVehicle = True
Objectives[34]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[34]mission_Actors[11]AlwaysFight = True
Objectives[34]mission_Actors[11]Seeing_Range = 30
Objectives[34]mission_Actors[11]Hearing_Range = 30
Objectives[34]mission_Actors[11]CombatMovement = Offensive
Objectives[34]mission_Actors[11]weapon = CombatMG
Objectives[34]mission_Actors[11]Variation = Random
Objectives[34]mission_Actors[11]Task = 0
Objectives[34]mission_Actors[11]Task_Guard_Range = 5
Objectives[34]mission_Actors[11]Task_Stay_In_Range = True
Objectives[34]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[34]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[34]mission_Actors[11]Task_Scenario = NONE
Objectives[34]mission_Actors[12]Survive_Number = 0
Objectives[34]mission_Actors[12]Failed_Text = 
Objectives[34]mission_Actors[12]Remove_After = 0
Objectives[34]mission_Actors[12]positionX = 1557.708
Objectives[34]mission_Actors[12]positionY = 3226.868
Objectives[34]mission_Actors[12]positionZ = 40.5112
Objectives[34]mission_Actors[12]Heading = 355
Objectives[34]mission_Actors[12]String_Name = g_m_m_chigoon_01
Objectives[34]mission_Actors[12]Relationship_Group = Enemy1
Objectives[34]mission_Actors[12]AddBlip = True
Objectives[34]mission_Actors[12]ShowCone = False
Objectives[34]mission_Actors[12]Invincible = False
Objectives[34]mission_Actors[12]SetHealth = 100
Objectives[34]mission_Actors[12]DieFromHeadShot = True
Objectives[34]mission_Actors[12]CanExitVehicle = True
Objectives[34]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[34]mission_Actors[12]AlwaysFight = True
Objectives[34]mission_Actors[12]Seeing_Range = 30
Objectives[34]mission_Actors[12]Hearing_Range = 30
Objectives[34]mission_Actors[12]CombatMovement = Offensive
Objectives[34]mission_Actors[12]weapon = CombatMG
Objectives[34]mission_Actors[12]Variation = Random
Objectives[34]mission_Actors[12]Task = 0
Objectives[34]mission_Actors[12]Task_Guard_Range = 5
Objectives[34]mission_Actors[12]Task_Stay_In_Range = True
Objectives[34]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[34]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[34]mission_Actors[12]Task_Scenario = NONE
Objectives[34]mission_Actors[13]Survive_Number = 0
Objectives[34]mission_Actors[13]Failed_Text = 
Objectives[34]mission_Actors[13]Remove_After = 0
Objectives[34]mission_Actors[13]positionX = 1550.283
Objectives[34]mission_Actors[13]positionY = 3223.994
Objectives[34]mission_Actors[13]positionZ = 40.50211
Objectives[34]mission_Actors[13]Heading = 355
Objectives[34]mission_Actors[13]String_Name = g_m_m_chigoon_01
Objectives[34]mission_Actors[13]Relationship_Group = Enemy1
Objectives[34]mission_Actors[13]AddBlip = True
Objectives[34]mission_Actors[13]ShowCone = False
Objectives[34]mission_Actors[13]Invincible = False
Objectives[34]mission_Actors[13]SetHealth = 100
Objectives[34]mission_Actors[13]DieFromHeadShot = True
Objectives[34]mission_Actors[13]CanExitVehicle = True
Objectives[34]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[34]mission_Actors[13]AlwaysFight = True
Objectives[34]mission_Actors[13]Seeing_Range = 30
Objectives[34]mission_Actors[13]Hearing_Range = 30
Objectives[34]mission_Actors[13]CombatMovement = Offensive
Objectives[34]mission_Actors[13]weapon = CarbineRifle
Objectives[34]mission_Actors[13]Variation = Random
Objectives[34]mission_Actors[13]Task = 0
Objectives[34]mission_Actors[13]Task_Guard_Range = 5
Objectives[34]mission_Actors[13]Task_Stay_In_Range = True
Objectives[34]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[34]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[34]mission_Actors[13]Task_Scenario = NONE
Objectives[34]mission_Actors[14]Survive_Number = 0
Objectives[34]mission_Actors[14]Failed_Text = 
Objectives[34]mission_Actors[14]Remove_After = 0
Objectives[34]mission_Actors[14]positionX = 1544.38
Objectives[34]mission_Actors[14]positionY = 3221.859
Objectives[34]mission_Actors[14]positionZ = 40.49715
Objectives[34]mission_Actors[14]Heading = 355
Objectives[34]mission_Actors[14]String_Name = g_m_m_chigoon_01
Objectives[34]mission_Actors[14]Relationship_Group = Enemy1
Objectives[34]mission_Actors[14]AddBlip = True
Objectives[34]mission_Actors[14]ShowCone = False
Objectives[34]mission_Actors[14]Invincible = False
Objectives[34]mission_Actors[14]SetHealth = 100
Objectives[34]mission_Actors[14]DieFromHeadShot = True
Objectives[34]mission_Actors[14]CanExitVehicle = True
Objectives[34]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[34]mission_Actors[14]AlwaysFight = True
Objectives[34]mission_Actors[14]Seeing_Range = 30
Objectives[34]mission_Actors[14]Hearing_Range = 30
Objectives[34]mission_Actors[14]CombatMovement = Offensive
Objectives[34]mission_Actors[14]weapon = CarbineRifle
Objectives[34]mission_Actors[14]Variation = Random
Objectives[34]mission_Actors[14]Task = 0
Objectives[34]mission_Actors[14]Task_Guard_Range = 5
Objectives[34]mission_Actors[14]Task_Stay_In_Range = True
Objectives[34]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[34]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[34]mission_Actors[14]Task_Scenario = NONE
Objectives[34]mission_Actors[15]Survive_Number = 0
Objectives[34]mission_Actors[15]Failed_Text = 
Objectives[34]mission_Actors[15]Remove_After = 0
Objectives[34]mission_Actors[15]positionX = 1478.164
Objectives[34]mission_Actors[15]positionY = 3203.614
Objectives[34]mission_Actors[15]positionZ = 40.49392
Objectives[34]mission_Actors[15]Heading = 1.366038E-05
Objectives[34]mission_Actors[15]String_Name = g_m_m_chigoon_01
Objectives[34]mission_Actors[15]Relationship_Group = Enemy1
Objectives[34]mission_Actors[15]AddBlip = True
Objectives[34]mission_Actors[15]ShowCone = False
Objectives[34]mission_Actors[15]Invincible = False
Objectives[34]mission_Actors[15]SetHealth = 100
Objectives[34]mission_Actors[15]DieFromHeadShot = True
Objectives[34]mission_Actors[15]CanExitVehicle = True
Objectives[34]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[34]mission_Actors[15]AlwaysFight = True
Objectives[34]mission_Actors[15]Seeing_Range = 30
Objectives[34]mission_Actors[15]Hearing_Range = 30
Objectives[34]mission_Actors[15]CombatMovement = Offensive
Objectives[34]mission_Actors[15]weapon = BullpupRifleMk2
Objectives[34]mission_Actors[15]Variation = Random
Objectives[34]mission_Actors[15]Task = 0
Objectives[34]mission_Actors[15]Task_Guard_Range = 5
Objectives[34]mission_Actors[15]Task_Stay_In_Range = True
Objectives[34]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[34]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[34]mission_Actors[15]Task_Scenario = NONE
Objectives[34]mission_Actors[16]Survive_Number = 0
Objectives[34]mission_Actors[16]Failed_Text = 
Objectives[34]mission_Actors[16]Remove_After = 0
Objectives[34]mission_Actors[16]positionX = 1518.243
Objectives[34]mission_Actors[16]positionY = 3217.811
Objectives[34]mission_Actors[16]positionZ = 40.52947
Objectives[34]mission_Actors[16]Heading = 1.366038E-05
Objectives[34]mission_Actors[16]String_Name = g_m_m_chigoon_01
Objectives[34]mission_Actors[16]Relationship_Group = Enemy1
Objectives[34]mission_Actors[16]AddBlip = True
Objectives[34]mission_Actors[16]ShowCone = False
Objectives[34]mission_Actors[16]Invincible = False
Objectives[34]mission_Actors[16]SetHealth = 100
Objectives[34]mission_Actors[16]DieFromHeadShot = True
Objectives[34]mission_Actors[16]CanExitVehicle = True
Objectives[34]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[34]mission_Actors[16]AlwaysFight = True
Objectives[34]mission_Actors[16]Seeing_Range = 30
Objectives[34]mission_Actors[16]Hearing_Range = 30
Objectives[34]mission_Actors[16]CombatMovement = Offensive
Objectives[34]mission_Actors[16]weapon = BullpupRifleMk2
Objectives[34]mission_Actors[16]Variation = Random
Objectives[34]mission_Actors[16]Task = 0
Objectives[34]mission_Actors[16]Task_Guard_Range = 5
Objectives[34]mission_Actors[16]Task_Stay_In_Range = True
Objectives[34]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[34]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[34]mission_Actors[16]Task_Scenario = NONE
Objectives[34]mission_Actors[17]Survive_Number = 0
Objectives[34]mission_Actors[17]Failed_Text = 
Objectives[34]mission_Actors[17]Remove_After = 0
Objectives[34]mission_Actors[17]positionX = 1531.888
Objectives[34]mission_Actors[17]positionY = 3219.032
Objectives[34]mission_Actors[17]positionZ = 40.50259
Objectives[34]mission_Actors[17]Heading = 0.0002523825
Objectives[34]mission_Actors[17]String_Name = g_m_m_chigoon_01
Objectives[34]mission_Actors[17]Relationship_Group = Enemy1
Objectives[34]mission_Actors[17]AddBlip = True
Objectives[34]mission_Actors[17]ShowCone = False
Objectives[34]mission_Actors[17]Invincible = False
Objectives[34]mission_Actors[17]SetHealth = 100
Objectives[34]mission_Actors[17]DieFromHeadShot = True
Objectives[34]mission_Actors[17]CanExitVehicle = True
Objectives[34]mission_Actors[17]CanFightArmedPedsWhenNotArmed = True
Objectives[34]mission_Actors[17]AlwaysFight = True
Objectives[34]mission_Actors[17]Seeing_Range = 30
Objectives[34]mission_Actors[17]Hearing_Range = 30
Objectives[34]mission_Actors[17]CombatMovement = Offensive
Objectives[34]mission_Actors[17]weapon = BullpupRifleMk2
Objectives[34]mission_Actors[17]Variation = Random
Objectives[34]mission_Actors[17]Task = 0
Objectives[34]mission_Actors[17]Task_Guard_Range = 5
Objectives[34]mission_Actors[17]Task_Stay_In_Range = True
Objectives[34]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[34]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[34]mission_Actors[17]Task_Scenario = NONE
Objectives[34]mission_Actors[18]Survive_Number = 0
Objectives[34]mission_Actors[18]Failed_Text = 
Objectives[34]mission_Actors[18]Remove_After = 0
Objectives[34]mission_Actors[18]positionX = 1598.927
Objectives[34]mission_Actors[18]positionY = 3261.062
Objectives[34]mission_Actors[18]positionZ = 40.03572
Objectives[34]mission_Actors[18]Heading = 200
Objectives[34]mission_Actors[18]String_Name = g_m_m_chigoon_01
Objectives[34]mission_Actors[18]Relationship_Group = Enemy1
Objectives[34]mission_Actors[18]AddBlip = True
Objectives[34]mission_Actors[18]ShowCone = False
Objectives[34]mission_Actors[18]Invincible = False
Objectives[34]mission_Actors[18]SetHealth = 100
Objectives[34]mission_Actors[18]DieFromHeadShot = True
Objectives[34]mission_Actors[18]CanExitVehicle = True
Objectives[34]mission_Actors[18]CanFightArmedPedsWhenNotArmed = True
Objectives[34]mission_Actors[18]AlwaysFight = True
Objectives[34]mission_Actors[18]Seeing_Range = 30
Objectives[34]mission_Actors[18]Hearing_Range = 30
Objectives[34]mission_Actors[18]CombatMovement = Offensive
Objectives[34]mission_Actors[18]weapon = BullpupRifleMk2
Objectives[34]mission_Actors[18]Variation = Random
Objectives[34]mission_Actors[18]Task = 0
Objectives[34]mission_Actors[18]Task_Guard_Range = 5
Objectives[34]mission_Actors[18]Task_Stay_In_Range = True
Objectives[34]mission_Actors[18]Task_Enter_Vehicle_Seat_Position = -1
Objectives[34]mission_Actors[18]Task_Can_Exit_Vehicle = True
Objectives[34]mission_Actors[18]Task_Scenario = NONE
Objectives[34]mission_Actors[19]Survive_Number = 0
Objectives[34]mission_Actors[19]Failed_Text = 
Objectives[34]mission_Actors[19]Remove_After = 0
Objectives[34]mission_Actors[19]positionX = 1554.392
Objectives[34]mission_Actors[19]positionY = 3246.483
Objectives[34]mission_Actors[19]positionZ = 40.82035
Objectives[34]mission_Actors[19]Heading = 200
Objectives[34]mission_Actors[19]String_Name = g_m_m_chigoon_01
Objectives[34]mission_Actors[19]Relationship_Group = Enemy1
Objectives[34]mission_Actors[19]AddBlip = True
Objectives[34]mission_Actors[19]ShowCone = False
Objectives[34]mission_Actors[19]Invincible = False
Objectives[34]mission_Actors[19]SetHealth = 100
Objectives[34]mission_Actors[19]DieFromHeadShot = True
Objectives[34]mission_Actors[19]CanExitVehicle = True
Objectives[34]mission_Actors[19]CanFightArmedPedsWhenNotArmed = True
Objectives[34]mission_Actors[19]AlwaysFight = True
Objectives[34]mission_Actors[19]Seeing_Range = 30
Objectives[34]mission_Actors[19]Hearing_Range = 30
Objectives[34]mission_Actors[19]CombatMovement = Offensive
Objectives[34]mission_Actors[19]weapon = BullpupRifleMk2
Objectives[34]mission_Actors[19]Variation = Random
Objectives[34]mission_Actors[19]Task = 0
Objectives[34]mission_Actors[19]Task_Guard_Range = 5
Objectives[34]mission_Actors[19]Task_Stay_In_Range = True
Objectives[34]mission_Actors[19]Task_Enter_Vehicle_Seat_Position = -1
Objectives[34]mission_Actors[19]Task_Can_Exit_Vehicle = True
Objectives[34]mission_Actors[19]Task_Scenario = NONE
Objectives[34]mission_Actors[20]Survive_Number = 0
Objectives[34]mission_Actors[20]Failed_Text = 
Objectives[34]mission_Actors[20]Remove_After = 0
Objectives[34]mission_Actors[20]positionX = 1541.596
Objectives[34]mission_Actors[20]positionY = 3238.657
Objectives[34]mission_Actors[20]positionZ = 40.21258
Objectives[34]mission_Actors[20]Heading = 200
Objectives[34]mission_Actors[20]String_Name = g_m_m_chigoon_01
Objectives[34]mission_Actors[20]Relationship_Group = Enemy1
Objectives[34]mission_Actors[20]AddBlip = True
Objectives[34]mission_Actors[20]ShowCone = False
Objectives[34]mission_Actors[20]Invincible = False
Objectives[34]mission_Actors[20]SetHealth = 100
Objectives[34]mission_Actors[20]DieFromHeadShot = True
Objectives[34]mission_Actors[20]CanExitVehicle = True
Objectives[34]mission_Actors[20]CanFightArmedPedsWhenNotArmed = True
Objectives[34]mission_Actors[20]AlwaysFight = True
Objectives[34]mission_Actors[20]Seeing_Range = 30
Objectives[34]mission_Actors[20]Hearing_Range = 30
Objectives[34]mission_Actors[20]CombatMovement = Offensive
Objectives[34]mission_Actors[20]weapon = BullpupRifleMk2
Objectives[34]mission_Actors[20]Variation = Random
Objectives[34]mission_Actors[20]Task = 0
Objectives[34]mission_Actors[20]Task_Guard_Range = 5
Objectives[34]mission_Actors[20]Task_Stay_In_Range = True
Objectives[34]mission_Actors[20]Task_Enter_Vehicle_Seat_Position = -1
Objectives[34]mission_Actors[20]Task_Can_Exit_Vehicle = True
Objectives[34]mission_Actors[20]Task_Scenario = NONE
Objectives[34]mission_Actors[21]Survive_Number = 0
Objectives[34]mission_Actors[21]Failed_Text = 
Objectives[34]mission_Actors[21]Remove_After = 0
Objectives[34]mission_Actors[21]positionX = 1494.464
Objectives[34]mission_Actors[21]positionY = 3222.96
Objectives[34]mission_Actors[21]positionZ = 40.10402
Objectives[34]mission_Actors[21]Heading = 145
Objectives[34]mission_Actors[21]String_Name = g_m_m_chigoon_01
Objectives[34]mission_Actors[21]Relationship_Group = Enemy1
Objectives[34]mission_Actors[21]AddBlip = True
Objectives[34]mission_Actors[21]ShowCone = False
Objectives[34]mission_Actors[21]Invincible = False
Objectives[34]mission_Actors[21]SetHealth = 100
Objectives[34]mission_Actors[21]DieFromHeadShot = True
Objectives[34]mission_Actors[21]CanExitVehicle = True
Objectives[34]mission_Actors[21]CanFightArmedPedsWhenNotArmed = True
Objectives[34]mission_Actors[21]AlwaysFight = True
Objectives[34]mission_Actors[21]Seeing_Range = 30
Objectives[34]mission_Actors[21]Hearing_Range = 30
Objectives[34]mission_Actors[21]CombatMovement = Offensive
Objectives[34]mission_Actors[21]weapon = BullpupRifleMk2
Objectives[34]mission_Actors[21]Variation = Random
Objectives[34]mission_Actors[21]Task = 0
Objectives[34]mission_Actors[21]Task_Guard_Range = 5
Objectives[34]mission_Actors[21]Task_Stay_In_Range = True
Objectives[34]mission_Actors[21]Task_Enter_Vehicle_Seat_Position = -1
Objectives[34]mission_Actors[21]Task_Can_Exit_Vehicle = True
Objectives[34]mission_Actors[21]Task_Scenario = NONE
Objectives[34]mission_Actors[22]Survive_Number = 0
Objectives[34]mission_Actors[22]Failed_Text = 
Objectives[34]mission_Actors[22]Remove_After = 0
Objectives[34]mission_Actors[22]positionX = 1453.075
Objectives[34]mission_Actors[22]positionY = 3213.587
Objectives[34]mission_Actors[22]positionZ = 40.6309
Objectives[34]mission_Actors[22]Heading = 145
Objectives[34]mission_Actors[22]String_Name = g_m_m_chigoon_01
Objectives[34]mission_Actors[22]Relationship_Group = Enemy1
Objectives[34]mission_Actors[22]AddBlip = True
Objectives[34]mission_Actors[22]ShowCone = False
Objectives[34]mission_Actors[22]Invincible = False
Objectives[34]mission_Actors[22]SetHealth = 100
Objectives[34]mission_Actors[22]DieFromHeadShot = True
Objectives[34]mission_Actors[22]CanExitVehicle = True
Objectives[34]mission_Actors[22]CanFightArmedPedsWhenNotArmed = True
Objectives[34]mission_Actors[22]AlwaysFight = True
Objectives[34]mission_Actors[22]Seeing_Range = 30
Objectives[34]mission_Actors[22]Hearing_Range = 30
Objectives[34]mission_Actors[22]CombatMovement = Offensive
Objectives[34]mission_Actors[22]weapon = BullpupRifleMk2
Objectives[34]mission_Actors[22]Variation = Random
Objectives[34]mission_Actors[22]Task = 0
Objectives[34]mission_Actors[22]Task_Guard_Range = 5
Objectives[34]mission_Actors[22]Task_Stay_In_Range = True
Objectives[34]mission_Actors[22]Task_Enter_Vehicle_Seat_Position = -1
Objectives[34]mission_Actors[22]Task_Can_Exit_Vehicle = True
Objectives[34]mission_Actors[22]Task_Scenario = NONE
Objectives[34]mission_Actors[23]Survive_Number = 0
Objectives[34]mission_Actors[23]Failed_Text = 
Objectives[34]mission_Actors[23]Remove_After = 0
Objectives[34]mission_Actors[23]positionX = 1441.567
Objectives[34]mission_Actors[23]positionY = 3211.706
Objectives[34]mission_Actors[23]positionZ = 40.57996
Objectives[34]mission_Actors[23]Heading = 145
Objectives[34]mission_Actors[23]String_Name = g_m_m_chigoon_01
Objectives[34]mission_Actors[23]Relationship_Group = Enemy1
Objectives[34]mission_Actors[23]AddBlip = True
Objectives[34]mission_Actors[23]ShowCone = False
Objectives[34]mission_Actors[23]Invincible = False
Objectives[34]mission_Actors[23]SetHealth = 100
Objectives[34]mission_Actors[23]DieFromHeadShot = True
Objectives[34]mission_Actors[23]CanExitVehicle = True
Objectives[34]mission_Actors[23]CanFightArmedPedsWhenNotArmed = True
Objectives[34]mission_Actors[23]AlwaysFight = True
Objectives[34]mission_Actors[23]Seeing_Range = 30
Objectives[34]mission_Actors[23]Hearing_Range = 30
Objectives[34]mission_Actors[23]CombatMovement = Offensive
Objectives[34]mission_Actors[23]weapon = BullpupRifleMk2
Objectives[34]mission_Actors[23]Variation = Random
Objectives[34]mission_Actors[23]Task = 0
Objectives[34]mission_Actors[23]Task_Guard_Range = 5
Objectives[34]mission_Actors[23]Task_Stay_In_Range = True
Objectives[34]mission_Actors[23]Task_Enter_Vehicle_Seat_Position = -1
Objectives[34]mission_Actors[23]Task_Can_Exit_Vehicle = True
Objectives[34]mission_Actors[23]Task_Scenario = NONE
Objectives[34]mission_Actors[24]Survive_Number = 0
Objectives[34]mission_Actors[24]Failed_Text = 
Objectives[34]mission_Actors[24]Remove_After = 0
Objectives[34]mission_Actors[24]positionX = 1423.005
Objectives[34]mission_Actors[24]positionY = 3208.324
Objectives[34]mission_Actors[24]positionZ = 40.59641
Objectives[34]mission_Actors[24]Heading = 145
Objectives[34]mission_Actors[24]String_Name = g_m_m_chigoon_01
Objectives[34]mission_Actors[24]Relationship_Group = Enemy1
Objectives[34]mission_Actors[24]AddBlip = True
Objectives[34]mission_Actors[24]ShowCone = False
Objectives[34]mission_Actors[24]Invincible = False
Objectives[34]mission_Actors[24]SetHealth = 100
Objectives[34]mission_Actors[24]DieFromHeadShot = True
Objectives[34]mission_Actors[24]CanExitVehicle = True
Objectives[34]mission_Actors[24]CanFightArmedPedsWhenNotArmed = True
Objectives[34]mission_Actors[24]AlwaysFight = True
Objectives[34]mission_Actors[24]Seeing_Range = 30
Objectives[34]mission_Actors[24]Hearing_Range = 30
Objectives[34]mission_Actors[24]CombatMovement = Offensive
Objectives[34]mission_Actors[24]weapon = BullpupRifleMk2
Objectives[34]mission_Actors[24]Variation = Random
Objectives[34]mission_Actors[24]Task = 0
Objectives[34]mission_Actors[24]Task_Guard_Range = 5
Objectives[34]mission_Actors[24]Task_Stay_In_Range = True
Objectives[34]mission_Actors[24]Task_Enter_Vehicle_Seat_Position = -1
Objectives[34]mission_Actors[24]Task_Can_Exit_Vehicle = True
Objectives[34]mission_Actors[24]Task_Scenario = NONE
Objectives[34]mission_Actors[25]Survive_Number = 0
Objectives[34]mission_Actors[25]Failed_Text = 
Objectives[34]mission_Actors[25]Remove_After = 0
Objectives[34]mission_Actors[25]positionX = 1393.696
Objectives[34]mission_Actors[25]positionY = 3194.15
Objectives[34]mission_Actors[25]positionZ = 40.80378
Objectives[34]mission_Actors[25]Heading = 185
Objectives[34]mission_Actors[25]String_Name = g_m_m_chicold_01
Objectives[34]mission_Actors[25]Relationship_Group = Enemy1
Objectives[34]mission_Actors[25]AddBlip = True
Objectives[34]mission_Actors[25]ShowCone = False
Objectives[34]mission_Actors[25]Invincible = False
Objectives[34]mission_Actors[25]SetHealth = 100
Objectives[34]mission_Actors[25]DieFromHeadShot = True
Objectives[34]mission_Actors[25]CanExitVehicle = True
Objectives[34]mission_Actors[25]CanFightArmedPedsWhenNotArmed = True
Objectives[34]mission_Actors[25]AlwaysFight = True
Objectives[34]mission_Actors[25]Seeing_Range = 30
Objectives[34]mission_Actors[25]Hearing_Range = 30
Objectives[34]mission_Actors[25]CombatMovement = Offensive
Objectives[34]mission_Actors[25]weapon = SNSPistolMk2
Objectives[34]mission_Actors[25]Variation = Random
Objectives[34]mission_Actors[25]Task = 0
Objectives[34]mission_Actors[25]Task_Guard_Range = 5
Objectives[34]mission_Actors[25]Task_Stay_In_Range = True
Objectives[34]mission_Actors[25]Task_Enter_Vehicle_Seat_Position = -1
Objectives[34]mission_Actors[25]Task_Can_Exit_Vehicle = True
Objectives[34]mission_Actors[25]Task_Scenario = NONE
Objectives[34]mission_Actors[26]Survive_Number = 0
Objectives[34]mission_Actors[26]Failed_Text = 
Objectives[34]mission_Actors[26]Remove_After = 0
Objectives[34]mission_Actors[26]positionX = 1398.006
Objectives[34]mission_Actors[26]positionY = 3175.219
Objectives[34]mission_Actors[26]positionZ = 40.42226
Objectives[34]mission_Actors[26]Heading = 20.00001
Objectives[34]mission_Actors[26]String_Name = g_m_m_chicold_01
Objectives[34]mission_Actors[26]Relationship_Group = Enemy1
Objectives[34]mission_Actors[26]AddBlip = True
Objectives[34]mission_Actors[26]ShowCone = False
Objectives[34]mission_Actors[26]Invincible = False
Objectives[34]mission_Actors[26]SetHealth = 100
Objectives[34]mission_Actors[26]DieFromHeadShot = True
Objectives[34]mission_Actors[26]CanExitVehicle = True
Objectives[34]mission_Actors[26]CanFightArmedPedsWhenNotArmed = True
Objectives[34]mission_Actors[26]AlwaysFight = True
Objectives[34]mission_Actors[26]Seeing_Range = 30
Objectives[34]mission_Actors[26]Hearing_Range = 30
Objectives[34]mission_Actors[26]CombatMovement = Offensive
Objectives[34]mission_Actors[26]weapon = SNSPistolMk2
Objectives[34]mission_Actors[26]Variation = Random
Objectives[34]mission_Actors[26]Task = 0
Objectives[34]mission_Actors[26]Task_Guard_Range = 5
Objectives[34]mission_Actors[26]Task_Stay_In_Range = True
Objectives[34]mission_Actors[26]Task_Enter_Vehicle_Seat_Position = -1
Objectives[34]mission_Actors[26]Task_Can_Exit_Vehicle = True
Objectives[34]mission_Actors[26]Task_Scenario = NONE
Objectives[34]mission_Actors[27]Survive_Number = 0
Objectives[34]mission_Actors[27]Failed_Text = 
Objectives[34]mission_Actors[27]Remove_After = 0
Objectives[34]mission_Actors[27]positionX = 1395.219
Objectives[34]mission_Actors[27]positionY = 3176.328
Objectives[34]mission_Actors[27]positionZ = 40.44122
Objectives[34]mission_Actors[27]Heading = 20.00001
Objectives[34]mission_Actors[27]String_Name = g_m_m_chicold_01
Objectives[34]mission_Actors[27]Relationship_Group = Enemy1
Objectives[34]mission_Actors[27]AddBlip = True
Objectives[34]mission_Actors[27]ShowCone = False
Objectives[34]mission_Actors[27]Invincible = False
Objectives[34]mission_Actors[27]SetHealth = 100
Objectives[34]mission_Actors[27]DieFromHeadShot = True
Objectives[34]mission_Actors[27]CanExitVehicle = True
Objectives[34]mission_Actors[27]CanFightArmedPedsWhenNotArmed = True
Objectives[34]mission_Actors[27]AlwaysFight = True
Objectives[34]mission_Actors[27]Seeing_Range = 30
Objectives[34]mission_Actors[27]Hearing_Range = 30
Objectives[34]mission_Actors[27]CombatMovement = Offensive
Objectives[34]mission_Actors[27]weapon = SNSPistolMk2
Objectives[34]mission_Actors[27]Variation = Random
Objectives[34]mission_Actors[27]Task = 0
Objectives[34]mission_Actors[27]Task_Guard_Range = 5
Objectives[34]mission_Actors[27]Task_Stay_In_Range = True
Objectives[34]mission_Actors[27]Task_Enter_Vehicle_Seat_Position = -1
Objectives[34]mission_Actors[27]Task_Can_Exit_Vehicle = True
Objectives[34]mission_Actors[27]Task_Scenario = NONE
Objectives[34]mission_Actors[28]Survive_Number = 0
Objectives[34]mission_Actors[28]Failed_Text = 
Objectives[34]mission_Actors[28]Remove_After = 0
Objectives[34]mission_Actors[28]positionX = 1398.548
Objectives[34]mission_Actors[28]positionY = 3179.302
Objectives[34]mission_Actors[28]positionZ = 40.46113
Objectives[34]mission_Actors[28]Heading = 20.00001
Objectives[34]mission_Actors[28]String_Name = g_m_m_chicold_01
Objectives[34]mission_Actors[28]Relationship_Group = Enemy1
Objectives[34]mission_Actors[28]AddBlip = True
Objectives[34]mission_Actors[28]ShowCone = False
Objectives[34]mission_Actors[28]Invincible = False
Objectives[34]mission_Actors[28]SetHealth = 100
Objectives[34]mission_Actors[28]DieFromHeadShot = True
Objectives[34]mission_Actors[28]CanExitVehicle = True
Objectives[34]mission_Actors[28]CanFightArmedPedsWhenNotArmed = True
Objectives[34]mission_Actors[28]AlwaysFight = True
Objectives[34]mission_Actors[28]Seeing_Range = 30
Objectives[34]mission_Actors[28]Hearing_Range = 30
Objectives[34]mission_Actors[28]CombatMovement = Offensive
Objectives[34]mission_Actors[28]weapon = SNSPistolMk2
Objectives[34]mission_Actors[28]Variation = Random
Objectives[34]mission_Actors[28]Task = 0
Objectives[34]mission_Actors[28]Task_Guard_Range = 5
Objectives[34]mission_Actors[28]Task_Stay_In_Range = True
Objectives[34]mission_Actors[28]Task_Enter_Vehicle_Seat_Position = -1
Objectives[34]mission_Actors[28]Task_Can_Exit_Vehicle = True
Objectives[34]mission_Actors[28]Task_Scenario = NONE
Objectives[34]mission_Actors[29]Survive_Number = 0
Objectives[34]mission_Actors[29]Failed_Text = 
Objectives[34]mission_Actors[29]Remove_After = 0
Objectives[34]mission_Actors[29]positionX = 1395.028
Objectives[34]mission_Actors[29]positionY = 3178.555
Objectives[34]mission_Actors[29]positionZ = 40.46379
Objectives[34]mission_Actors[29]Heading = 20.00001
Objectives[34]mission_Actors[29]String_Name = g_m_m_chicold_01
Objectives[34]mission_Actors[29]Relationship_Group = Enemy1
Objectives[34]mission_Actors[29]AddBlip = True
Objectives[34]mission_Actors[29]ShowCone = False
Objectives[34]mission_Actors[29]Invincible = False
Objectives[34]mission_Actors[29]SetHealth = 100
Objectives[34]mission_Actors[29]DieFromHeadShot = True
Objectives[34]mission_Actors[29]CanExitVehicle = True
Objectives[34]mission_Actors[29]CanFightArmedPedsWhenNotArmed = True
Objectives[34]mission_Actors[29]AlwaysFight = True
Objectives[34]mission_Actors[29]Seeing_Range = 30
Objectives[34]mission_Actors[29]Hearing_Range = 30
Objectives[34]mission_Actors[29]CombatMovement = Offensive
Objectives[34]mission_Actors[29]weapon = SNSPistolMk2
Objectives[34]mission_Actors[29]Variation = Random
Objectives[34]mission_Actors[29]Task = 0
Objectives[34]mission_Actors[29]Task_Guard_Range = 5
Objectives[34]mission_Actors[29]Task_Stay_In_Range = True
Objectives[34]mission_Actors[29]Task_Enter_Vehicle_Seat_Position = -1
Objectives[34]mission_Actors[29]Task_Can_Exit_Vehicle = True
Objectives[34]mission_Actors[29]Task_Scenario = NONE
Objectives[34]mission_Actors[30]Survive_Number = 0
Objectives[34]mission_Actors[30]Failed_Text = 
Objectives[34]mission_Actors[30]Remove_After = 0
Objectives[34]mission_Actors[30]positionX = 1398.745
Objectives[34]mission_Actors[30]positionY = 3177.078
Objectives[34]mission_Actors[30]positionZ = 40.43853
Objectives[34]mission_Actors[30]Heading = 20.00001
Objectives[34]mission_Actors[30]String_Name = g_m_m_chicold_01
Objectives[34]mission_Actors[30]Relationship_Group = Enemy1
Objectives[34]mission_Actors[30]AddBlip = True
Objectives[34]mission_Actors[30]ShowCone = False
Objectives[34]mission_Actors[30]Invincible = False
Objectives[34]mission_Actors[30]SetHealth = 100
Objectives[34]mission_Actors[30]DieFromHeadShot = True
Objectives[34]mission_Actors[30]CanExitVehicle = True
Objectives[34]mission_Actors[30]CanFightArmedPedsWhenNotArmed = True
Objectives[34]mission_Actors[30]AlwaysFight = True
Objectives[34]mission_Actors[30]Seeing_Range = 30
Objectives[34]mission_Actors[30]Hearing_Range = 30
Objectives[34]mission_Actors[30]CombatMovement = Offensive
Objectives[34]mission_Actors[30]weapon = SNSPistolMk2
Objectives[34]mission_Actors[30]Variation = Random
Objectives[34]mission_Actors[30]Task = 0
Objectives[34]mission_Actors[30]Task_Guard_Range = 5
Objectives[34]mission_Actors[30]Task_Stay_In_Range = True
Objectives[34]mission_Actors[30]Task_Enter_Vehicle_Seat_Position = -1
Objectives[34]mission_Actors[30]Task_Can_Exit_Vehicle = True
Objectives[34]mission_Actors[30]Task_Scenario = NONE
Objectives[34]mission_Actors[31]Survive_Number = 0
Objectives[34]mission_Actors[31]Failed_Text = 
Objectives[34]mission_Actors[31]Remove_After = 0
Objectives[34]mission_Actors[31]positionX = 1316.41
Objectives[34]mission_Actors[31]positionY = 3153.385
Objectives[34]mission_Actors[31]positionZ = 40.42399
Objectives[34]mission_Actors[31]Heading = 1.366038E-05
Objectives[34]mission_Actors[31]String_Name = a_m_m_acult_01
Objectives[34]mission_Actors[31]Relationship_Group = Enemy1
Objectives[34]mission_Actors[31]AddBlip = True
Objectives[34]mission_Actors[31]ShowCone = False
Objectives[34]mission_Actors[31]Invincible = False
Objectives[34]mission_Actors[31]SetHealth = 100
Objectives[34]mission_Actors[31]DieFromHeadShot = True
Objectives[34]mission_Actors[31]CanExitVehicle = True
Objectives[34]mission_Actors[31]CanFightArmedPedsWhenNotArmed = True
Objectives[34]mission_Actors[31]AlwaysFight = True
Objectives[34]mission_Actors[31]Seeing_Range = 30
Objectives[34]mission_Actors[31]Hearing_Range = 30
Objectives[34]mission_Actors[31]CombatMovement = Offensive
Objectives[34]mission_Actors[31]weapon = MilitaryRifle
Objectives[34]mission_Actors[31]Variation = Random
Objectives[34]mission_Actors[31]Task = 0
Objectives[34]mission_Actors[31]Task_Guard_Range = 5
Objectives[34]mission_Actors[31]Task_Stay_In_Range = True
Objectives[34]mission_Actors[31]Task_Enter_Vehicle_Seat_Position = -1
Objectives[34]mission_Actors[31]Task_Can_Exit_Vehicle = True
Objectives[34]mission_Actors[31]Task_Scenario = NONE
Objectives[34]mission_Actors[32]Survive_Number = 0
Objectives[34]mission_Actors[32]Failed_Text = 
Objectives[34]mission_Actors[32]Remove_After = 0
Objectives[34]mission_Actors[32]positionX = 1318.408
Objectives[34]mission_Actors[32]positionY = 3153.291
Objectives[34]mission_Actors[32]positionZ = 40.41845
Objectives[34]mission_Actors[32]Heading = 1.366038E-05
Objectives[34]mission_Actors[32]String_Name = a_m_m_acult_01
Objectives[34]mission_Actors[32]Relationship_Group = Enemy1
Objectives[34]mission_Actors[32]AddBlip = True
Objectives[34]mission_Actors[32]ShowCone = False
Objectives[34]mission_Actors[32]Invincible = False
Objectives[34]mission_Actors[32]SetHealth = 100
Objectives[34]mission_Actors[32]DieFromHeadShot = True
Objectives[34]mission_Actors[32]CanExitVehicle = True
Objectives[34]mission_Actors[32]CanFightArmedPedsWhenNotArmed = True
Objectives[34]mission_Actors[32]AlwaysFight = True
Objectives[34]mission_Actors[32]Seeing_Range = 30
Objectives[34]mission_Actors[32]Hearing_Range = 30
Objectives[34]mission_Actors[32]CombatMovement = Offensive
Objectives[34]mission_Actors[32]weapon = MilitaryRifle
Objectives[34]mission_Actors[32]Variation = Random
Objectives[34]mission_Actors[32]Task = 0
Objectives[34]mission_Actors[32]Task_Guard_Range = 5
Objectives[34]mission_Actors[32]Task_Stay_In_Range = True
Objectives[34]mission_Actors[32]Task_Enter_Vehicle_Seat_Position = -1
Objectives[34]mission_Actors[32]Task_Can_Exit_Vehicle = True
Objectives[34]mission_Actors[32]Task_Scenario = NONE
Objectives[34]mission_Actors[33]Survive_Number = 0
Objectives[34]mission_Actors[33]Failed_Text = 
Objectives[34]mission_Actors[33]Remove_After = 0
Objectives[34]mission_Actors[33]positionX = 1321.404
Objectives[34]mission_Actors[33]positionY = 3153.148
Objectives[34]mission_Actors[33]positionZ = 40.41411
Objectives[34]mission_Actors[33]Heading = 1.366038E-05
Objectives[34]mission_Actors[33]String_Name = a_m_m_acult_01
Objectives[34]mission_Actors[33]Relationship_Group = Enemy1
Objectives[34]mission_Actors[33]AddBlip = True
Objectives[34]mission_Actors[33]ShowCone = False
Objectives[34]mission_Actors[33]Invincible = False
Objectives[34]mission_Actors[33]SetHealth = 100
Objectives[34]mission_Actors[33]DieFromHeadShot = True
Objectives[34]mission_Actors[33]CanExitVehicle = True
Objectives[34]mission_Actors[33]CanFightArmedPedsWhenNotArmed = True
Objectives[34]mission_Actors[33]AlwaysFight = True
Objectives[34]mission_Actors[33]Seeing_Range = 30
Objectives[34]mission_Actors[33]Hearing_Range = 30
Objectives[34]mission_Actors[33]CombatMovement = Offensive
Objectives[34]mission_Actors[33]weapon = MilitaryRifle
Objectives[34]mission_Actors[33]Variation = Random
Objectives[34]mission_Actors[33]Task = 0
Objectives[34]mission_Actors[33]Task_Guard_Range = 5
Objectives[34]mission_Actors[33]Task_Stay_In_Range = True
Objectives[34]mission_Actors[33]Task_Enter_Vehicle_Seat_Position = -1
Objectives[34]mission_Actors[33]Task_Can_Exit_Vehicle = True
Objectives[34]mission_Actors[33]Task_Scenario = NONE
Objectives[34]mission_Actors[34]Survive_Number = 0
Objectives[34]mission_Actors[34]Failed_Text = 
Objectives[34]mission_Actors[34]Remove_After = 0
Objectives[34]mission_Actors[34]positionX = 1319.367
Objectives[34]mission_Actors[34]positionY = 3159.268
Objectives[34]mission_Actors[34]positionZ = 40.47662
Objectives[34]mission_Actors[34]Heading = 1.366038E-05
Objectives[34]mission_Actors[34]String_Name = a_m_m_acult_01
Objectives[34]mission_Actors[34]Relationship_Group = Enemy1
Objectives[34]mission_Actors[34]AddBlip = True
Objectives[34]mission_Actors[34]ShowCone = False
Objectives[34]mission_Actors[34]Invincible = False
Objectives[34]mission_Actors[34]SetHealth = 100
Objectives[34]mission_Actors[34]DieFromHeadShot = True
Objectives[34]mission_Actors[34]CanExitVehicle = True
Objectives[34]mission_Actors[34]CanFightArmedPedsWhenNotArmed = True
Objectives[34]mission_Actors[34]AlwaysFight = True
Objectives[34]mission_Actors[34]Seeing_Range = 30
Objectives[34]mission_Actors[34]Hearing_Range = 30
Objectives[34]mission_Actors[34]CombatMovement = Offensive
Objectives[34]mission_Actors[34]weapon = MilitaryRifle
Objectives[34]mission_Actors[34]Variation = Random
Objectives[34]mission_Actors[34]Task = 0
Objectives[34]mission_Actors[34]Task_Guard_Range = 5
Objectives[34]mission_Actors[34]Task_Stay_In_Range = True
Objectives[34]mission_Actors[34]Task_Enter_Vehicle_Seat_Position = -1
Objectives[34]mission_Actors[34]Task_Can_Exit_Vehicle = True
Objectives[34]mission_Actors[34]Task_Scenario = NONE
Objectives[34]mission_Actors[35]Survive_Number = 0
Objectives[34]mission_Actors[35]Failed_Text = 
Objectives[34]mission_Actors[35]Remove_After = 0
Objectives[34]mission_Actors[35]positionX = 1316.37
Objectives[34]mission_Actors[35]positionY = 3159.41
Objectives[34]mission_Actors[35]positionZ = 40.48484
Objectives[34]mission_Actors[35]Heading = 1.366038E-05
Objectives[34]mission_Actors[35]String_Name = a_m_m_acult_01
Objectives[34]mission_Actors[35]Relationship_Group = Enemy1
Objectives[34]mission_Actors[35]AddBlip = True
Objectives[34]mission_Actors[35]ShowCone = False
Objectives[34]mission_Actors[35]Invincible = False
Objectives[34]mission_Actors[35]SetHealth = 100
Objectives[34]mission_Actors[35]DieFromHeadShot = True
Objectives[34]mission_Actors[35]CanExitVehicle = True
Objectives[34]mission_Actors[35]CanFightArmedPedsWhenNotArmed = True
Objectives[34]mission_Actors[35]AlwaysFight = True
Objectives[34]mission_Actors[35]Seeing_Range = 30
Objectives[34]mission_Actors[35]Hearing_Range = 30
Objectives[34]mission_Actors[35]CombatMovement = Offensive
Objectives[34]mission_Actors[35]weapon = MilitaryRifle
Objectives[34]mission_Actors[35]Variation = Random
Objectives[34]mission_Actors[35]Task = 0
Objectives[34]mission_Actors[35]Task_Guard_Range = 5
Objectives[34]mission_Actors[35]Task_Stay_In_Range = True
Objectives[34]mission_Actors[35]Task_Enter_Vehicle_Seat_Position = -1
Objectives[34]mission_Actors[35]Task_Can_Exit_Vehicle = True
Objectives[34]mission_Actors[35]Task_Scenario = NONE
Objectives[34]mission_Actors[36]Survive_Number = 0
Objectives[34]mission_Actors[36]Failed_Text = 
Objectives[34]mission_Actors[36]Remove_After = 0
Objectives[34]mission_Actors[36]positionX = 1330.441
Objectives[34]mission_Actors[36]positionY = 3190.767
Objectives[34]mission_Actors[36]positionZ = 39.55214
Objectives[34]mission_Actors[36]Heading = 204.9999
Objectives[34]mission_Actors[36]String_Name = a_m_m_acult_01
Objectives[34]mission_Actors[36]Relationship_Group = Enemy1
Objectives[34]mission_Actors[36]AddBlip = True
Objectives[34]mission_Actors[36]ShowCone = False
Objectives[34]mission_Actors[36]Invincible = False
Objectives[34]mission_Actors[36]SetHealth = 100
Objectives[34]mission_Actors[36]DieFromHeadShot = True
Objectives[34]mission_Actors[36]CanExitVehicle = True
Objectives[34]mission_Actors[36]CanFightArmedPedsWhenNotArmed = True
Objectives[34]mission_Actors[36]AlwaysFight = True
Objectives[34]mission_Actors[36]Seeing_Range = 30
Objectives[34]mission_Actors[36]Hearing_Range = 30
Objectives[34]mission_Actors[36]CombatMovement = Offensive
Objectives[34]mission_Actors[36]weapon = MilitaryRifle
Objectives[34]mission_Actors[36]Variation = Random
Objectives[34]mission_Actors[36]Task = 0
Objectives[34]mission_Actors[36]Task_Guard_Range = 5
Objectives[34]mission_Actors[36]Task_Stay_In_Range = True
Objectives[34]mission_Actors[36]Task_Enter_Vehicle_Seat_Position = -1
Objectives[34]mission_Actors[36]Task_Can_Exit_Vehicle = True
Objectives[34]mission_Actors[36]Task_Scenario = NONE
Objectives[34]mission_Actors[37]Survive_Number = 0
Objectives[34]mission_Actors[37]Failed_Text = 
Objectives[34]mission_Actors[37]Remove_After = 0
Objectives[34]mission_Actors[37]positionX = 1336.434
Objectives[34]mission_Actors[37]positionY = 3190.483
Objectives[34]mission_Actors[37]positionZ = 39.2804
Objectives[34]mission_Actors[37]Heading = 204.9999
Objectives[34]mission_Actors[37]String_Name = a_m_m_acult_01
Objectives[34]mission_Actors[37]Relationship_Group = Enemy1
Objectives[34]mission_Actors[37]AddBlip = True
Objectives[34]mission_Actors[37]ShowCone = False
Objectives[34]mission_Actors[37]Invincible = False
Objectives[34]mission_Actors[37]SetHealth = 100
Objectives[34]mission_Actors[37]DieFromHeadShot = True
Objectives[34]mission_Actors[37]CanExitVehicle = True
Objectives[34]mission_Actors[37]CanFightArmedPedsWhenNotArmed = True
Objectives[34]mission_Actors[37]AlwaysFight = True
Objectives[34]mission_Actors[37]Seeing_Range = 30
Objectives[34]mission_Actors[37]Hearing_Range = 30
Objectives[34]mission_Actors[37]CombatMovement = Offensive
Objectives[34]mission_Actors[37]weapon = MilitaryRifle
Objectives[34]mission_Actors[37]Variation = Random
Objectives[34]mission_Actors[37]Task = 0
Objectives[34]mission_Actors[37]Task_Guard_Range = 5
Objectives[34]mission_Actors[37]Task_Stay_In_Range = True
Objectives[34]mission_Actors[37]Task_Enter_Vehicle_Seat_Position = -1
Objectives[34]mission_Actors[37]Task_Can_Exit_Vehicle = True
Objectives[34]mission_Actors[37]Task_Scenario = NONE
Objectives[34]mission_Actors[38]Survive_Number = 0
Objectives[34]mission_Actors[38]Failed_Text = 
Objectives[34]mission_Actors[38]Remove_After = 0
Objectives[34]mission_Actors[38]positionX = 1328.968
Objectives[34]mission_Actors[38]positionY = 3180.825
Objectives[34]mission_Actors[38]positionZ = 40.03374
Objectives[34]mission_Actors[38]Heading = 204.9999
Objectives[34]mission_Actors[38]String_Name = a_m_m_acult_01
Objectives[34]mission_Actors[38]Relationship_Group = Enemy1
Objectives[34]mission_Actors[38]AddBlip = True
Objectives[34]mission_Actors[38]ShowCone = False
Objectives[34]mission_Actors[38]Invincible = False
Objectives[34]mission_Actors[38]SetHealth = 100
Objectives[34]mission_Actors[38]DieFromHeadShot = True
Objectives[34]mission_Actors[38]CanExitVehicle = True
Objectives[34]mission_Actors[38]CanFightArmedPedsWhenNotArmed = True
Objectives[34]mission_Actors[38]AlwaysFight = True
Objectives[34]mission_Actors[38]Seeing_Range = 30
Objectives[34]mission_Actors[38]Hearing_Range = 30
Objectives[34]mission_Actors[38]CombatMovement = Offensive
Objectives[34]mission_Actors[38]weapon = MilitaryRifle
Objectives[34]mission_Actors[38]Variation = Random
Objectives[34]mission_Actors[38]Task = 0
Objectives[34]mission_Actors[38]Task_Guard_Range = 5
Objectives[34]mission_Actors[38]Task_Stay_In_Range = True
Objectives[34]mission_Actors[38]Task_Enter_Vehicle_Seat_Position = -1
Objectives[34]mission_Actors[38]Task_Can_Exit_Vehicle = True
Objectives[34]mission_Actors[38]Task_Scenario = NONE
Objectives[34]mission_Actors[39]Survive_Number = 0
Objectives[34]mission_Actors[39]Failed_Text = 
Objectives[34]mission_Actors[39]Remove_After = 0
Objectives[34]mission_Actors[39]positionX = 1335.151
Objectives[34]mission_Actors[39]positionY = 3184.537
Objectives[34]mission_Actors[39]positionZ = 39.86441
Objectives[34]mission_Actors[39]Heading = 204.9999
Objectives[34]mission_Actors[39]String_Name = a_m_m_acult_01
Objectives[34]mission_Actors[39]Relationship_Group = Enemy1
Objectives[34]mission_Actors[39]AddBlip = True
Objectives[34]mission_Actors[39]ShowCone = False
Objectives[34]mission_Actors[39]Invincible = False
Objectives[34]mission_Actors[39]SetHealth = 100
Objectives[34]mission_Actors[39]DieFromHeadShot = True
Objectives[34]mission_Actors[39]CanExitVehicle = True
Objectives[34]mission_Actors[39]CanFightArmedPedsWhenNotArmed = True
Objectives[34]mission_Actors[39]AlwaysFight = True
Objectives[34]mission_Actors[39]Seeing_Range = 30
Objectives[34]mission_Actors[39]Hearing_Range = 30
Objectives[34]mission_Actors[39]CombatMovement = Offensive
Objectives[34]mission_Actors[39]weapon = MilitaryRifle
Objectives[34]mission_Actors[39]Variation = Random
Objectives[34]mission_Actors[39]Task = 0
Objectives[34]mission_Actors[39]Task_Guard_Range = 5
Objectives[34]mission_Actors[39]Task_Stay_In_Range = True
Objectives[34]mission_Actors[39]Task_Enter_Vehicle_Seat_Position = -1
Objectives[34]mission_Actors[39]Task_Can_Exit_Vehicle = True
Objectives[34]mission_Actors[39]Task_Scenario = NONE
Objectives[34]mission_Actors[40]Survive_Number = 0
Objectives[34]mission_Actors[40]Failed_Text = 
Objectives[34]mission_Actors[40]Remove_After = 0
Objectives[34]mission_Actors[40]positionX = 1349.704
Objectives[34]mission_Actors[40]positionY = 3195.861
Objectives[34]mission_Actors[40]positionZ = 39.24679
Objectives[34]mission_Actors[40]Heading = 204.9999
Objectives[34]mission_Actors[40]String_Name = a_m_m_acult_01
Objectives[34]mission_Actors[40]Relationship_Group = Enemy1
Objectives[34]mission_Actors[40]AddBlip = True
Objectives[34]mission_Actors[40]ShowCone = False
Objectives[34]mission_Actors[40]Invincible = False
Objectives[34]mission_Actors[40]SetHealth = 100
Objectives[34]mission_Actors[40]DieFromHeadShot = True
Objectives[34]mission_Actors[40]CanExitVehicle = True
Objectives[34]mission_Actors[40]CanFightArmedPedsWhenNotArmed = True
Objectives[34]mission_Actors[40]AlwaysFight = True
Objectives[34]mission_Actors[40]Seeing_Range = 30
Objectives[34]mission_Actors[40]Hearing_Range = 30
Objectives[34]mission_Actors[40]CombatMovement = Offensive
Objectives[34]mission_Actors[40]weapon = MilitaryRifle
Objectives[34]mission_Actors[40]Variation = Random
Objectives[34]mission_Actors[40]Task = 0
Objectives[34]mission_Actors[40]Task_Guard_Range = 5
Objectives[34]mission_Actors[40]Task_Stay_In_Range = True
Objectives[34]mission_Actors[40]Task_Enter_Vehicle_Seat_Position = -1
Objectives[34]mission_Actors[40]Task_Can_Exit_Vehicle = True
Objectives[34]mission_Actors[40]Task_Scenario = NONE
Objectives[34]mission_Actors[41]Survive_Number = 0
Objectives[34]mission_Actors[41]Failed_Text = 
Objectives[34]mission_Actors[41]Remove_After = 0
Objectives[34]mission_Actors[41]positionX = 1359.074
Objectives[34]mission_Actors[41]positionY = 3203.426
Objectives[34]mission_Actors[41]positionZ = 38.37887
Objectives[34]mission_Actors[41]Heading = 204.9999
Objectives[34]mission_Actors[41]String_Name = a_m_m_acult_01
Objectives[34]mission_Actors[41]Relationship_Group = Enemy1
Objectives[34]mission_Actors[41]AddBlip = True
Objectives[34]mission_Actors[41]ShowCone = False
Objectives[34]mission_Actors[41]Invincible = False
Objectives[34]mission_Actors[41]SetHealth = 100
Objectives[34]mission_Actors[41]DieFromHeadShot = True
Objectives[34]mission_Actors[41]CanExitVehicle = True
Objectives[34]mission_Actors[41]CanFightArmedPedsWhenNotArmed = True
Objectives[34]mission_Actors[41]AlwaysFight = True
Objectives[34]mission_Actors[41]Seeing_Range = 30
Objectives[34]mission_Actors[41]Hearing_Range = 30
Objectives[34]mission_Actors[41]CombatMovement = Offensive
Objectives[34]mission_Actors[41]weapon = MilitaryRifle
Objectives[34]mission_Actors[41]Variation = Random
Objectives[34]mission_Actors[41]Task = 0
Objectives[34]mission_Actors[41]Task_Guard_Range = 5
Objectives[34]mission_Actors[41]Task_Stay_In_Range = True
Objectives[34]mission_Actors[41]Task_Enter_Vehicle_Seat_Position = -1
Objectives[34]mission_Actors[41]Task_Can_Exit_Vehicle = True
Objectives[34]mission_Actors[41]Task_Scenario = NONE
Objectives[34]mission_Actors[42]Survive_Number = 0
Objectives[34]mission_Actors[42]Failed_Text = 
Objectives[34]mission_Actors[42]Remove_After = 0
Objectives[34]mission_Actors[42]positionX = 1363.689
Objectives[34]mission_Actors[42]positionY = 3195.198
Objectives[34]mission_Actors[42]positionZ = 39.67709
Objectives[34]mission_Actors[42]Heading = 204.9999
Objectives[34]mission_Actors[42]String_Name = a_m_m_acult_01
Objectives[34]mission_Actors[42]Relationship_Group = Enemy1
Objectives[34]mission_Actors[42]AddBlip = True
Objectives[34]mission_Actors[42]ShowCone = False
Objectives[34]mission_Actors[42]Invincible = False
Objectives[34]mission_Actors[42]SetHealth = 100
Objectives[34]mission_Actors[42]DieFromHeadShot = True
Objectives[34]mission_Actors[42]CanExitVehicle = True
Objectives[34]mission_Actors[42]CanFightArmedPedsWhenNotArmed = True
Objectives[34]mission_Actors[42]AlwaysFight = True
Objectives[34]mission_Actors[42]Seeing_Range = 30
Objectives[34]mission_Actors[42]Hearing_Range = 30
Objectives[34]mission_Actors[42]CombatMovement = Offensive
Objectives[34]mission_Actors[42]weapon = MilitaryRifle
Objectives[34]mission_Actors[42]Variation = Random
Objectives[34]mission_Actors[42]Task = 0
Objectives[34]mission_Actors[42]Task_Guard_Range = 5
Objectives[34]mission_Actors[42]Task_Stay_In_Range = True
Objectives[34]mission_Actors[42]Task_Enter_Vehicle_Seat_Position = -1
Objectives[34]mission_Actors[42]Task_Can_Exit_Vehicle = True
Objectives[34]mission_Actors[42]Task_Scenario = NONE
Objectives[34]mission_Actors[43]Survive_Number = 0
Objectives[34]mission_Actors[43]Failed_Text = 
Objectives[34]mission_Actors[43]Remove_After = 0
Objectives[34]mission_Actors[43]positionX = 1400.983
Objectives[34]mission_Actors[43]positionY = 3179.413
Objectives[34]mission_Actors[43]positionZ = 40.4557
Objectives[34]mission_Actors[43]Heading = 29.99987
Objectives[34]mission_Actors[43]String_Name = g_m_m_chicold_01
Objectives[34]mission_Actors[43]Relationship_Group = Enemy1
Objectives[34]mission_Actors[43]AddBlip = True
Objectives[34]mission_Actors[43]ShowCone = False
Objectives[34]mission_Actors[43]Invincible = False
Objectives[34]mission_Actors[43]SetHealth = 100
Objectives[34]mission_Actors[43]DieFromHeadShot = True
Objectives[34]mission_Actors[43]CanExitVehicle = True
Objectives[34]mission_Actors[43]CanFightArmedPedsWhenNotArmed = True
Objectives[34]mission_Actors[43]AlwaysFight = True
Objectives[34]mission_Actors[43]Seeing_Range = 30
Objectives[34]mission_Actors[43]Hearing_Range = 30
Objectives[34]mission_Actors[43]CombatMovement = Offensive
Objectives[34]mission_Actors[43]weapon = MilitaryRifle
Objectives[34]mission_Actors[43]Variation = Random
Objectives[34]mission_Actors[43]Task = 0
Objectives[34]mission_Actors[43]Task_Guard_Range = 5
Objectives[34]mission_Actors[43]Task_Stay_In_Range = True
Objectives[34]mission_Actors[43]Task_Enter_Vehicle_Seat_Position = -1
Objectives[34]mission_Actors[43]Task_Can_Exit_Vehicle = True
Objectives[34]mission_Actors[43]Task_Scenario = NONE
Objectives[34]mission_Actors[44]Survive_Number = 0
Objectives[34]mission_Actors[44]Failed_Text = 
Objectives[34]mission_Actors[44]Remove_After = 0
Objectives[34]mission_Actors[44]positionX = 1501.152
Objectives[34]mission_Actors[44]positionY = 3222.719
Objectives[34]mission_Actors[44]positionZ = 40.2678
Objectives[34]mission_Actors[44]Heading = 120
Objectives[34]mission_Actors[44]String_Name = a_m_y_acult_01
Objectives[34]mission_Actors[44]Relationship_Group = Enemy1
Objectives[34]mission_Actors[44]AddBlip = True
Objectives[34]mission_Actors[44]ShowCone = False
Objectives[34]mission_Actors[44]Invincible = False
Objectives[34]mission_Actors[44]SetHealth = 100
Objectives[34]mission_Actors[44]DieFromHeadShot = True
Objectives[34]mission_Actors[44]CanExitVehicle = True
Objectives[34]mission_Actors[44]CanFightArmedPedsWhenNotArmed = True
Objectives[34]mission_Actors[44]AlwaysFight = True
Objectives[34]mission_Actors[44]Seeing_Range = 30
Objectives[34]mission_Actors[44]Hearing_Range = 30
Objectives[34]mission_Actors[44]CombatMovement = Offensive
Objectives[34]mission_Actors[44]weapon = MG
Objectives[34]mission_Actors[44]Variation = Random
Objectives[34]mission_Actors[44]Task = 0
Objectives[34]mission_Actors[44]Task_Guard_Range = 5
Objectives[34]mission_Actors[44]Task_Stay_In_Range = True
Objectives[34]mission_Actors[44]Task_Enter_Vehicle_Seat_Position = -1
Objectives[34]mission_Actors[44]Task_Can_Exit_Vehicle = True
Objectives[34]mission_Actors[44]Task_Scenario = NONE
Objectives[34]mission_Actors[45]Survive_Number = 0
Objectives[34]mission_Actors[45]Failed_Text = 
Objectives[34]mission_Actors[45]Remove_After = 0
Objectives[34]mission_Actors[45]positionX = 1502.347
Objectives[34]mission_Actors[45]positionY = 3219.868
Objectives[34]mission_Actors[45]positionZ = 40.96373
Objectives[34]mission_Actors[45]Heading = 105
Objectives[34]mission_Actors[45]String_Name = a_m_y_acult_01
Objectives[34]mission_Actors[45]Relationship_Group = Enemy1
Objectives[34]mission_Actors[45]AddBlip = True
Objectives[34]mission_Actors[45]ShowCone = False
Objectives[34]mission_Actors[45]Invincible = False
Objectives[34]mission_Actors[45]SetHealth = 100
Objectives[34]mission_Actors[45]DieFromHeadShot = True
Objectives[34]mission_Actors[45]CanExitVehicle = True
Objectives[34]mission_Actors[45]CanFightArmedPedsWhenNotArmed = True
Objectives[34]mission_Actors[45]AlwaysFight = True
Objectives[34]mission_Actors[45]Seeing_Range = 30
Objectives[34]mission_Actors[45]Hearing_Range = 30
Objectives[34]mission_Actors[45]CombatMovement = Offensive
Objectives[34]mission_Actors[45]weapon = MG
Objectives[34]mission_Actors[45]Variation = Random
Objectives[34]mission_Actors[45]Task = 0
Objectives[34]mission_Actors[45]Task_Guard_Range = 5
Objectives[34]mission_Actors[45]Task_Stay_In_Range = True
Objectives[34]mission_Actors[45]Task_Enter_Vehicle_Seat_Position = -1
Objectives[34]mission_Actors[45]Task_Can_Exit_Vehicle = True
Objectives[34]mission_Actors[45]Task_Scenario = NONE
Objectives[34]mission_Actors[46]Survive_Number = 0
Objectives[34]mission_Actors[46]Failed_Text = 
Objectives[34]mission_Actors[46]Remove_After = 0
Objectives[34]mission_Actors[46]positionX = 1502.238
Objectives[34]mission_Actors[46]positionY = 3217.62
Objectives[34]mission_Actors[46]positionZ = 40.86764
Objectives[34]mission_Actors[46]Heading = 105
Objectives[34]mission_Actors[46]String_Name = a_m_y_acult_01
Objectives[34]mission_Actors[46]Relationship_Group = Enemy1
Objectives[34]mission_Actors[46]AddBlip = True
Objectives[34]mission_Actors[46]ShowCone = False
Objectives[34]mission_Actors[46]Invincible = False
Objectives[34]mission_Actors[46]SetHealth = 100
Objectives[34]mission_Actors[46]DieFromHeadShot = True
Objectives[34]mission_Actors[46]CanExitVehicle = True
Objectives[34]mission_Actors[46]CanFightArmedPedsWhenNotArmed = True
Objectives[34]mission_Actors[46]AlwaysFight = True
Objectives[34]mission_Actors[46]Seeing_Range = 30
Objectives[34]mission_Actors[46]Hearing_Range = 30
Objectives[34]mission_Actors[46]CombatMovement = Offensive
Objectives[34]mission_Actors[46]weapon = MG
Objectives[34]mission_Actors[46]Variation = Random
Objectives[34]mission_Actors[46]Task = 0
Objectives[34]mission_Actors[46]Task_Guard_Range = 5
Objectives[34]mission_Actors[46]Task_Stay_In_Range = True
Objectives[34]mission_Actors[46]Task_Enter_Vehicle_Seat_Position = -1
Objectives[34]mission_Actors[46]Task_Can_Exit_Vehicle = True
Objectives[34]mission_Actors[46]Task_Scenario = NONE
Objectives[34]mission_Actors[47]Survive_Number = 0
Objectives[34]mission_Actors[47]Failed_Text = 
Objectives[34]mission_Actors[47]Remove_After = 0
Objectives[34]mission_Actors[47]positionX = 1501.923
Objectives[34]mission_Actors[47]positionY = 3215.324
Objectives[34]mission_Actors[47]positionZ = 40.694
Objectives[34]mission_Actors[47]Heading = 105
Objectives[34]mission_Actors[47]String_Name = a_m_y_acult_01
Objectives[34]mission_Actors[47]Relationship_Group = Enemy1
Objectives[34]mission_Actors[47]AddBlip = True
Objectives[34]mission_Actors[47]ShowCone = False
Objectives[34]mission_Actors[47]Invincible = False
Objectives[34]mission_Actors[47]SetHealth = 100
Objectives[34]mission_Actors[47]DieFromHeadShot = True
Objectives[34]mission_Actors[47]CanExitVehicle = True
Objectives[34]mission_Actors[47]CanFightArmedPedsWhenNotArmed = True
Objectives[34]mission_Actors[47]AlwaysFight = True
Objectives[34]mission_Actors[47]Seeing_Range = 30
Objectives[34]mission_Actors[47]Hearing_Range = 30
Objectives[34]mission_Actors[47]CombatMovement = Offensive
Objectives[34]mission_Actors[47]weapon = MG
Objectives[34]mission_Actors[47]Variation = Random
Objectives[34]mission_Actors[47]Task = 0
Objectives[34]mission_Actors[47]Task_Guard_Range = 5
Objectives[34]mission_Actors[47]Task_Stay_In_Range = True
Objectives[34]mission_Actors[47]Task_Enter_Vehicle_Seat_Position = -1
Objectives[34]mission_Actors[47]Task_Can_Exit_Vehicle = True
Objectives[34]mission_Actors[47]Task_Scenario = NONE
Objectives[34]mission_Actors[48]Survive_Number = 0
Objectives[34]mission_Actors[48]Failed_Text = 
Objectives[34]mission_Actors[48]Remove_After = 0
Objectives[34]mission_Actors[48]positionX = 1531.06
Objectives[34]mission_Actors[48]positionY = 3221.482
Objectives[34]mission_Actors[48]positionZ = 40.52793
Objectives[34]mission_Actors[48]Heading = 105
Objectives[34]mission_Actors[48]String_Name = a_m_y_acult_01
Objectives[34]mission_Actors[48]Relationship_Group = Enemy1
Objectives[34]mission_Actors[48]AddBlip = True
Objectives[34]mission_Actors[48]ShowCone = False
Objectives[34]mission_Actors[48]Invincible = False
Objectives[34]mission_Actors[48]SetHealth = 100
Objectives[34]mission_Actors[48]DieFromHeadShot = True
Objectives[34]mission_Actors[48]CanExitVehicle = True
Objectives[34]mission_Actors[48]CanFightArmedPedsWhenNotArmed = True
Objectives[34]mission_Actors[48]AlwaysFight = True
Objectives[34]mission_Actors[48]Seeing_Range = 30
Objectives[34]mission_Actors[48]Hearing_Range = 30
Objectives[34]mission_Actors[48]CombatMovement = Offensive
Objectives[34]mission_Actors[48]weapon = MG
Objectives[34]mission_Actors[48]Variation = Random
Objectives[34]mission_Actors[48]Task = 0
Objectives[34]mission_Actors[48]Task_Guard_Range = 5
Objectives[34]mission_Actors[48]Task_Stay_In_Range = True
Objectives[34]mission_Actors[48]Task_Enter_Vehicle_Seat_Position = -1
Objectives[34]mission_Actors[48]Task_Can_Exit_Vehicle = True
Objectives[34]mission_Actors[48]Task_Scenario = NONE
Objectives[34]mission_Actors[49]Survive_Number = 0
Objectives[34]mission_Actors[49]Failed_Text = 
Objectives[34]mission_Actors[49]Remove_After = 0
Objectives[34]mission_Actors[49]positionX = 1530.642
Objectives[34]mission_Actors[49]positionY = 3223.438
Objectives[34]mission_Actors[49]positionZ = 40.80401
Objectives[34]mission_Actors[49]Heading = 105
Objectives[34]mission_Actors[49]String_Name = a_m_y_acult_01
Objectives[34]mission_Actors[49]Relationship_Group = Enemy1
Objectives[34]mission_Actors[49]AddBlip = True
Objectives[34]mission_Actors[49]ShowCone = False
Objectives[34]mission_Actors[49]Invincible = False
Objectives[34]mission_Actors[49]SetHealth = 100
Objectives[34]mission_Actors[49]DieFromHeadShot = True
Objectives[34]mission_Actors[49]CanExitVehicle = True
Objectives[34]mission_Actors[49]CanFightArmedPedsWhenNotArmed = True
Objectives[34]mission_Actors[49]AlwaysFight = True
Objectives[34]mission_Actors[49]Seeing_Range = 30
Objectives[34]mission_Actors[49]Hearing_Range = 30
Objectives[34]mission_Actors[49]CombatMovement = Offensive
Objectives[34]mission_Actors[49]weapon = MG
Objectives[34]mission_Actors[49]Variation = Random
Objectives[34]mission_Actors[49]Task = 0
Objectives[34]mission_Actors[49]Task_Guard_Range = 5
Objectives[34]mission_Actors[49]Task_Stay_In_Range = True
Objectives[34]mission_Actors[49]Task_Enter_Vehicle_Seat_Position = -1
Objectives[34]mission_Actors[49]Task_Can_Exit_Vehicle = True
Objectives[34]mission_Actors[49]Task_Scenario = NONE
Objectives[34]mission_Actors[50]Survive_Number = 0
Objectives[34]mission_Actors[50]Failed_Text = 
Objectives[34]mission_Actors[50]Remove_After = 0
Objectives[34]mission_Actors[50]positionX = 1530.015
Objectives[34]mission_Actors[50]positionY = 3226.372
Objectives[34]mission_Actors[50]positionZ = 41.04829
Objectives[34]mission_Actors[50]Heading = 105
Objectives[34]mission_Actors[50]String_Name = a_m_y_acult_01
Objectives[34]mission_Actors[50]Relationship_Group = Enemy1
Objectives[34]mission_Actors[50]AddBlip = True
Objectives[34]mission_Actors[50]ShowCone = False
Objectives[34]mission_Actors[50]Invincible = False
Objectives[34]mission_Actors[50]SetHealth = 100
Objectives[34]mission_Actors[50]DieFromHeadShot = True
Objectives[34]mission_Actors[50]CanExitVehicle = True
Objectives[34]mission_Actors[50]CanFightArmedPedsWhenNotArmed = True
Objectives[34]mission_Actors[50]AlwaysFight = True
Objectives[34]mission_Actors[50]Seeing_Range = 30
Objectives[34]mission_Actors[50]Hearing_Range = 30
Objectives[34]mission_Actors[50]CombatMovement = Offensive
Objectives[34]mission_Actors[50]weapon = MG
Objectives[34]mission_Actors[50]Variation = Random
Objectives[34]mission_Actors[50]Task = 0
Objectives[34]mission_Actors[50]Task_Guard_Range = 5
Objectives[34]mission_Actors[50]Task_Stay_In_Range = True
Objectives[34]mission_Actors[50]Task_Enter_Vehicle_Seat_Position = -1
Objectives[34]mission_Actors[50]Task_Can_Exit_Vehicle = True
Objectives[34]mission_Actors[50]Task_Scenario = NONE
Objectives[34]mission_Actors[51]Survive_Number = 0
Objectives[34]mission_Actors[51]Failed_Text = 
Objectives[34]mission_Actors[51]Remove_After = 0
Objectives[34]mission_Actors[51]positionX = 1530.433
Objectives[34]mission_Actors[51]positionY = 3224.416
Objectives[34]mission_Actors[51]positionZ = 40.90337
Objectives[34]mission_Actors[51]Heading = 105
Objectives[34]mission_Actors[51]String_Name = a_m_y_acult_01
Objectives[34]mission_Actors[51]Relationship_Group = Enemy1
Objectives[34]mission_Actors[51]AddBlip = True
Objectives[34]mission_Actors[51]ShowCone = False
Objectives[34]mission_Actors[51]Invincible = False
Objectives[34]mission_Actors[51]SetHealth = 100
Objectives[34]mission_Actors[51]DieFromHeadShot = True
Objectives[34]mission_Actors[51]CanExitVehicle = True
Objectives[34]mission_Actors[51]CanFightArmedPedsWhenNotArmed = True
Objectives[34]mission_Actors[51]AlwaysFight = True
Objectives[34]mission_Actors[51]Seeing_Range = 30
Objectives[34]mission_Actors[51]Hearing_Range = 30
Objectives[34]mission_Actors[51]CombatMovement = Offensive
Objectives[34]mission_Actors[51]weapon = MG
Objectives[34]mission_Actors[51]Variation = Random
Objectives[34]mission_Actors[51]Task = 0
Objectives[34]mission_Actors[51]Task_Guard_Range = 5
Objectives[34]mission_Actors[51]Task_Stay_In_Range = True
Objectives[34]mission_Actors[51]Task_Enter_Vehicle_Seat_Position = -1
Objectives[34]mission_Actors[51]Task_Can_Exit_Vehicle = True
Objectives[34]mission_Actors[51]Task_Scenario = NONE
Objectives[34]mission_Actors[52]Survive_Number = 0
Objectives[34]mission_Actors[52]Failed_Text = 
Objectives[34]mission_Actors[52]Remove_After = 0
Objectives[34]mission_Actors[52]positionX = 1630.489
Objectives[34]mission_Actors[52]positionY = 3252.113
Objectives[34]mission_Actors[52]positionZ = 40.83487
Objectives[34]mission_Actors[52]Heading = 105
Objectives[34]mission_Actors[52]String_Name = a_m_y_acult_01
Objectives[34]mission_Actors[52]Relationship_Group = Enemy1
Objectives[34]mission_Actors[52]AddBlip = True
Objectives[34]mission_Actors[52]ShowCone = False
Objectives[34]mission_Actors[52]Invincible = False
Objectives[34]mission_Actors[52]SetHealth = 100
Objectives[34]mission_Actors[52]DieFromHeadShot = True
Objectives[34]mission_Actors[52]CanExitVehicle = True
Objectives[34]mission_Actors[52]CanFightArmedPedsWhenNotArmed = True
Objectives[34]mission_Actors[52]AlwaysFight = True
Objectives[34]mission_Actors[52]Seeing_Range = 30
Objectives[34]mission_Actors[52]Hearing_Range = 30
Objectives[34]mission_Actors[52]CombatMovement = Offensive
Objectives[34]mission_Actors[52]weapon = MG
Objectives[34]mission_Actors[52]Variation = Random
Objectives[34]mission_Actors[52]Task = 0
Objectives[34]mission_Actors[52]Task_Guard_Range = 5
Objectives[34]mission_Actors[52]Task_Stay_In_Range = True
Objectives[34]mission_Actors[52]Task_Enter_Vehicle_Seat_Position = -1
Objectives[34]mission_Actors[52]Task_Can_Exit_Vehicle = True
Objectives[34]mission_Actors[52]Task_Scenario = NONE
Objectives[34]mission_Actors[53]Survive_Number = 0
Objectives[34]mission_Actors[53]Failed_Text = 
Objectives[34]mission_Actors[53]Remove_After = 0
Objectives[34]mission_Actors[53]positionX = 1629.862
Objectives[34]mission_Actors[53]positionY = 3255.047
Objectives[34]mission_Actors[53]positionZ = 41.1439
Objectives[34]mission_Actors[53]Heading = 105
Objectives[34]mission_Actors[53]String_Name = a_m_y_acult_01
Objectives[34]mission_Actors[53]Relationship_Group = Enemy1
Objectives[34]mission_Actors[53]AddBlip = True
Objectives[34]mission_Actors[53]ShowCone = False
Objectives[34]mission_Actors[53]Invincible = False
Objectives[34]mission_Actors[53]SetHealth = 100
Objectives[34]mission_Actors[53]DieFromHeadShot = True
Objectives[34]mission_Actors[53]CanExitVehicle = True
Objectives[34]mission_Actors[53]CanFightArmedPedsWhenNotArmed = True
Objectives[34]mission_Actors[53]AlwaysFight = True
Objectives[34]mission_Actors[53]Seeing_Range = 30
Objectives[34]mission_Actors[53]Hearing_Range = 30
Objectives[34]mission_Actors[53]CombatMovement = Offensive
Objectives[34]mission_Actors[53]weapon = MG
Objectives[34]mission_Actors[53]Variation = Random
Objectives[34]mission_Actors[53]Task = 0
Objectives[34]mission_Actors[53]Task_Guard_Range = 5
Objectives[34]mission_Actors[53]Task_Stay_In_Range = True
Objectives[34]mission_Actors[53]Task_Enter_Vehicle_Seat_Position = -1
Objectives[34]mission_Actors[53]Task_Can_Exit_Vehicle = True
Objectives[34]mission_Actors[53]Task_Scenario = NONE
Objectives[34]mission_Actors[54]Survive_Number = 0
Objectives[34]mission_Actors[54]Failed_Text = 
Objectives[34]mission_Actors[54]Remove_After = 0
Objectives[34]mission_Actors[54]positionX = 1629.235
Objectives[34]mission_Actors[54]positionY = 3257.981
Objectives[34]mission_Actors[54]positionZ = 41.30645
Objectives[34]mission_Actors[54]Heading = 105
Objectives[34]mission_Actors[54]String_Name = a_m_y_acult_01
Objectives[34]mission_Actors[54]Relationship_Group = Enemy1
Objectives[34]mission_Actors[54]AddBlip = True
Objectives[34]mission_Actors[54]ShowCone = False
Objectives[34]mission_Actors[54]Invincible = False
Objectives[34]mission_Actors[54]SetHealth = 100
Objectives[34]mission_Actors[54]DieFromHeadShot = True
Objectives[34]mission_Actors[54]CanExitVehicle = True
Objectives[34]mission_Actors[54]CanFightArmedPedsWhenNotArmed = True
Objectives[34]mission_Actors[54]AlwaysFight = True
Objectives[34]mission_Actors[54]Seeing_Range = 30
Objectives[34]mission_Actors[54]Hearing_Range = 30
Objectives[34]mission_Actors[54]CombatMovement = Offensive
Objectives[34]mission_Actors[54]weapon = MG
Objectives[34]mission_Actors[54]Variation = Random
Objectives[34]mission_Actors[54]Task = 0
Objectives[34]mission_Actors[54]Task_Guard_Range = 5
Objectives[34]mission_Actors[54]Task_Stay_In_Range = True
Objectives[34]mission_Actors[54]Task_Enter_Vehicle_Seat_Position = -1
Objectives[34]mission_Actors[54]Task_Can_Exit_Vehicle = True
Objectives[34]mission_Actors[54]Task_Scenario = NONE
Objectives[34]mission_Actors[55]Survive_Number = 0
Objectives[34]mission_Actors[55]Failed_Text = 
Objectives[34]mission_Actors[55]Remove_After = 0
Objectives[34]mission_Actors[55]positionX = 1630.907
Objectives[34]mission_Actors[55]positionY = 3250.156
Objectives[34]mission_Actors[55]positionZ = 40.66517
Objectives[34]mission_Actors[55]Heading = 105
Objectives[34]mission_Actors[55]String_Name = a_m_y_acult_01
Objectives[34]mission_Actors[55]Relationship_Group = Enemy1
Objectives[34]mission_Actors[55]AddBlip = True
Objectives[34]mission_Actors[55]ShowCone = False
Objectives[34]mission_Actors[55]Invincible = False
Objectives[34]mission_Actors[55]SetHealth = 100
Objectives[34]mission_Actors[55]DieFromHeadShot = True
Objectives[34]mission_Actors[55]CanExitVehicle = True
Objectives[34]mission_Actors[55]CanFightArmedPedsWhenNotArmed = True
Objectives[34]mission_Actors[55]AlwaysFight = True
Objectives[34]mission_Actors[55]Seeing_Range = 30
Objectives[34]mission_Actors[55]Hearing_Range = 30
Objectives[34]mission_Actors[55]CombatMovement = Offensive
Objectives[34]mission_Actors[55]weapon = MG
Objectives[34]mission_Actors[55]Variation = Random
Objectives[34]mission_Actors[55]Task = 0
Objectives[34]mission_Actors[55]Task_Guard_Range = 5
Objectives[34]mission_Actors[55]Task_Stay_In_Range = True
Objectives[34]mission_Actors[55]Task_Enter_Vehicle_Seat_Position = -1
Objectives[34]mission_Actors[55]Task_Can_Exit_Vehicle = True
Objectives[34]mission_Actors[55]Task_Scenario = NONE
Objectives[34]mission_Actors[56]Survive_Number = 0
Objectives[34]mission_Actors[56]Failed_Text = 
Objectives[34]mission_Actors[56]Remove_After = 0
Objectives[34]mission_Actors[56]positionX = 1617.35
Objectives[34]mission_Actors[56]positionY = 3237.032
Objectives[34]mission_Actors[56]positionZ = 40.47034
Objectives[34]mission_Actors[56]Heading = 1.366038E-05
Objectives[34]mission_Actors[56]String_Name = a_m_o_acult_02
Objectives[34]mission_Actors[56]Relationship_Group = Enemy1
Objectives[34]mission_Actors[56]AddBlip = True
Objectives[34]mission_Actors[56]ShowCone = False
Objectives[34]mission_Actors[56]Invincible = False
Objectives[34]mission_Actors[56]SetHealth = 100
Objectives[34]mission_Actors[56]DieFromHeadShot = True
Objectives[34]mission_Actors[56]CanExitVehicle = True
Objectives[34]mission_Actors[56]CanFightArmedPedsWhenNotArmed = True
Objectives[34]mission_Actors[56]AlwaysFight = True
Objectives[34]mission_Actors[56]Seeing_Range = 30
Objectives[34]mission_Actors[56]Hearing_Range = 30
Objectives[34]mission_Actors[56]CombatMovement = Offensive
Objectives[34]mission_Actors[56]weapon = Pistol50
Objectives[34]mission_Actors[56]Variation = Random
Objectives[34]mission_Actors[56]Task = 0
Objectives[34]mission_Actors[56]Task_Guard_Range = 5
Objectives[34]mission_Actors[56]Task_Stay_In_Range = True
Objectives[34]mission_Actors[56]Task_Enter_Vehicle_Seat_Position = -1
Objectives[34]mission_Actors[56]Task_Can_Exit_Vehicle = True
Objectives[34]mission_Actors[56]Task_Scenario = NONE
Objectives[34]mission_Actors[57]Survive_Number = 0
Objectives[34]mission_Actors[57]Failed_Text = 
Objectives[34]mission_Actors[57]Remove_After = 0
Objectives[34]mission_Actors[57]positionX = 1618.186
Objectives[34]mission_Actors[57]positionY = 3233.12
Objectives[34]mission_Actors[57]positionZ = 40.41311
Objectives[34]mission_Actors[57]Heading = 1.366038E-05
Objectives[34]mission_Actors[57]String_Name = a_m_o_acult_02
Objectives[34]mission_Actors[57]Relationship_Group = Enemy1
Objectives[34]mission_Actors[57]AddBlip = True
Objectives[34]mission_Actors[57]ShowCone = False
Objectives[34]mission_Actors[57]Invincible = False
Objectives[34]mission_Actors[57]SetHealth = 100
Objectives[34]mission_Actors[57]DieFromHeadShot = True
Objectives[34]mission_Actors[57]CanExitVehicle = True
Objectives[34]mission_Actors[57]CanFightArmedPedsWhenNotArmed = True
Objectives[34]mission_Actors[57]AlwaysFight = True
Objectives[34]mission_Actors[57]Seeing_Range = 30
Objectives[34]mission_Actors[57]Hearing_Range = 30
Objectives[34]mission_Actors[57]CombatMovement = Offensive
Objectives[34]mission_Actors[57]weapon = Pistol50
Objectives[34]mission_Actors[57]Variation = Random
Objectives[34]mission_Actors[57]Task = 0
Objectives[34]mission_Actors[57]Task_Guard_Range = 5
Objectives[34]mission_Actors[57]Task_Stay_In_Range = True
Objectives[34]mission_Actors[57]Task_Enter_Vehicle_Seat_Position = -1
Objectives[34]mission_Actors[57]Task_Can_Exit_Vehicle = True
Objectives[34]mission_Actors[57]Task_Scenario = NONE
Objectives[34]mission_Actors[58]Survive_Number = 0
Objectives[34]mission_Actors[58]Failed_Text = 
Objectives[34]mission_Actors[58]Remove_After = 0
Objectives[34]mission_Actors[58]positionX = 1626.427
Objectives[34]mission_Actors[58]positionY = 3232.836
Objectives[34]mission_Actors[58]positionZ = 40.41154
Objectives[34]mission_Actors[58]Heading = 1.366038E-05
Objectives[34]mission_Actors[58]String_Name = a_m_o_acult_02
Objectives[34]mission_Actors[58]Relationship_Group = Enemy1
Objectives[34]mission_Actors[58]AddBlip = True
Objectives[34]mission_Actors[58]ShowCone = False
Objectives[34]mission_Actors[58]Invincible = False
Objectives[34]mission_Actors[58]SetHealth = 100
Objectives[34]mission_Actors[58]DieFromHeadShot = True
Objectives[34]mission_Actors[58]CanExitVehicle = True
Objectives[34]mission_Actors[58]CanFightArmedPedsWhenNotArmed = True
Objectives[34]mission_Actors[58]AlwaysFight = True
Objectives[34]mission_Actors[58]Seeing_Range = 30
Objectives[34]mission_Actors[58]Hearing_Range = 30
Objectives[34]mission_Actors[58]CombatMovement = Offensive
Objectives[34]mission_Actors[58]weapon = Pistol50
Objectives[34]mission_Actors[58]Variation = Random
Objectives[34]mission_Actors[58]Task = 0
Objectives[34]mission_Actors[58]Task_Guard_Range = 5
Objectives[34]mission_Actors[58]Task_Stay_In_Range = True
Objectives[34]mission_Actors[58]Task_Enter_Vehicle_Seat_Position = -1
Objectives[34]mission_Actors[58]Task_Can_Exit_Vehicle = True
Objectives[34]mission_Actors[58]Task_Scenario = NONE
Objectives[34]mission_Actors[59]Survive_Number = 0
Objectives[34]mission_Actors[59]Failed_Text = 
Objectives[34]mission_Actors[59]Remove_After = 0
Objectives[34]mission_Actors[59]positionX = 1632.595
Objectives[34]mission_Actors[59]positionY = 3270.971
Objectives[34]mission_Actors[59]positionZ = 40.26699
Objectives[34]mission_Actors[59]Heading = 149.9999
Objectives[34]mission_Actors[59]String_Name = a_m_o_acult_02
Objectives[34]mission_Actors[59]Relationship_Group = Enemy1
Objectives[34]mission_Actors[59]AddBlip = True
Objectives[34]mission_Actors[59]ShowCone = False
Objectives[34]mission_Actors[59]Invincible = False
Objectives[34]mission_Actors[59]SetHealth = 100
Objectives[34]mission_Actors[59]DieFromHeadShot = True
Objectives[34]mission_Actors[59]CanExitVehicle = True
Objectives[34]mission_Actors[59]CanFightArmedPedsWhenNotArmed = True
Objectives[34]mission_Actors[59]AlwaysFight = True
Objectives[34]mission_Actors[59]Seeing_Range = 30
Objectives[34]mission_Actors[59]Hearing_Range = 30
Objectives[34]mission_Actors[59]CombatMovement = Offensive
Objectives[34]mission_Actors[59]weapon = Pistol50
Objectives[34]mission_Actors[59]Variation = Random
Objectives[34]mission_Actors[59]Task = 0
Objectives[34]mission_Actors[59]Task_Guard_Range = 5
Objectives[34]mission_Actors[59]Task_Stay_In_Range = True
Objectives[34]mission_Actors[59]Task_Enter_Vehicle_Seat_Position = -1
Objectives[34]mission_Actors[59]Task_Can_Exit_Vehicle = True
Objectives[34]mission_Actors[59]Task_Scenario = NONE
Objectives[34]mission_Actors[60]Survive_Number = 0
Objectives[34]mission_Actors[60]Failed_Text = 
Objectives[34]mission_Actors[60]Remove_After = 0
Objectives[34]mission_Actors[60]positionX = 1670.098
Objectives[34]mission_Actors[60]positionY = 3267.736
Objectives[34]mission_Actors[60]positionZ = 41.16351
Objectives[34]mission_Actors[60]Heading = 105
Objectives[34]mission_Actors[60]String_Name = a_m_o_acult_02
Objectives[34]mission_Actors[60]Relationship_Group = Enemy1
Objectives[34]mission_Actors[60]AddBlip = True
Objectives[34]mission_Actors[60]ShowCone = False
Objectives[34]mission_Actors[60]Invincible = False
Objectives[34]mission_Actors[60]SetHealth = 100
Objectives[34]mission_Actors[60]DieFromHeadShot = True
Objectives[34]mission_Actors[60]CanExitVehicle = True
Objectives[34]mission_Actors[60]CanFightArmedPedsWhenNotArmed = True
Objectives[34]mission_Actors[60]AlwaysFight = True
Objectives[34]mission_Actors[60]Seeing_Range = 30
Objectives[34]mission_Actors[60]Hearing_Range = 30
Objectives[34]mission_Actors[60]CombatMovement = Offensive
Objectives[34]mission_Actors[60]weapon = Pistol50
Objectives[34]mission_Actors[60]Variation = Random
Objectives[34]mission_Actors[60]Task = 0
Objectives[34]mission_Actors[60]Task_Guard_Range = 5
Objectives[34]mission_Actors[60]Task_Stay_In_Range = True
Objectives[34]mission_Actors[60]Task_Enter_Vehicle_Seat_Position = -1
Objectives[34]mission_Actors[60]Task_Can_Exit_Vehicle = True
Objectives[34]mission_Actors[60]Task_Scenario = NONE
Objectives[34]mission_Vehicles = 0
Objectives[34]Mission_Needed_Vehicles = 0
Objectives[34]mission_PropsCount = 0
Objectives[34]mission_Pickup_Props_Count = 0
Objectives[34]ObjectiveMessages = 0

Objectives[35]Type = Set_Player_Actor_Objective
Objectives[35]Text = ~y~Franklin : The commander says that i am the Operation manager .
Objectives[35]positionX = 1176.704
Objectives[35]positionY = 3105.02
Objectives[35]positionZ = 39.41411
Objectives[35]SetPlayerActor_Use_Player = True
Objectives[35]SetPlayerActor_Player_Controllable = True
Objectives[35]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[35]SetPlayerActor_Use_Actor = False
Objectives[35]SetPlayerActor_RelationshipGroup_Change = False
Objectives[35]SetPlayerActor_RelationshipGroup = Neutral
Objectives[35]SetPlayerActor_Invincible_Change = False
Objectives[35]SetPlayerActor_Invincible = False
Objectives[35]SetPlayerActor_NewTask = True
Objectives[35]Int_Task = 5
Objectives[35]Task_Repeat = False
Objectives[35]Task_Timeout = False
Objectives[35]Task_Guard_Range = 10
Objectives[35]Task_Stay_In_Range = True
Objectives[35]Task_Wander_Range = 10
Objectives[35]Task_Scenario = NONE
Objectives[35]Task_TalkingAnimation = mic_chatter
Objectives[35]Task_Time = 6
Objectives[35]mission_ActorsCount = 0
Objectives[35]mission_Vehicles = 0
Objectives[35]Mission_Needed_Vehicles = 0
Objectives[35]mission_PropsCount = 0
Objectives[35]mission_Pickup_Props_Count = 0
Objectives[35]ObjectiveMessages = 0

Objectives[36]Text = Get in the ~b~Car
Objectives[36]FaildText = 
Objectives[36]Type = Enter_Vehicle
Objectives[36]positionX = 1191.303
Objectives[36]positionY = 3113.747
Objectives[36]positionZ = 39.41411
Objectives[36]EnterVehicle_AsPassenger = False
Objectives[36]EnterVehicle_CanExit = True
Objectives[36]EnterVehicle_SetIsWanted = False
Objectives[36]EnterVehicle_SeatIndex = 0
Objectives[36]mission_ActorsCount = 0
Objectives[36]mission_Vehicles = 0
Objectives[36]Mission_Needed_Vehicles = 0
Objectives[36]mission_PropsCount = 0
Objectives[36]mission_Pickup_Props_Count = 0
Objectives[36]ObjectiveMessages = 0

Objectives[37]Type = Set_Player_Actor_Objective
Objectives[37]Text = 
Objectives[37]positionX = 1190.639
Objectives[37]positionY = 3116.181
Objectives[37]positionZ = 39.41411
Objectives[37]SetPlayerActor_Use_Player = False
Objectives[37]SetPlayerActor_Player_Controllable = True
Objectives[37]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[37]SetPlayerActor_Use_Actor = True
Objectives[37]SetPlayerActor_RelationshipGroup_Change = True
Objectives[37]SetPlayerActor_RelationshipGroup = Companion
Objectives[37]SetPlayerActor_Invincible_Change = False
Objectives[37]SetPlayerActor_Invincible = False
Objectives[37]SetPlayerActor_NewTask = False
Objectives[37]Int_Task = 0
Objectives[37]Task_Repeat = False
Objectives[37]Task_Timeout = False
Objectives[37]Task_Guard_Range = 10
Objectives[37]Task_Stay_In_Range = True
Objectives[37]Task_Wander_Range = 10
Objectives[37]Task_Scenario = NONE
Objectives[37]Task_TalkingAnimation = mic_chatter
Objectives[37]Task_Time = 1
Objectives[37]mission_ActorsCount = 0
Objectives[37]mission_Vehicles = 0
Objectives[37]Mission_Needed_Vehicles = 0
Objectives[37]mission_PropsCount = 0
Objectives[37]mission_Pickup_Props_Count = 0
Objectives[37]ObjectiveMessages = 0

Objectives[38]Type = Set_Player_Actor_Objective
Objectives[38]Text = 
Objectives[38]positionX = 1186.059
Objectives[38]positionY = 3116.417
Objectives[38]positionZ = 39.41411
Objectives[38]SetPlayerActor_Use_Player = False
Objectives[38]SetPlayerActor_Player_Controllable = True
Objectives[38]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[38]SetPlayerActor_Use_Actor = True
Objectives[38]SetPlayerActor_RelationshipGroup_Change = True
Objectives[38]SetPlayerActor_RelationshipGroup = Companion
Objectives[38]SetPlayerActor_Invincible_Change = False
Objectives[38]SetPlayerActor_Invincible = False
Objectives[38]SetPlayerActor_NewTask = False
Objectives[38]Int_Task = 0
Objectives[38]Task_Repeat = False
Objectives[38]Task_Timeout = False
Objectives[38]Task_Guard_Range = 10
Objectives[38]Task_Stay_In_Range = True
Objectives[38]Task_Wander_Range = 10
Objectives[38]Task_Scenario = NONE
Objectives[38]Task_TalkingAnimation = mic_chatter
Objectives[38]Task_Time = 1
Objectives[38]mission_ActorsCount = 0
Objectives[38]mission_Vehicles = 0
Objectives[38]Mission_Needed_Vehicles = 0
Objectives[38]mission_PropsCount = 0
Objectives[38]mission_Pickup_Props_Count = 0
Objectives[38]ObjectiveMessages = 0

Objectives[39]Type = Set_Player_Actor_Objective
Objectives[39]Text = 
Objectives[39]positionX = 1186.199
Objectives[39]positionY = 3109
Objectives[39]positionZ = 39.41411
Objectives[39]SetPlayerActor_Use_Player = False
Objectives[39]SetPlayerActor_Player_Controllable = True
Objectives[39]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[39]SetPlayerActor_Use_Actor = True
Objectives[39]SetPlayerActor_RelationshipGroup_Change = True
Objectives[39]SetPlayerActor_RelationshipGroup = Companion
Objectives[39]SetPlayerActor_Invincible_Change = False
Objectives[39]SetPlayerActor_Invincible = False
Objectives[39]SetPlayerActor_NewTask = False
Objectives[39]Int_Task = 0
Objectives[39]Task_Repeat = False
Objectives[39]Task_Timeout = False
Objectives[39]Task_Guard_Range = 10
Objectives[39]Task_Stay_In_Range = True
Objectives[39]Task_Wander_Range = 10
Objectives[39]Task_Scenario = NONE
Objectives[39]Task_TalkingAnimation = mic_chatter
Objectives[39]Task_Time = 1
Objectives[39]mission_ActorsCount = 0
Objectives[39]mission_Vehicles = 0
Objectives[39]Mission_Needed_Vehicles = 0
Objectives[39]mission_PropsCount = 0
Objectives[39]mission_Pickup_Props_Count = 0
Objectives[39]ObjectiveMessages = 0

Objectives[40]Type = Set_Player_Actor_Objective
Objectives[40]Text = 
Objectives[40]positionX = 1190.201
Objectives[40]positionY = 3109.353
Objectives[40]positionZ = 39.41411
Objectives[40]SetPlayerActor_Use_Player = False
Objectives[40]SetPlayerActor_Player_Controllable = True
Objectives[40]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[40]SetPlayerActor_Use_Actor = True
Objectives[40]SetPlayerActor_RelationshipGroup_Change = True
Objectives[40]SetPlayerActor_RelationshipGroup = Companion
Objectives[40]SetPlayerActor_Invincible_Change = False
Objectives[40]SetPlayerActor_Invincible = False
Objectives[40]SetPlayerActor_NewTask = False
Objectives[40]Int_Task = 0
Objectives[40]Task_Repeat = False
Objectives[40]Task_Timeout = False
Objectives[40]Task_Guard_Range = 10
Objectives[40]Task_Stay_In_Range = True
Objectives[40]Task_Wander_Range = 10
Objectives[40]Task_Scenario = NONE
Objectives[40]Task_TalkingAnimation = mic_chatter
Objectives[40]Task_Time = 1
Objectives[40]mission_ActorsCount = 0
Objectives[40]mission_Vehicles = 0
Objectives[40]Mission_Needed_Vehicles = 0
Objectives[40]mission_PropsCount = 0
Objectives[40]mission_Pickup_Props_Count = 0
Objectives[40]ObjectiveMessages = 0

Objectives[41]Text = Get to the ~y~Entrance
Objectives[41]Text2 = 
Objectives[41]Text3 = 
Objectives[41]Failed_Text = 
Objectives[41]Type = Checkpoint
Objectives[41]Checkpoint_Type = 45
Objectives[41]Reserved = 1
Objectives[41]ColorR = 255
Objectives[41]ColorG = 255
Objectives[41]ColorB = 0
Objectives[41]ColorA = 255
Objectives[41]IconColorR = 255
Objectives[41]IconColorG = 255
Objectives[41]IconColorB = 0
Objectives[41]IconColorA = 255
Objectives[41]positionX = 1243.476
Objectives[41]positionY = 3130.772
Objectives[41]positionZ = 39.41411
Objectives[41]Heading = 780
Objectives[41]Diameter = 1
Objectives[41]minimum_hight = 1
Objectives[41]maximum_hight = 10
Objectives[41]TriggerDistance = 12.5
Objectives[41]PlaySound = True
Objectives[41]LoseWanted = False
Objectives[41]Stop_Vehicle = False
Objectives[41]DeliverVehicleOnly = False
Objectives[41]DeliverTrailor = False
Objectives[41]DeliverTowTruck = False
Objectives[41]DeliverVehicleCargobob = False
Objectives[41]DeliverPropCargobob = False
Objectives[41]mission_ActorsCount = 0
Objectives[41]mission_Vehicles = 0
Objectives[41]Mission_Needed_Vehicles = 0
Objectives[41]mission_PropsCount = 0
Objectives[41]mission_Pickup_Props_Count = 0
Objectives[41]ObjectiveMessages = 0

Objectives[42]Text = Kill the ~r~Terrorists
Objectives[42]Text2 = 
Objectives[42]Type = Kill_Actors
Objectives[42]positionX = 1200.008
Objectives[42]positionY = 3114.637
Objectives[42]positionZ = 39.41411
Objectives[42]KillAll1 = True
Objectives[42]KillAll2 = False
Objectives[42]Kill_Actors_Add_Blips = True
Objectives[42]Kill_Actors_Add_Markers = False
Objectives[42]DropPickups = False
Objectives[42]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[42]mission_ActorsCount = 0
Objectives[42]mission_Vehicles = 0
Objectives[42]Mission_Needed_Vehicles = 0
Objectives[42]mission_PropsCount = 0
Objectives[42]mission_Pickup_Props_Count = 0
Objectives[42]ObjectiveMessages = 0

Objectives[43]Text = Find the ~y~Door
Objectives[43]Text2 = 
Objectives[43]Text3 = 
Objectives[43]Failed_Text = 
Objectives[43]Type = Checkpoint
Objectives[43]Checkpoint_Type = 45
Objectives[43]Reserved = 1
Objectives[43]ColorR = 255
Objectives[43]ColorG = 255
Objectives[43]ColorB = 0
Objectives[43]ColorA = 255
Objectives[43]IconColorR = 255
Objectives[43]IconColorG = 255
Objectives[43]IconColorB = 0
Objectives[43]IconColorA = 255
Objectives[43]positionX = 1646.43
Objectives[43]positionY = 3274.203
Objectives[43]positionZ = 39.0207
Objectives[43]Heading = 975
Objectives[43]Diameter = 1
Objectives[43]minimum_hight = 1
Objectives[43]maximum_hight = 10
Objectives[43]TriggerDistance = 2.5
Objectives[43]PlaySound = True
Objectives[43]LoseWanted = False
Objectives[43]Stop_Vehicle = False
Objectives[43]DeliverVehicleOnly = False
Objectives[43]DeliverTrailor = False
Objectives[43]DeliverTowTruck = False
Objectives[43]DeliverVehicleCargobob = False
Objectives[43]DeliverPropCargobob = False
Objectives[43]mission_ActorsCount = 7
Objectives[43]mission_Actors[0]Survive_Number = 0
Objectives[43]mission_Actors[0]Failed_Text = 
Objectives[43]mission_Actors[0]Remove_After = 0
Objectives[43]mission_Actors[0]positionX = -1104.367
Objectives[43]mission_Actors[0]positionY = -1627.718
Objectives[43]mission_Actors[0]positionZ = 4.398427
Objectives[43]mission_Actors[0]Heading = 205
Objectives[43]mission_Actors[0]String_Name = g_m_m_chicold_01
Objectives[43]mission_Actors[0]Relationship_Group = Enemy1
Objectives[43]mission_Actors[0]AddBlip = False
Objectives[43]mission_Actors[0]ShowCone = False
Objectives[43]mission_Actors[0]Invincible = False
Objectives[43]mission_Actors[0]SetHealth = 100
Objectives[43]mission_Actors[0]DieFromHeadShot = True
Objectives[43]mission_Actors[0]CanExitVehicle = True
Objectives[43]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[43]mission_Actors[0]AlwaysFight = True
Objectives[43]mission_Actors[0]Seeing_Range = 30
Objectives[43]mission_Actors[0]Hearing_Range = 30
Objectives[43]mission_Actors[0]CombatMovement = Offensive
Objectives[43]mission_Actors[0]weapon = MilitaryRifle
Objectives[43]mission_Actors[0]Variation = Default
Objectives[43]mission_Actors[0]Task = 0
Objectives[43]mission_Actors[0]Task_Guard_Range = 5
Objectives[43]mission_Actors[0]Task_Stay_In_Range = True
Objectives[43]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[43]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[43]mission_Actors[0]Task_Scenario = NONE
Objectives[43]mission_Actors[1]Survive_Number = 0
Objectives[43]mission_Actors[1]Failed_Text = 
Objectives[43]mission_Actors[1]Remove_After = 0
Objectives[43]mission_Actors[1]positionX = -1101.845
Objectives[43]mission_Actors[1]positionY = -1631.5
Objectives[43]mission_Actors[1]positionZ = 4.398427
Objectives[43]mission_Actors[1]Heading = 120
Objectives[43]mission_Actors[1]String_Name = g_m_m_chicold_01
Objectives[43]mission_Actors[1]Relationship_Group = Enemy1
Objectives[43]mission_Actors[1]AddBlip = False
Objectives[43]mission_Actors[1]ShowCone = False
Objectives[43]mission_Actors[1]Invincible = False
Objectives[43]mission_Actors[1]SetHealth = 100
Objectives[43]mission_Actors[1]DieFromHeadShot = True
Objectives[43]mission_Actors[1]CanExitVehicle = True
Objectives[43]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[43]mission_Actors[1]AlwaysFight = True
Objectives[43]mission_Actors[1]Seeing_Range = 30
Objectives[43]mission_Actors[1]Hearing_Range = 30
Objectives[43]mission_Actors[1]CombatMovement = Offensive
Objectives[43]mission_Actors[1]weapon = MilitaryRifle
Objectives[43]mission_Actors[1]Variation = Default
Objectives[43]mission_Actors[1]Task = 0
Objectives[43]mission_Actors[1]Task_Guard_Range = 5
Objectives[43]mission_Actors[1]Task_Stay_In_Range = True
Objectives[43]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[43]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[43]mission_Actors[1]Task_Scenario = NONE
Objectives[43]mission_Actors[2]Survive_Number = 0
Objectives[43]mission_Actors[2]Failed_Text = 
Objectives[43]mission_Actors[2]Remove_After = 0
Objectives[43]mission_Actors[2]positionX = -1103.06
Objectives[43]mission_Actors[2]positionY = -1629.338
Objectives[43]mission_Actors[2]positionZ = 4.398427
Objectives[43]mission_Actors[2]Heading = 120
Objectives[43]mission_Actors[2]String_Name = g_m_m_chicold_01
Objectives[43]mission_Actors[2]Relationship_Group = Enemy1
Objectives[43]mission_Actors[2]AddBlip = False
Objectives[43]mission_Actors[2]ShowCone = False
Objectives[43]mission_Actors[2]Invincible = False
Objectives[43]mission_Actors[2]SetHealth = 100
Objectives[43]mission_Actors[2]DieFromHeadShot = True
Objectives[43]mission_Actors[2]CanExitVehicle = True
Objectives[43]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[43]mission_Actors[2]AlwaysFight = True
Objectives[43]mission_Actors[2]Seeing_Range = 30
Objectives[43]mission_Actors[2]Hearing_Range = 30
Objectives[43]mission_Actors[2]CombatMovement = Offensive
Objectives[43]mission_Actors[2]weapon = MilitaryRifle
Objectives[43]mission_Actors[2]Variation = Default
Objectives[43]mission_Actors[2]Task = 0
Objectives[43]mission_Actors[2]Task_Guard_Range = 5
Objectives[43]mission_Actors[2]Task_Stay_In_Range = True
Objectives[43]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[43]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[43]mission_Actors[2]Task_Scenario = NONE
Objectives[43]mission_Actors[3]Survive_Number = 0
Objectives[43]mission_Actors[3]Failed_Text = 
Objectives[43]mission_Actors[3]Remove_After = 0
Objectives[43]mission_Actors[3]positionX = -1101.13
Objectives[43]mission_Actors[3]positionY = -1633.22
Objectives[43]mission_Actors[3]positionZ = 4.398427
Objectives[43]mission_Actors[3]Heading = 79.8092
Objectives[43]mission_Actors[3]String_Name = g_m_m_chicold_01
Objectives[43]mission_Actors[3]Relationship_Group = Enemy1
Objectives[43]mission_Actors[3]AddBlip = False
Objectives[43]mission_Actors[3]ShowCone = False
Objectives[43]mission_Actors[3]Invincible = False
Objectives[43]mission_Actors[3]SetHealth = 100
Objectives[43]mission_Actors[3]DieFromHeadShot = True
Objectives[43]mission_Actors[3]CanExitVehicle = True
Objectives[43]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[43]mission_Actors[3]AlwaysFight = True
Objectives[43]mission_Actors[3]Seeing_Range = 30
Objectives[43]mission_Actors[3]Hearing_Range = 30
Objectives[43]mission_Actors[3]CombatMovement = Offensive
Objectives[43]mission_Actors[3]weapon = MilitaryRifle
Objectives[43]mission_Actors[3]Variation = Default
Objectives[43]mission_Actors[3]Task = 0
Objectives[43]mission_Actors[3]Task_Guard_Range = 5
Objectives[43]mission_Actors[3]Task_Stay_In_Range = True
Objectives[43]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[43]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[43]mission_Actors[3]Task_Scenario = NONE
Objectives[43]mission_Actors[4]Survive_Number = 0
Objectives[43]mission_Actors[4]Failed_Text = 
Objectives[43]mission_Actors[4]Remove_After = 0
Objectives[43]mission_Actors[4]positionX = -1102.04
Objectives[43]mission_Actors[4]positionY = -1634.448
Objectives[43]mission_Actors[4]positionZ = 4.448336
Objectives[43]mission_Actors[4]Heading = 79.99997
Objectives[43]mission_Actors[4]String_Name = g_m_m_chicold_01
Objectives[43]mission_Actors[4]Relationship_Group = Enemy1
Objectives[43]mission_Actors[4]AddBlip = False
Objectives[43]mission_Actors[4]ShowCone = False
Objectives[43]mission_Actors[4]Invincible = False
Objectives[43]mission_Actors[4]SetHealth = 100
Objectives[43]mission_Actors[4]DieFromHeadShot = True
Objectives[43]mission_Actors[4]CanExitVehicle = True
Objectives[43]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[43]mission_Actors[4]AlwaysFight = True
Objectives[43]mission_Actors[4]Seeing_Range = 30
Objectives[43]mission_Actors[4]Hearing_Range = 30
Objectives[43]mission_Actors[4]CombatMovement = Offensive
Objectives[43]mission_Actors[4]weapon = MilitaryRifle
Objectives[43]mission_Actors[4]Variation = Default
Objectives[43]mission_Actors[4]Task = 0
Objectives[43]mission_Actors[4]Task_Guard_Range = 5
Objectives[43]mission_Actors[4]Task_Stay_In_Range = True
Objectives[43]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[43]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[43]mission_Actors[4]Task_Scenario = NONE
Objectives[43]mission_Actors[5]Survive_Number = 0
Objectives[43]mission_Actors[5]Failed_Text = 
Objectives[43]mission_Actors[5]Remove_After = 0
Objectives[43]mission_Actors[5]positionX = -1102.591
Objectives[43]mission_Actors[5]positionY = -1636.559
Objectives[43]mission_Actors[5]positionZ = 4.558895
Objectives[43]mission_Actors[5]Heading = 19.9999
Objectives[43]mission_Actors[5]String_Name = g_m_m_chicold_01
Objectives[43]mission_Actors[5]Relationship_Group = Enemy1
Objectives[43]mission_Actors[5]AddBlip = False
Objectives[43]mission_Actors[5]ShowCone = False
Objectives[43]mission_Actors[5]Invincible = False
Objectives[43]mission_Actors[5]SetHealth = 100
Objectives[43]mission_Actors[5]DieFromHeadShot = True
Objectives[43]mission_Actors[5]CanExitVehicle = True
Objectives[43]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[43]mission_Actors[5]AlwaysFight = True
Objectives[43]mission_Actors[5]Seeing_Range = 30
Objectives[43]mission_Actors[5]Hearing_Range = 30
Objectives[43]mission_Actors[5]CombatMovement = Offensive
Objectives[43]mission_Actors[5]weapon = MilitaryRifle
Objectives[43]mission_Actors[5]Variation = Default
Objectives[43]mission_Actors[5]Task = 0
Objectives[43]mission_Actors[5]Task_Guard_Range = 5
Objectives[43]mission_Actors[5]Task_Stay_In_Range = True
Objectives[43]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[43]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[43]mission_Actors[5]Task_Scenario = NONE
Objectives[43]mission_Actors[6]Survive_Number = 0
Objectives[43]mission_Actors[6]Failed_Text = 
Objectives[43]mission_Actors[6]Remove_After = 0
Objectives[43]mission_Actors[6]positionX = -1103.623
Objectives[43]mission_Actors[6]positionY = -1637.285
Objectives[43]mission_Actors[6]positionZ = 4.615957
Objectives[43]mission_Actors[6]Heading = 19.9999
Objectives[43]mission_Actors[6]String_Name = g_m_m_chicold_01
Objectives[43]mission_Actors[6]Relationship_Group = Enemy1
Objectives[43]mission_Actors[6]AddBlip = False
Objectives[43]mission_Actors[6]ShowCone = False
Objectives[43]mission_Actors[6]Invincible = False
Objectives[43]mission_Actors[6]SetHealth = 100
Objectives[43]mission_Actors[6]DieFromHeadShot = True
Objectives[43]mission_Actors[6]CanExitVehicle = True
Objectives[43]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[43]mission_Actors[6]AlwaysFight = True
Objectives[43]mission_Actors[6]Seeing_Range = 30
Objectives[43]mission_Actors[6]Hearing_Range = 30
Objectives[43]mission_Actors[6]CombatMovement = Offensive
Objectives[43]mission_Actors[6]weapon = MilitaryRifle
Objectives[43]mission_Actors[6]Variation = Default
Objectives[43]mission_Actors[6]Task = 0
Objectives[43]mission_Actors[6]Task_Guard_Range = 5
Objectives[43]mission_Actors[6]Task_Stay_In_Range = True
Objectives[43]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[43]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[43]mission_Actors[6]Task_Scenario = NONE
Objectives[43]mission_Vehicles = 0
Objectives[43]Mission_Needed_Vehicles = 0
Objectives[43]mission_PropsCount = 0
Objectives[43]mission_Pickup_Props_Count = 0
Objectives[43]ObjectiveMessages = 0

Objectives[44]Type = Teleport_Objective
Objectives[44]Text = 
Objectives[44]positionX = -1108.841
Objectives[44]positionY = -1636.573
Objectives[44]positionZ = 3.615957
Objectives[44]ObjectiveRotation = 1115
Objectives[44]mission_ActorsCount = 0
Objectives[44]mission_Vehicles = 0
Objectives[44]Mission_Needed_Vehicles = 0
Objectives[44]mission_PropsCount = 0
Objectives[44]mission_Pickup_Props_Count = 0
Objectives[44]ObjectiveMessages = 0

Objectives[45]Text = Kill the ~r~Guards
Objectives[45]Text2 = 
Objectives[45]Type = Kill_Actors
Objectives[45]positionX = -1105.226
Objectives[45]positionY = -1632.731
Objectives[45]positionZ = 3.55515
Objectives[45]KillAll1 = True
Objectives[45]KillAll2 = False
Objectives[45]Kill_Actors_Add_Blips = True
Objectives[45]Kill_Actors_Add_Markers = False
Objectives[45]DropPickups = False
Objectives[45]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[45]mission_ActorsCount = 0
Objectives[45]mission_Vehicles = 0
Objectives[45]Mission_Needed_Vehicles = 0
Objectives[45]mission_PropsCount = 0
Objectives[45]mission_Pickup_Props_Count = 0
Objectives[45]ObjectiveMessages = 0

Objectives[46]Text = Get in the room
Objectives[46]Text2 = 
Objectives[46]Text3 = 
Objectives[46]Failed_Text = 
Objectives[46]Type = Checkpoint
Objectives[46]Checkpoint_Type = 45
Objectives[46]Reserved = 1
Objectives[46]ColorR = 255
Objectives[46]ColorG = 255
Objectives[46]ColorB = 0
Objectives[46]ColorA = 255
Objectives[46]IconColorR = 255
Objectives[46]IconColorG = 255
Objectives[46]IconColorB = 0
Objectives[46]IconColorA = 255
Objectives[46]positionX = -1104.8
Objectives[46]positionY = -1637.871
Objectives[46]positionZ = 3.615957
Objectives[46]Heading = 1230
Objectives[46]Diameter = 1
Objectives[46]minimum_hight = 1
Objectives[46]maximum_hight = 10
Objectives[46]TriggerDistance = 1
Objectives[46]PlaySound = True
Objectives[46]LoseWanted = False
Objectives[46]Stop_Vehicle = False
Objectives[46]DeliverVehicleOnly = False
Objectives[46]DeliverTrailor = False
Objectives[46]DeliverTowTruck = False
Objectives[46]DeliverVehicleCargobob = False
Objectives[46]DeliverPropCargobob = False
Objectives[46]mission_ActorsCount = 0
Objectives[46]mission_Vehicles = 0
Objectives[46]Mission_Needed_Vehicles = 0
Objectives[46]mission_PropsCount = 0
Objectives[46]mission_Pickup_Props_Count = 0
Objectives[46]ObjectiveMessages = 0

Objectives[47]Type = Door_Control
Objectives[47]positionX = -1105.257
Objectives[47]positionY = -1637.296
Objectives[47]positionZ = 3.615957
Objectives[47]DoorCount = 2
Objectives[47]DoorModel[0] = prop_map_door_01
Objectives[47]DoorLocked[0] = False
Objectives[47]DoorHeading[0] = 0
Objectives[47]DoorpositionX[0] = -1104.657
Objectives[47]DoorpositionY[0] = -1638.481
Objectives[47]DoorpositionZ[0] = 4.675
Objectives[47]DoorModel[1] = prop_map_door_01
Objectives[47]DoorLocked[1] = False
Objectives[47]DoorHeading[1] = 1
Objectives[47]DoorpositionX[1] = -1104.657
Objectives[47]DoorpositionY[1] = -1638.481
Objectives[47]DoorpositionZ[1] = 4.675
Objectives[47]mission_ActorsCount = 2
Objectives[47]mission_Actors[0]Survive_Number = 0
Objectives[47]mission_Actors[0]Failed_Text = 
Objectives[47]mission_Actors[0]Remove_After = 0
Objectives[47]mission_Actors[0]positionX = -1109.654
Objectives[47]mission_Actors[0]positionY = -1641.143
Objectives[47]mission_Actors[0]positionZ = 4.640529
Objectives[47]mission_Actors[0]Heading = 309.9987
Objectives[47]mission_Actors[0]String_Name = player_zero
Objectives[47]mission_Actors[0]Relationship_Group = Friend
Objectives[47]mission_Actors[0]AddBlip = True
Objectives[47]mission_Actors[0]ShowCone = False
Objectives[47]mission_Actors[0]Invincible = False
Objectives[47]mission_Actors[0]SetHealth = 100
Objectives[47]mission_Actors[0]DieFromHeadShot = True
Objectives[47]mission_Actors[0]CanExitVehicle = True
Objectives[47]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[47]mission_Actors[0]AlwaysFight = True
Objectives[47]mission_Actors[0]Seeing_Range = 30
Objectives[47]mission_Actors[0]Hearing_Range = 30
Objectives[47]mission_Actors[0]CombatMovement = Offensive
Objectives[47]mission_Actors[0]weapon = Unarmed
Objectives[47]mission_Actors[0]Variation = Default
Objectives[47]mission_Actors[0]Task = 0
Objectives[47]mission_Actors[0]Task_Guard_Range = 5
Objectives[47]mission_Actors[0]Task_Stay_In_Range = True
Objectives[47]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[47]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[47]mission_Actors[0]Task_Scenario = NONE
Objectives[47]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 3
Objectives[47]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 49
Objectives[47]mission_Actors[0]NeededForObjectiveSetPlayerActor[1] = 51
Objectives[47]mission_Actors[0]NeededForObjectiveSetPlayerActor[2] = 53
Objectives[47]mission_Actors[0]NeededForObjectiveGoToActorCount = 1
Objectives[47]mission_Actors[0]NeededForObjectiveGoToActor[0] = 50
Objectives[47]mission_Actors[1]Survive_Number = 0
Objectives[47]mission_Actors[1]Failed_Text = 
Objectives[47]mission_Actors[1]Remove_After = 0
Objectives[47]mission_Actors[1]positionX = -1107.897
Objectives[47]mission_Actors[1]positionY = -1643.359
Objectives[47]mission_Actors[1]positionZ = 4.640529
Objectives[47]mission_Actors[1]Heading = 309.9999
Objectives[47]mission_Actors[1]String_Name = player_two
Objectives[47]mission_Actors[1]Relationship_Group = Friend
Objectives[47]mission_Actors[1]AddBlip = True
Objectives[47]mission_Actors[1]ShowCone = False
Objectives[47]mission_Actors[1]Invincible = False
Objectives[47]mission_Actors[1]SetHealth = 100
Objectives[47]mission_Actors[1]DieFromHeadShot = True
Objectives[47]mission_Actors[1]CanExitVehicle = True
Objectives[47]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[47]mission_Actors[1]AlwaysFight = True
Objectives[47]mission_Actors[1]Seeing_Range = 30
Objectives[47]mission_Actors[1]Hearing_Range = 30
Objectives[47]mission_Actors[1]CombatMovement = Offensive
Objectives[47]mission_Actors[1]weapon = Unarmed
Objectives[47]mission_Actors[1]Variation = Default
Objectives[47]mission_Actors[1]Task = 0
Objectives[47]mission_Actors[1]Task_Guard_Range = 5
Objectives[47]mission_Actors[1]Task_Stay_In_Range = True
Objectives[47]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[47]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[47]mission_Actors[1]Task_Scenario = NONE
Objectives[47]mission_Actors[1]NeededForObjectiveSetPlayerActorCount = 2
Objectives[47]mission_Actors[1]NeededForObjectiveSetPlayerActor[0] = 48
Objectives[47]mission_Actors[1]NeededForObjectiveSetPlayerActor[1] = 52
Objectives[47]mission_Vehicles = 0
Objectives[47]Mission_Needed_Vehicles = 0
Objectives[47]mission_PropsCount = 0
Objectives[47]mission_Pickup_Props_Count = 0
Objectives[47]ObjectiveMessages = 0

Objectives[48]Type = Set_Player_Actor_Objective
Objectives[48]Text = 
Objectives[48]positionX = -1104.778
Objectives[48]positionY = -1641.061
Objectives[48]positionZ = 3.640529
Objectives[48]SetPlayerActor_Use_Player = False
Objectives[48]SetPlayerActor_Player_Controllable = True
Objectives[48]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[48]SetPlayerActor_Use_Actor = True
Objectives[48]SetPlayerActor_RelationshipGroup_Change = False
Objectives[48]SetPlayerActor_RelationshipGroup = Friend
Objectives[48]SetPlayerActor_Invincible_Change = False
Objectives[48]SetPlayerActor_Invincible = False
Objectives[48]SetPlayerActor_NewTask = True
Objectives[48]Int_Task = 99
Objectives[48]Task_Repeat = False
Objectives[48]Task_Timeout = False
Objectives[48]Task_Guard_Range = 10
Objectives[48]Task_Stay_In_Range = True
Objectives[48]Task_Wander_Range = 10
Objectives[48]Task_Scenario = NONE
Objectives[48]Task_TalkingAnimation = mic_chatter
Objectives[48]Task_Time = 1
Objectives[48]TaskListCount = 2
Objectives[48]Task_List[0]Type = HandsUp
Objectives[48]Task_List[0]positionX = -1106.611
Objectives[48]Task_List[0]positionY = -1642.052
Objectives[48]Task_List[0]positionZ = 4.140529
Objectives[48]Task_List[0]time = 1
Objectives[48]Task_List[1]Type = HandsUp
Objectives[48]Task_List[1]positionX = -1107.983
Objectives[48]Task_List[1]positionY = -1641.64
Objectives[48]Task_List[1]positionZ = 4.140529
Objectives[48]Task_List[1]time = 9
Objectives[48]mission_ActorsCount = 0
Objectives[48]mission_Vehicles = 0
Objectives[48]Mission_Needed_Vehicles = 0
Objectives[48]mission_PropsCount = 0
Objectives[48]mission_Pickup_Props_Count = 0
Objectives[48]ObjectiveMessages = 0

Objectives[49]Type = Set_Player_Actor_Objective
Objectives[49]Text = 
Objectives[49]positionX = -1106.789
Objectives[49]positionY = -1638.852
Objectives[49]positionZ = 3.640529
Objectives[49]SetPlayerActor_Use_Player = False
Objectives[49]SetPlayerActor_Player_Controllable = True
Objectives[49]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[49]SetPlayerActor_Use_Actor = True
Objectives[49]SetPlayerActor_RelationshipGroup_Change = False
Objectives[49]SetPlayerActor_RelationshipGroup = Neutral
Objectives[49]SetPlayerActor_Invincible_Change = False
Objectives[49]SetPlayerActor_Invincible = False
Objectives[49]SetPlayerActor_NewTask = True
Objectives[49]Int_Task = 99
Objectives[49]Task_Repeat = False
Objectives[49]Task_Timeout = False
Objectives[49]Task_Guard_Range = 10
Objectives[49]Task_Stay_In_Range = True
Objectives[49]Task_Wander_Range = 10
Objectives[49]Task_Scenario = NONE
Objectives[49]Task_TalkingAnimation = mic_chatter
Objectives[49]Task_Time = 1
Objectives[49]TaskListCount = 1
Objectives[49]Task_List[0]Type = HandsUp
Objectives[49]Task_List[0]positionX = -1108.296
Objectives[49]Task_List[0]positionY = -1640.799
Objectives[49]Task_List[0]positionZ = 4.140529
Objectives[49]Task_List[0]time = 9
Objectives[49]mission_ActorsCount = 0
Objectives[49]mission_Vehicles = 0
Objectives[49]Mission_Needed_Vehicles = 0
Objectives[49]mission_PropsCount = 0
Objectives[49]mission_Pickup_Props_Count = 0
Objectives[49]ObjectiveMessages = 0

Objectives[50]Type = GoTo_Actor
Objectives[50]Text = Recuse Michael and Trevor
Objectives[50]positionX = -1108.158
Objectives[50]positionY = -1641.962
Objectives[50]positionZ = 3.640529
Objectives[50]GoTo_Actor_ChangToCompanion = False
Objectives[50]GoTo_Actor_Distance = 3
Objectives[50]GoTo_Actor_Remove_Blip = True
Objectives[50]mission_ActorsCount = 0
Objectives[50]mission_Vehicles = 0
Objectives[50]Mission_Needed_Vehicles = 0
Objectives[50]mission_PropsCount = 0
Objectives[50]mission_Pickup_Props_Count = 0
Objectives[50]ObjectiveMessages = 0

Objectives[51]Type = Set_Player_Actor_Objective
Objectives[51]Text = ~y~Michael : ~w~Thx franklin , ur the best !
Objectives[51]positionX = -1109.095
Objectives[51]positionY = -1642.314
Objectives[51]positionZ = 3.640529
Objectives[51]SetPlayerActor_Use_Player = False
Objectives[51]SetPlayerActor_Player_Controllable = True
Objectives[51]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[51]SetPlayerActor_Use_Actor = True
Objectives[51]SetPlayerActor_RelationshipGroup_Change = False
Objectives[51]SetPlayerActor_RelationshipGroup = Neutral
Objectives[51]SetPlayerActor_Invincible_Change = False
Objectives[51]SetPlayerActor_Invincible = False
Objectives[51]SetPlayerActor_NewTask = True
Objectives[51]Int_Task = 5
Objectives[51]Task_Repeat = False
Objectives[51]Task_Timeout = False
Objectives[51]Task_Guard_Range = 10
Objectives[51]Task_Stay_In_Range = True
Objectives[51]Task_Wander_Range = 10
Objectives[51]Task_Scenario = NONE
Objectives[51]Task_TalkingAnimation = mic_chatter
Objectives[51]Task_Time = 5
Objectives[51]mission_ActorsCount = 0
Objectives[51]mission_Vehicles = 0
Objectives[51]Mission_Needed_Vehicles = 0
Objectives[51]mission_PropsCount = 0
Objectives[51]mission_Pickup_Props_Count = 0
Objectives[51]ObjectiveMessages = 0

Objectives[52]Type = Set_Player_Actor_Objective
Objectives[52]Text = 
Objectives[52]positionX = -1105.937
Objectives[52]positionY = -1642.953
Objectives[52]positionZ = 3.615957
Objectives[52]SetPlayerActor_Use_Player = False
Objectives[52]SetPlayerActor_Player_Controllable = True
Objectives[52]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[52]SetPlayerActor_Use_Actor = True
Objectives[52]SetPlayerActor_RelationshipGroup_Change = True
Objectives[52]SetPlayerActor_RelationshipGroup = Companion
Objectives[52]SetPlayerActor_Invincible_Change = False
Objectives[52]SetPlayerActor_Invincible = False
Objectives[52]SetPlayerActor_NewTask = False
Objectives[52]Int_Task = 0
Objectives[52]Task_Repeat = False
Objectives[52]Task_Timeout = False
Objectives[52]Task_Guard_Range = 10
Objectives[52]Task_Stay_In_Range = True
Objectives[52]Task_Wander_Range = 10
Objectives[52]Task_Scenario = NONE
Objectives[52]Task_TalkingAnimation = mic_chatter
Objectives[52]Task_Time = 1
Objectives[52]mission_ActorsCount = 0
Objectives[52]mission_Vehicles = 0
Objectives[52]Mission_Needed_Vehicles = 0
Objectives[52]mission_PropsCount = 0
Objectives[52]mission_Pickup_Props_Count = 0
Objectives[52]ObjectiveMessages = 0

Objectives[53]Type = Set_Player_Actor_Objective
Objectives[53]Text = 
Objectives[53]positionX = -1109.073
Objectives[53]positionY = -1639.282
Objectives[53]positionZ = 3.640529
Objectives[53]SetPlayerActor_Use_Player = False
Objectives[53]SetPlayerActor_Player_Controllable = True
Objectives[53]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[53]SetPlayerActor_Use_Actor = True
Objectives[53]SetPlayerActor_RelationshipGroup_Change = True
Objectives[53]SetPlayerActor_RelationshipGroup = Companion
Objectives[53]SetPlayerActor_Invincible_Change = False
Objectives[53]SetPlayerActor_Invincible = False
Objectives[53]SetPlayerActor_NewTask = False
Objectives[53]Int_Task = 0
Objectives[53]Task_Repeat = False
Objectives[53]Task_Timeout = False
Objectives[53]Task_Guard_Range = 10
Objectives[53]Task_Stay_In_Range = True
Objectives[53]Task_Wander_Range = 10
Objectives[53]Task_Scenario = NONE
Objectives[53]Task_TalkingAnimation = mic_chatter
Objectives[53]Task_Time = 1
Objectives[53]mission_ActorsCount = 0
Objectives[53]mission_Vehicles = 0
Objectives[53]Mission_Needed_Vehicles = 0
Objectives[53]mission_PropsCount = 0
Objectives[53]mission_Pickup_Props_Count = 0
Objectives[53]ObjectiveMessages = 0

Objectives[54]Text = ~y~Franklin : ~w~Great ! now come after me
Objectives[54]Type = Timeout_Objective
Objectives[54]positionX = -1105.416
Objectives[54]positionY = -1640.071
Objectives[54]positionZ = 3.640529
Objectives[54]Timeout_Min = 0
Objectives[54]Timeout_Sec = 5
Objectives[54]mission_ActorsCount = 0
Objectives[54]mission_Vehicles = 0
Objectives[54]Mission_Needed_Vehicles = 0
Objectives[54]mission_PropsCount = 0
Objectives[54]mission_Pickup_Props_Count = 0
Objectives[54]ObjectiveMessages = 0

Objectives[55]Text = Get outside the ~y~Door
Objectives[55]Text2 = 
Objectives[55]Text3 = 
Objectives[55]Failed_Text = 
Objectives[55]Type = Checkpoint
Objectives[55]Checkpoint_Type = 45
Objectives[55]Reserved = 1
Objectives[55]ColorR = 255
Objectives[55]ColorG = 255
Objectives[55]ColorB = 0
Objectives[55]ColorA = 255
Objectives[55]IconColorR = 255
Objectives[55]IconColorG = 255
Objectives[55]IconColorB = 0
Objectives[55]IconColorA = 255
Objectives[55]positionX = -1105.528
Objectives[55]positionY = -1638.095
Objectives[55]positionZ = 3.640529
Objectives[55]Heading = 1390
Objectives[55]Diameter = 1
Objectives[55]minimum_hight = 1
Objectives[55]maximum_hight = 10
Objectives[55]TriggerDistance = 1.5
Objectives[55]PlaySound = True
Objectives[55]LoseWanted = False
Objectives[55]Stop_Vehicle = False
Objectives[55]DeliverVehicleOnly = False
Objectives[55]DeliverTrailor = False
Objectives[55]DeliverTowTruck = False
Objectives[55]DeliverVehicleCargobob = False
Objectives[55]DeliverPropCargobob = False
Objectives[55]mission_ActorsCount = 0
Objectives[55]mission_Vehicles = 0
Objectives[55]Mission_Needed_Vehicles = 0
Objectives[55]mission_PropsCount = 0
Objectives[55]mission_Pickup_Props_Count = 0
Objectives[55]ObjectiveMessages = 0

Objectives[56]Type = Set_Player_Actor_Objective
Objectives[56]Text = 
Objectives[56]positionX = 1173.681
Objectives[56]positionY = 3096.836
Objectives[56]positionZ = 39.46268
Objectives[56]SetPlayerActor_Use_Player = False
Objectives[56]SetPlayerActor_Player_Controllable = True
Objectives[56]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[56]SetPlayerActor_Use_Actor = True
Objectives[56]SetPlayerActor_RelationshipGroup_Change = True
Objectives[56]SetPlayerActor_RelationshipGroup = Friend
Objectives[56]SetPlayerActor_Invincible_Change = False
Objectives[56]SetPlayerActor_Invincible = False
Objectives[56]SetPlayerActor_NewTask = False
Objectives[56]Int_Task = 0
Objectives[56]Task_Repeat = False
Objectives[56]Task_Timeout = False
Objectives[56]Task_Guard_Range = 10
Objectives[56]Task_Stay_In_Range = True
Objectives[56]Task_Wander_Range = 10
Objectives[56]Task_Scenario = NONE
Objectives[56]Task_TalkingAnimation = mic_chatter
Objectives[56]Task_Time = 1
Objectives[56]mission_ActorsCount = 0
Objectives[56]mission_Vehicles = 0
Objectives[56]Mission_Needed_Vehicles = 0
Objectives[56]mission_PropsCount = 0
Objectives[56]mission_Pickup_Props_Count = 0
Objectives[56]ObjectiveMessages = 0

Objectives[57]Type = Set_Player_Actor_Objective
Objectives[57]Text = 
Objectives[57]positionX = 1191.823
Objectives[57]positionY = 3106.375
Objectives[57]positionZ = 39.41411
Objectives[57]SetPlayerActor_Use_Player = False
Objectives[57]SetPlayerActor_Player_Controllable = True
Objectives[57]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[57]SetPlayerActor_Use_Actor = True
Objectives[57]SetPlayerActor_RelationshipGroup_Change = True
Objectives[57]SetPlayerActor_RelationshipGroup = Friend
Objectives[57]SetPlayerActor_Invincible_Change = False
Objectives[57]SetPlayerActor_Invincible = False
Objectives[57]SetPlayerActor_NewTask = False
Objectives[57]Int_Task = 0
Objectives[57]Task_Repeat = False
Objectives[57]Task_Timeout = False
Objectives[57]Task_Guard_Range = 10
Objectives[57]Task_Stay_In_Range = True
Objectives[57]Task_Wander_Range = 10
Objectives[57]Task_Scenario = NONE
Objectives[57]Task_TalkingAnimation = mic_chatter
Objectives[57]Task_Time = 1
Objectives[57]mission_ActorsCount = 0
Objectives[57]mission_Vehicles = 0
Objectives[57]Mission_Needed_Vehicles = 0
Objectives[57]mission_PropsCount = 0
Objectives[57]mission_Pickup_Props_Count = 0
Objectives[57]ObjectiveMessages = 0

Objectives[58]Type = Set_Player_Actor_Objective
Objectives[58]Text = 
Objectives[58]positionX = 1187.214
Objectives[58]positionY = 3119.51
Objectives[58]positionZ = 39.43978
Objectives[58]SetPlayerActor_Use_Player = False
Objectives[58]SetPlayerActor_Player_Controllable = True
Objectives[58]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[58]SetPlayerActor_Use_Actor = True
Objectives[58]SetPlayerActor_RelationshipGroup_Change = True
Objectives[58]SetPlayerActor_RelationshipGroup = Friend
Objectives[58]SetPlayerActor_Invincible_Change = False
Objectives[58]SetPlayerActor_Invincible = False
Objectives[58]SetPlayerActor_NewTask = False
Objectives[58]Int_Task = 0
Objectives[58]Task_Repeat = False
Objectives[58]Task_Timeout = False
Objectives[58]Task_Guard_Range = 10
Objectives[58]Task_Stay_In_Range = True
Objectives[58]Task_Wander_Range = 10
Objectives[58]Task_Scenario = NONE
Objectives[58]Task_TalkingAnimation = mic_chatter
Objectives[58]Task_Time = 1
Objectives[58]mission_ActorsCount = 0
Objectives[58]mission_Vehicles = 0
Objectives[58]Mission_Needed_Vehicles = 0
Objectives[58]mission_PropsCount = 0
Objectives[58]mission_Pickup_Props_Count = 0
Objectives[58]ObjectiveMessages = 0

Objectives[59]Type = Set_Player_Actor_Objective
Objectives[59]Text = 
Objectives[59]positionX = 1184.109
Objectives[59]positionY = 3117.956
Objectives[59]positionZ = 39.43188
Objectives[59]SetPlayerActor_Use_Player = False
Objectives[59]SetPlayerActor_Player_Controllable = True
Objectives[59]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[59]SetPlayerActor_Use_Actor = True
Objectives[59]SetPlayerActor_RelationshipGroup_Change = True
Objectives[59]SetPlayerActor_RelationshipGroup = Friend
Objectives[59]SetPlayerActor_Invincible_Change = False
Objectives[59]SetPlayerActor_Invincible = False
Objectives[59]SetPlayerActor_NewTask = False
Objectives[59]Int_Task = 0
Objectives[59]Task_Repeat = False
Objectives[59]Task_Timeout = False
Objectives[59]Task_Guard_Range = 10
Objectives[59]Task_Stay_In_Range = True
Objectives[59]Task_Wander_Range = 10
Objectives[59]Task_Scenario = NONE
Objectives[59]Task_TalkingAnimation = mic_chatter
Objectives[59]Task_Time = 1
Objectives[59]mission_ActorsCount = 0
Objectives[59]mission_Vehicles = 0
Objectives[59]Mission_Needed_Vehicles = 0
Objectives[59]mission_PropsCount = 0
Objectives[59]mission_Pickup_Props_Count = 0
Objectives[59]ObjectiveMessages = 0

Objectives[60]Type = Teleport_Objective
Objectives[60]Text = 
Objectives[60]positionX = 1759.029
Objectives[60]positionY = 3296.853
Objectives[60]positionZ = 40.14111
Objectives[60]ObjectiveRotation = 3275
Objectives[60]mission_ActorsCount = 0
Objectives[60]mission_Vehicles = 0
Objectives[60]Mission_Needed_Vehicles = 0
Objectives[60]mission_PropsCount = 0
Objectives[60]mission_Pickup_Props_Count = 0
Objectives[60]ObjectiveMessages = 0

Objectives[61]Text = Get in your ~b~Getaway car
Objectives[61]FaildText = 
Objectives[61]Type = Enter_Vehicle
Objectives[61]positionX = 1755.057
Objectives[61]positionY = 3291.397
Objectives[61]positionZ = 40.11953
Objectives[61]EnterVehicle_AsPassenger = False
Objectives[61]EnterVehicle_CanExit = True
Objectives[61]EnterVehicle_SetIsWanted = False
Objectives[61]EnterVehicle_SeatIndex = 0
Objectives[61]mission_ActorsCount = 0
Objectives[61]mission_Vehicles = 0
Objectives[61]Mission_Needed_Vehicles = 0
Objectives[61]mission_PropsCount = 0
Objectives[61]mission_Pickup_Props_Count = 0
Objectives[61]ObjectiveMessages = 0

Objectives[62]Type = Random_Spawn_Objective
Objectives[62]positionX = -1580.57
Objectives[62]positionY = 2788.425
Objectives[62]positionZ = 15.92589
Objectives[62]Random_Actors_Actor_Model_Name = a_m_m_acult_01
Objectives[62]Random_Actors_Vehicle_Model_Name = daemon
Objectives[62]Random_Actors_Vehicle_Primary_Color = UtilBlack
Objectives[62]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[62]Random_Actors_Weapon_Model_Name = Pistol
Objectives[62]Random_Actors_Passenger = True
Objectives[62]Random_Actors_Fill_With_Occupants = True
Objectives[62]Random_Actors_Max_Count = 6
Objectives[62]Random_Actors_Max_ReSpawn = 3
Objectives[62]Random_Actors_Spawn_End = False
Objectives[62]Random_Actors_Spawn_Actors_Only = False
Objectives[62]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[62]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[62]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[62]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[62]mission_ActorsCount = 0
Objectives[62]mission_Vehicles = 0
Objectives[62]Mission_Needed_Vehicles = 0
Objectives[62]mission_PropsCount = 0
Objectives[62]mission_Pickup_Props_Count = 0
Objectives[62]ObjectiveMessages = 0

Objectives[63]Type = Random_Spawn_Objective
Objectives[63]positionX = -1571.91
Objectives[63]positionY = 2775.371
Objectives[63]positionZ = 16.23354
Objectives[63]Random_Actors_Actor_Model_Name = g_m_y_strpunk_02
Objectives[63]Random_Actors_Vehicle_Model_Name = buzzard2
Objectives[63]Random_Actors_Vehicle_Primary_Color = UtilBlack
Objectives[63]Random_Actors_Vehicle_Secondary_Color = UtilBlack
Objectives[63]Random_Actors_Weapon_Model_Name = Pistol
Objectives[63]Random_Actors_Passenger = True
Objectives[63]Random_Actors_Fill_With_Occupants = True
Objectives[63]Random_Actors_Max_Count = 3
Objectives[63]Random_Actors_Max_ReSpawn = 2
Objectives[63]Random_Actors_Spawn_End = False
Objectives[63]Random_Actors_Spawn_Actors_Only = False
Objectives[63]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[63]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[63]Random_Actors_Spawn_Actors_In_Vehicle_Heli = True
Objectives[63]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[63]mission_ActorsCount = 0
Objectives[63]mission_Vehicles = 0
Objectives[63]Mission_Needed_Vehicles = 0
Objectives[63]mission_PropsCount = 0
Objectives[63]mission_Pickup_Props_Count = 0
Objectives[63]ObjectiveMessages = 0

Objectives[64]Text = Drive to the ~y~Army base
Objectives[64]Text2 = 
Objectives[64]Text3 = 
Objectives[64]Failed_Text = 
Objectives[64]Type = Checkpoint
Objectives[64]Checkpoint_Type = 45
Objectives[64]Reserved = 1
Objectives[64]ColorR = 255
Objectives[64]ColorG = 255
Objectives[64]ColorB = 0
Objectives[64]ColorA = 255
Objectives[64]IconColorR = 255
Objectives[64]IconColorG = 255
Objectives[64]IconColorB = 0
Objectives[64]IconColorA = 255
Objectives[64]positionX = -1583.393
Objectives[64]positionY = 2792.779
Objectives[64]positionZ = 15.87633
Objectives[64]Heading = 1565
Objectives[64]Diameter = 1
Objectives[64]minimum_hight = 1
Objectives[64]maximum_hight = 10
Objectives[64]TriggerDistance = 15
Objectives[64]PlaySound = True
Objectives[64]LoseWanted = False
Objectives[64]Stop_Vehicle = False
Objectives[64]DeliverVehicleOnly = False
Objectives[64]DeliverTrailor = False
Objectives[64]DeliverTowTruck = False
Objectives[64]DeliverVehicleCargobob = False
Objectives[64]DeliverPropCargobob = False
Objectives[64]mission_ActorsCount = 0
Objectives[64]mission_Vehicles = 0
Objectives[64]Mission_Needed_Vehicles = 0
Objectives[64]mission_PropsCount = 0
Objectives[64]mission_Pickup_Props_Count = 0
Objectives[64]ObjectiveMessages = 0

Objectives[65]Type = Random_Spawn_Objective
Objectives[65]positionX = -1577.236
Objectives[65]positionY = 2790.832
Objectives[65]positionZ = 15.7991
Objectives[65]Random_Actors_Actor_Model_Name = g_m_y_strpunk_02
Objectives[65]Random_Actors_Vehicle_Model_Name = blista
Objectives[65]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[65]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[65]Random_Actors_Weapon_Model_Name = Pistol
Objectives[65]Random_Actors_Passenger = True
Objectives[65]Random_Actors_Fill_With_Occupants = True
Objectives[65]Random_Actors_Max_Count = 3
Objectives[65]Random_Actors_Max_ReSpawn = 3
Objectives[65]Random_Actors_Spawn_End = True
Objectives[65]Random_Actors_Spawn_Actors_Only = False
Objectives[65]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[65]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[65]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[65]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[65]mission_ActorsCount = 0
Objectives[65]mission_Vehicles = 0
Objectives[65]Mission_Needed_Vehicles = 0
Objectives[65]mission_PropsCount = 0
Objectives[65]mission_Pickup_Props_Count = 0
Objectives[65]ObjectiveMessages = 0

Objectives[66]Type = Random_Spawn_Objective
Objectives[66]positionX = -1574.383
Objectives[66]positionY = 2788.687
Objectives[66]positionZ = 15.81019
Objectives[66]Random_Actors_Actor_Model_Name = g_m_y_strpunk_02
Objectives[66]Random_Actors_Vehicle_Model_Name = blista
Objectives[66]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[66]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[66]Random_Actors_Weapon_Model_Name = Pistol
Objectives[66]Random_Actors_Passenger = True
Objectives[66]Random_Actors_Fill_With_Occupants = True
Objectives[66]Random_Actors_Max_Count = 3
Objectives[66]Random_Actors_Max_ReSpawn = 3
Objectives[66]Random_Actors_Spawn_End = True
Objectives[66]Random_Actors_Spawn_Actors_Only = False
Objectives[66]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[66]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[66]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[66]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[66]mission_ActorsCount = 1
Objectives[66]mission_Actors[0]Survive_Number = 0
Objectives[66]mission_Actors[0]Failed_Text = 
Objectives[66]mission_Actors[0]Remove_After = 0
Objectives[66]mission_Actors[0]positionX = -1921.822
Objectives[66]mission_Actors[0]positionY = 3055.328
Objectives[66]mission_Actors[0]positionZ = 32.81032
Objectives[66]mission_Actors[0]Heading = 329.9999
Objectives[66]mission_Actors[0]String_Name = s_m_m_marine_02
Objectives[66]mission_Actors[0]Relationship_Group = Friend
Objectives[66]mission_Actors[0]AddBlip = True
Objectives[66]mission_Actors[0]ShowCone = False
Objectives[66]mission_Actors[0]Invincible = False
Objectives[66]mission_Actors[0]SetHealth = 100
Objectives[66]mission_Actors[0]DieFromHeadShot = True
Objectives[66]mission_Actors[0]CanExitVehicle = True
Objectives[66]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[66]mission_Actors[0]AlwaysFight = True
Objectives[66]mission_Actors[0]Seeing_Range = 30
Objectives[66]mission_Actors[0]Hearing_Range = 30
Objectives[66]mission_Actors[0]CombatMovement = Offensive
Objectives[66]mission_Actors[0]weapon = Unarmed
Objectives[66]mission_Actors[0]Variation = Default
Objectives[66]mission_Actors[0]Task = 0
Objectives[66]mission_Actors[0]Task_Guard_Range = 5
Objectives[66]mission_Actors[0]Task_Stay_In_Range = True
Objectives[66]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[66]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[66]mission_Actors[0]Task_Scenario = NONE
Objectives[66]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[66]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 68
Objectives[66]mission_Actors[0]NeededForObjectiveGoToActorCount = 1
Objectives[66]mission_Actors[0]NeededForObjectiveGoToActor[0] = 67
Objectives[66]mission_Vehicles = 0
Objectives[66]Mission_Needed_Vehicles = 0
Objectives[66]mission_PropsCount = 0
Objectives[66]mission_Pickup_Props_Count = 0
Objectives[66]ObjectiveMessages = 0

Objectives[67]Type = GoTo_Actor
Objectives[67]Text = Go talk to your ~b~Commander
Objectives[67]positionX = -1921.737
Objectives[67]positionY = 3056.139
Objectives[67]positionZ = 31.81032
Objectives[67]GoTo_Actor_ChangToCompanion = False
Objectives[67]GoTo_Actor_Distance = 3
Objectives[67]GoTo_Actor_Remove_Blip = True
Objectives[67]mission_ActorsCount = 0
Objectives[67]mission_Vehicles = 0
Objectives[67]Mission_Needed_Vehicles = 0
Objectives[67]mission_PropsCount = 0
Objectives[67]mission_Pickup_Props_Count = 0
Objectives[67]ObjectiveMessages = 0

Objectives[68]Type = Set_Player_Actor_Objective
Objectives[68]Text = ~b~Commander : ~w~Nice u made it ! ur paymed has been sent to your account
Objectives[68]positionX = -1920.81
Objectives[68]positionY = 3054.598
Objectives[68]positionZ = 31.81032
Objectives[68]SetPlayerActor_Use_Player = False
Objectives[68]SetPlayerActor_Player_Controllable = True
Objectives[68]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[68]SetPlayerActor_Use_Actor = True
Objectives[68]SetPlayerActor_RelationshipGroup_Change = False
Objectives[68]SetPlayerActor_RelationshipGroup = Neutral
Objectives[68]SetPlayerActor_Invincible_Change = False
Objectives[68]SetPlayerActor_Invincible = False
Objectives[68]SetPlayerActor_NewTask = True
Objectives[68]Int_Task = 5
Objectives[68]Task_Repeat = False
Objectives[68]Task_Timeout = False
Objectives[68]Task_Guard_Range = 10
Objectives[68]Task_Stay_In_Range = True
Objectives[68]Task_Wander_Range = 10
Objectives[68]Task_Scenario = NONE
Objectives[68]Task_TalkingAnimation = mic_chatter
Objectives[68]Task_Time = 5
Objectives[68]mission_ActorsCount = 0
Objectives[68]mission_Vehicles = 0
Objectives[68]Mission_Needed_Vehicles = 0
Objectives[68]mission_PropsCount = 0
Objectives[68]mission_Pickup_Props_Count = 0
Objectives[68]ObjectiveMessages = 0

